Posts Tagged ‘ZDSim’

The Flare Path: Hasn’t The Foggiest

By Tim Stone on February 1st, 2013.

If there’s one thing Inca weather deity Illapa hates, it’s prayers. They say the moment he hears anything resembling a request, he wraps the world in a snow-white alpaca fleece and heads for the hills. Some sap has obviously been badgering him, because we haven’t seen our wingtips in forty minutes. Somewhere down there is a little mining town called Cascada Negra. If we don’t spot its flare path soon, Dorado Aviacon is going to be in the market for a new DC-3 and flight crew, and the only ones who’ll be reading this shipment of prime sim and wargame news will be centipedes and javelina. Read the rest of this entry »

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The Flare Path: Catenaries And Dirigibles

By Tim Stone on February 3rd, 2012.

Sorry, no foxer this week.

Last night I dreamt the sim industry was in the grip of canal mania. You couldn’t move on Steam without tripping over a new barge or waterway for CanalWorks. The forums at SimHQ were thronged with folk debating lock physics and butty boat damage models. Thrustmaster was on the verge of bringing out a heavy-duty HOTAT (Hands-On-Throttle-And-Tiller) controller… Things had gone so far, I was contemplating changing the name of this column to The Tow Path.

How sad it was to wake, and realise that Simulatia had no interest in plodding narrowboats. How galling to have to replace planned pieces on Kanaal Koningen (A work-in-progress Amsterdam- based sim incorporating Seventeenth Century history and tycoon elements) and ‘Idle Women, Vital Work’ (A new add-on from Just Barges) with articles on ZDSim and Over Flanders Fields. Read the rest of this entry »

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