Posts Tagged ‘zeno-clash’

Zeno Clash Dev On Abyss Odyssey’s Procedural Insanity

By Nathan Grayson on March 7th, 2014.

You certainly can’t knock Zeno Clash and Rock of Ages developer ACE Team for a lack of ambition. Their previous titles’ massive scope and rampant, otherworldly weirdness demonstrated that in spades. So how do you follow that? Why, by jutting off in an entirely different direction, of course. Abyss Odyssey is a procedurally generated, Street Fighter and Super Smash Bros-inspired roguelike-like (but not quite) um… thing. ACE Team’s first set of words about it didn’t quite do it justice, which is why we’ve given them a couple thousand more to work with. Go below to get a better sense of how Abyss Odyssey will work, which utterly mad art style inspired this one (the grand ACE Team tradition), why they’re not doing Steam Early Access, and whether or not they think procedural generation will hurt their knack for insane world-building. 

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After The Zeno Clash: Abyss Odyssey

By Adam Smith on March 5th, 2014.

With Zeno Clash developers ACE Team at the helm, Abyss Odyssey will no doubt take place in quite an odd world, but it definitely won’t take place in Oddworld, even if the title does look a bit like Abe’s Oddysee. The newly announced game is a side-scroller like Oddworld’s first, but ACE Team are sticking to their principles by concentrating on creatures engaging in fisticuffs. Taking place in a randomised world, Abyss Odyssey is a beat ‘em up in which every enemy has a full moveset and enough artificial gumption to offer a challenge. This is demonstrated by means of a video showing a lady fighting a skeleton.

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Zenomorph: The Art And Evolution Of Zeno Clash

By Duncan Harris on September 9th, 2013.

This is the first in a weekly series of features about the art and art technology of PC games, in association with website Dead End Thrills. More from Zeno Clash II can be found here. Click the images below for biggies.

Punch me in my Salvador Dali and tell me I’m not dreaming. Did just fifteen people really make Zeno Clash II? Of course they did, it’s by ACE Team, the Chilean house of brothers Andrés, Carlos and Edmundo Bordeu. Making a game that actually seemed possible would be too easy for those guys, and maybe even lose the underdog cachet that makes their first-person brawlers so disarming.
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Weirdbiff: Zeno Clash II Arriving In 2013!

By Jim Rossignol on June 4th, 2012.

Nice rice hat - wow, no one will ever get that reference.
There’s going to be a Zeno Clash sequel in 2013! Trailer below, showing Father-Mother and Ghat leaping from a huge building, with Golem watching. Then there are huge landscapes, a giant arm sticking out of the ground, and plenty of weird-looking cities. Ace Team explain that it’s going to be a much bigger deal this time: “The world of Zenozoik comes alive like never before, an open world waiting to be explored, rendered with breathtaking splendor. As Ghat, players can fully and freely explore every natural and architectural wonder his world has to offer.” There’s a website with absolutely no more detail over here, but we can hopefully expect more of the game’s melee combat, and plenty of inspiring strangeness.

Hooray for E3 announcements, eh readers?
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Not Waiting Ages For Rock Of Ages

By Alec Meer on June 13th, 2011.

That's exactly the opposite of what my face looked like this morning

Rock of Ages is a game RPS has been terribly excited about for quite some time. Why? Well, because it’s about rolling a giant, apparently sentient and sadistic boulder through art, history and the history of art, with graphics by someone doing a very convincing Terry Gilliam impression. VIDEOGAMES!

Our desperate anticipation for this next game from the Zeno Clash madmen should soon be over – Rock of Ages lands in August. Well, August 31, which is basically September, but the important thing is it’s only ten weeks until I can fire a massive rock out of a cannon at the groin of Michelangelo’s David. Joystiq reckons it should cost between $10 and $15.

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The Games Of Christmas: December 1st

By RPS on December 1st, 2009.

Twenty-four games sit behind the windows of our festive pagan Endless Bear calendar, each one a thing that made the year of 2009 brighter and more interesting. But which game comes first? And what will we have to say about it? Follow the excitedly trembling hand of the one true leader of the Autobots to discover…

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Culture Of Clash: Zeno Clash Postmortem

By Kieron Gillen on October 9th, 2009.

The Gamasutra postmortem on previous RPS-fave Zeno Clash caught my eye. They’re almost always a good read, but from a game coming from a very different place than most of the industry (both literally and figuratively), there’s much to learn. Choice details include how it emerged from a previous failed project – the Lithtech-2 based Zenozoik – and how the experience of that made them focus as tightly as they did: “Many years after this failed attempt we gathered around our original concept and re-thought the game in a manner that would focus on few but solid elements, those that we would be able to produce as a small team”. With a team of seven, you have to or risk disaster. Lots more in the full piece.

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Splendindie-bundle on D2D

By Jim Rossignol on August 5th, 2009.


Direct 2 Drive have announced they’re running and indie games bundle until Sunday. The bundle contains Democracy 2, Cogs, Zeno Clash, The Path, and Defence Grid. All great games. Which rather reveals the problem with the pack: you probably own a couple of these games already.

Nevertheless, for those aberrant consumers among us, the deal is good. £11.50 for Britons, and $17.75 for North Americans. I dunno about Euro types. Anyone got a link?

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Punch! Biff! Zeno Clash SDK Released

By John Walker on July 29th, 2009.

ACE Team have promised they’ll be releasing the SDK for Zeno Clash since release, and because they’re honest folk, now they have. The Source-based first-person thwacker is one of our favourite games of the year, and you’d have to be Earth’s Wrongest Idiot not to find the game’s world fascinating and beautiful. Now using the magic cogs and accompanying text files, you can create your own levels and mods for the game. That link will guide you toward the SDK itself, as well as all the accompanying documentation. If you make something excellent, make sure to let us know.

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Punch! Kick! Zeno Clash 2!

By John Walker on May 19th, 2009.

More snouty beasts, please.

ACE Team have just announced the excellent news that they’re already working on a sequel to Zeno Clash, the first-person beat-em-up we poured praise upon last month. Zeno Clash 2, as it’s currently known, will take place after the events of the first game, continuing the adventures of Ghat, this time in a larger world, with mysterious “RPG elements”.

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Father-Mother Loves Plants vs Zombies

By Alec Meer on May 17th, 2009.

Inspired by my recent plea for Zeno Clash/Garry’s Mod mash-ups, veteran RPS reader Dartt revisits his own past glory to delightfully strange effect. A bigger version awaits you upon a click. The tragic absence of Tall-Nut aside, most excellent work, sir.

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