Posts Tagged ‘Zachtronics’

New Zachtronics Puzzler TIS-100 Out Of Early Access

By Alice O'Connor on July 21st, 2015.

What even is a computer?

SpaceChem and Infinifactory creator Zach Barth has released his latest thing-making puzzle game, which sits somewhere between fiddling with chemistry and building automated factories. TIS-100 [official site] is an assembly programming puzzler, having you literally learn and write code to fix up corrupted code in the mysterious eponymous ’80s computer. Yes, you do need to learn and write the TIS-100’s assembly code. Computers are puzzles!

After a seven-week stretch in Steam Early Access, TIS-100 properly launched yesterday.

Read the rest of this entry »

, , , , , .

13 Comments »

Factory-Fresh Smell: Infinifactory Out Of Early Access

By Alice O'Connor on July 1st, 2015.

Infinifactory [official site] is another thing-making puzzler from SpaceChem chap Zachary Barth, this time going into 3D to set up production lines manufacturing goods for cruel alien overlords. It initially launched incomplete on Steam Early Access in January, though even at the time John was really into it.

Maybe you’d rather wait until it was fully finished before playing yourself. In which case, good news: after five months of updates adding so, so much more, Infinifactory has launched out of Early Access to become a proper released game.

Read the rest of this entry »

, , .

9 Comments »

Infinifactory Adds New Mini-Campaigns And Blocks

By Cassandra Khaw on June 27th, 2015.

Build your own future

Infinifactory [official site] isn’t quite the game it is meant to be just yet, still on Steam Early Access, but that hasn’t stopped our John Walker from really enjoying its brain-twisting twists and turns. To summarize from the alpha preview, this new puzzle title from Zachtronics is very obtuse, very good, and very much something that would benefit from updates – like this one!

Read the rest of this entry »

, , .

8 Comments »

SpaceChem Dev’s TIS-100: A Programming Puzzler

By Alice O'Connor on June 1st, 2015.

After having folks design molecules in SpaceChem and automated plants in Infinifactory, Zachtronics are back with another puzzle game of complex systems. What comes after atoms and factories, the whole dang universe? The multiverse? Nah, you write assembly code.

Today Zachtronics both announced and (sort of) released TIS-100 [official site], a game about rewriting corrupted code to fix a fictional ’80s computer. It’s on on Steam Early Access now for £4.49. My prediction: their next game after this will be to literally program SpaceChem.

Read the rest of this entry »

, , , , , .

36 Comments »

Infinifactory: Early Access Impressions

By John Walker on January 22nd, 2015.

Oh my goodness, Infinifactory is difficult.

Read the rest of this entry »

, , , , , .

39 Comments »

“Like SpaceChem… In 3D”: Infinifactory Early Access Out

By Alice O'Connor on January 20th, 2015.

Yeah, you make those things!

A new game from Zach Barth is probably something to coo and poke and beam and gawp at, even as an Early Access release. His past games including the Minecraft-inspiring Infiniminer and RPS-pleasing SpaceChem, and his latest looks to combine elements of the two. Infinifactory is a sandbox puzzler about building and optimising production lines to create products to please your alien overlords. They always take a hard line on slacking and slop, alien overlords do.

Read the rest of this entry »

, , .

25 Comments »

Infinifactory: By The Maker Of SpaceChem And Infiniminer

By Graham Smith on October 10th, 2014.

Zachtronics has linked the SpaceChem molecule to the Infiniminer molecule to create and announce their new game: Infinifactory. It’s “Like SpaceChem… In 3D!” says the site, which sounds like a very good thing when you consider that SpaceChem broke the brains and captured the hearts of just about everyone at RPS who played it.

There’s only a little information about this new game, but it’s about designing and running factories and optimising them via histograms just as before, but now you’ll be doing it in “exotic alien locales” with a “next-generation block engine”. Alright. It’s due in Early Access later this year.

Read the rest of this entry »

, , , , , .

29 Comments »

Wot I Think: Ironclad Tactics

By Rich Stanton on September 25th, 2013.


The American Civil War was a pretty big deal over there, I hear, and Ironclad Tactics poses a profound question about it. What if, instead of all that boring nonsense about bondage and confederacies, it was really all about robots? And what if, for example, the Native Americans had robots too with tomahawks and ting? Wouldn’t that be pretty awesome?

The answer is that yes, yes it would.

Read the rest of this entry »

, , , , .

27 Comments »

Ironclad Tactics Looks Rather Splendid

By Jim Rossignol on August 28th, 2013.


Handsome alternate history steampunk Civil War card game from the makers of SpaceChem, Ironclad Tactics, is set to appear on Steam on September 18th. But that far off date hasn’t stopped them from taking pre-orders that give you rather more than you’d get purchasing on release day. What’s this pre-order business all about? Developers Zachtronics explain that the bundle: “contains Ironclad Tactics, the first two add-on campaigns for Ironclad Tactics when they’re released, a copy of SpaceChem with the 63 Corvi DLC, and a bunch of other fantastic extras.” They do look okay, too.

Oh, and there’s a video for you watch in the Confederate South of this post. Take a look.
Read the rest of this entry »

, .

42 Comments »

Smashing Atoms In SpaceChem’s Sandbox

By Craig Pearson on January 24th, 2012.

No crosshairs? :(

I won’t pretend to understand the complexities of SpaceChem, Zachtronics’ chemical puzzler. Not in the guided single-player mode, nor the sandbox that was added to allow a player to complete the computer he was building within the game. With that sandbox came a challenge for players to build “the most awesome sandbox pipeline imaginable”. The winners are almost mocking in their complexity, given that my chemical romance never got beyond first base. Come revel in their ingenuity and marvel at my utter ignorance. I have marked where I lose the ability to comprehend each.
Read the rest of this entry »

, , , .

25 Comments »