Spec Ops: The Line is on a mission to prove it’s not just the sand that’s gritty with this new “Community Gameplay Trailer”. Whoever the Spec Ops community is, they’re sick puppies, as this is nothing but a catalogue of human misery: Argos filled with skulls, a Littlewoods of pain, an Innovations dedicated exclusively to a helmet that stops brain matter from staining your nice rug. Bad things might go down in the desert, but you won’t have to worry about worming bits of lobe out your finest shag with the Brain Buster! Act now and get Butt Blaster, the amazing all-in-one rifle butt cleaner and clockwork radio.
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Posts Tagged ‘yager’
By Craig Pearson on March 13th, 2012.
By Adam Smith on February 8th, 2012.
Drawing inspiration from Joseph Conrad as much as the series that it seeks to reinvent, Spec Ops: The Line is a brutal, plot-driven third person shooter. After playing a few chapters of the game, I sat down with senior designer Shawn Frison to talk about Dubai, war stories, and the tension between horror and entertainment.
By Adam Smith on February 6th, 2012.
As I sat in 2K’s lobby waiting to play Spec Ops: The Line, a man played The Darkness II on a nearby consolebox. If I were to estimate, I’d say 84% of his time was spent eviscerating people, tearing them limb from limb, punching gaping holes through their most precious parts and lopping off their screaming faces with a twitch of his tentacles. It truly was one of the most gruesome displays I’ve ever been witness to. That man was Shawn Frison, senior designer at Yager Games. In Spec Ops, he has helped create something far more brutal than the comic book killfest of The Darkness.
By Adam Smith on December 22nd, 2011.
We sent Craig into what I can only assume was the heart of a diabolical sandstorm to take a look at Spec Ops: The Line. Despite misgivings, he admired the impressive spectacle, most of which seems to be due to the game’s setting in a decaying and sand-suffocated Dubai. A new trailer, which shows a fair bit of gameplay, does manage to impress with its sense of scale. There are towering, shattered buildings and a beach’s worth of sand being dumped onto unsuspecting enemies. That goes along with some cover-based shooting and some excessive violence, including a foot stomp that Isaac Clarke would be proud of. Put on your shades, then take a look.
By Craig Pearson on November 22nd, 2011.
The Spec Ops series has been going since 1998, although came to an abrupt end after eight games and an abandoning of the PC, in 2002. Now, a decade on, it’s back with Spec Ops: The Line. We sent Craig to take a look at an early build of the military shooter to see if it’s a welcome return.
Sand, like bullets, can kill a man. You need sufficient quantities, but it’ll eventually either crush, suffocate, or get in so many sandwiches that the victim grinds his insides away. Given the choice of what I’d rather die of, I’d go with a lead sandwich (bullets) over a sand sandwich (an actual sandwich with sand).
By Jim Rossignol on December 14th, 2009.
Setting a shooter in the ruins of Dubai seems a little cheeky. Poor old Dubai, they must be regretting that thing where they decided to metaphorically and literally build on sand. Anyway, 2K’s shooter is set in the near-future ruins of the city, and looks rather exciting. The blurb from 2K says: “Spec Ops: The Line is a provocative and gripping third-person modern military shooter that challenges players’ morality by putting them in the middle of unspeakable situations where unimaginable choices affecting human life must be made.” Unimaginable! Wow, that must be pretty extreme, because I can imagine some pretty outlandish choices. The trailer (below) has a Heart Of Darkness-meets-Gears of War vibe going on. Could be interesting. The game is slated for release during Take-Two’s 2011 fiscal year, which begins on November 1, 2010.
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