Posts Tagged ‘yahtzee’

Yorkshire-Man Belmont: Poacher

By Adam Smith on April 5th, 2012.

Just in time for Easter, Ben “Yahtzee” Croshaw of Zero Punctuation and the Chzo Mythos games, has released his new game Poacher, in which a man from Yorkshire kills hundreds of rabbits. Some of them fight back and I like to imagine the Easter Bunny would be one of those, a snarling thing of myth, born in the imagination of a child but now made flesh, fur and fearsome claw. As my headline clumsily attempts to inform you, Poacher has a bit of Castlevania about it, with powers gained to allow access to new areas of the underground worlds Derek Badger discovers beneath the estate he is raiding at the game’s start. Download here.

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Yahtzee’s Rabid Rabbits: Poacher

By Adam Smith on January 12th, 2012.

Ayup

It’s been a good while since Ben “Yahtzee” Croshaw released a game of his own, although he’s hardly been idle in that time, with Zero Punctuation and other projects continuing to devour his time. Now, through the magic of moving images, his newest game has been revealed to the world. It’s called Poacher and its star is a stoical Yorkshireman (tautology intended) who finds himself caught in a battle between giant faces and killer bunnies. That’s what I reckon anyway. Take a look for yourself.

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Yahtzee On Net Fame

By Kieron Gillen on March 12th, 2008.

I am King Photoshop

Russ Pitts of the Escapist interviews various Internet Youtube supa-dupa-stars on their awesomeosity. While The Guild’s Sandeep Parikh is chatted with it’s (perhaps predictably) Zero Punctuation’s Yahtzee who gets centre-stage. But predictably doesn’t mean undeservedly, and I was amused to see a little more about his reception at GDC this year, which I’d already heard about in snippets delivered by GDC-veterans.

“…Croshaw did have his moments of celebriphobia at this year’s GDC, where even a short trip down the hall inevitably resulted in more than a few handshakes and requests for autographs. One woman had been clandestinely following him around all week, finally accosting him on his way to the airport to show him her sketchbook. He had a beguiling manner about him, she said, showing him how she’d captured the jaunty tilt of his hat with pencil and ink. The experience was jarring.”

What Yahtzee does next is the interesting one. The smart money, I suspect, is on him ending up doing the Erik and Chet Old Man Murray thing and turning developer love into being a lovely developer. In a more traditional mainstream way than his indie stuff, obv.

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Zero Punctuation in Another Nation (USA)

By Kieron Gillen on November 21st, 2007.

It’s not just Walker who’s had a chance to fawn over Gabe Newell. Taking a break from eviscerating Clive Barker’s Jericho, Yahtzee has been off for an audience with Valve. And he’s written a travelogue of his escapades over at The Escapist. And here’s a picture of him with Gabe Newell.

We're going photos of Gabe Newell crazy here at RPS today. NO-ONE CAN STOP US.

Yahtzee is the one in the hat and Gabe Newell is the one who looks like Gabe Newell.

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Trilby: The Art of Theft

By Kieron Gillen on November 13th, 2007.

Dapper. Also, Suave.

Clearly, when the history books of gaming-discourse are written, the year of 2007 be given over entirely to the wonder of Rock Pa… no, not fooling anyone. Because clearly, the year belongs to Ben “Yahtzee” Croshaw and his hyperspeed Zero Punctuation rants over at the Escapist (And, if you want an idea of how big a thing Yahtzee has been, have a look at the Alexa stats for the Escapist over the last few months).

But with his recent fame, his previous notoriety as creator of cult indie adventures has been kinda overlooked. Expect his first game post-Zero-Punctuation to arrive to a larger audience. Interestingly, while built in AGS, it’s not a pure adventure at all. Staring Trilby – the sort of gentleman thief which RPS will always approve – it reminds me of a cross between Impossible Mission and Thief (In fact, it vaguely reminds me of my limited time with old-skool Bonanza Bros). Download to see Thief’s dark=safe, light=trouble, kinda-dark=oo-er, missus mechanic integrated… well, pretty well, actually.

Now: How long until one of the fanboys who are amusingly annoyed over some of Yahtzee’s reviews to have a crack at doing a ZeroPunctuation-parody review of it?

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5 Days A Stranger In 3D

By John Walker on October 3rd, 2007.

While Ben “Yahtzee” Croshaw is currently rolling around in fame with his superb Zero Punctuation Flash reviews on The Escapist, there’s an even better reason to know his name: his AGS adventure games. And best of these are the Trilby games – a series of stories spanning hundreds of years, following the recurring evil ghost of a murdered son, from his initial death all the way to a futuristic cult’s base. So it’s with glee that I discover the first of these, 5 Days A Stranger, is being remade in something called “3D”.

There's a THIRD dimension now?

While it’s not Yahtzee’s project, he’s involved behind the scenes. And that’ll do. It’s still early days, but the project appears to be running with some enthusiasm. They’re using the Source engine, which is rapidly becoming the engine of choice for indie adventure development, and will certainly give it a more modern look than the original’s gloriously retro stylings. There’s a dev blog and forum on the new site, and a recruitment page, so hey, get involved.

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