Posts Tagged ‘Zombie Studios’

The Phantom Danger: Daylight

By Adam Smith on April 3rd, 2014.

Procedural spooks! Daylight is the horror game that randomises the ghost train every time you play. Your first playthrough might involve trundling past a dangling skellywobbler at the first turn, while repeated visits might see a couple of tatty plastic bats in place of dem bones. Maybe a Freddy Krueger knock-off with spatulas strapped to his fingers will pop out one time, or a banshee that screams like a dog in a war. I’d be sceptical about the claim of procedurally generated scares if everything I’ve seen of the game didn’t make it look like the main activity is walking down a corridor while a randomised soundboard squawks and honks in the background. A new video shows more.

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Twitch Plays With Your Head: Daylight’s Streaming Screams

By Nathan Grayson on February 22nd, 2014.

Normal bedframes, or MONNNNNNNNNNNSTER BEDFRAMES?

Daylight, despite its balmy, flower-scented hug of a name, is meant to be scary. Wicked scary. If you have pants, they will be scared off your person. Your pants will leave you to die. It’s a fascinating experiment, too, because many of the game’s levels and scares are procedurally generated, hopefully leading to high replayability in a genre that typically goes cold after you’ve figured out where all the boogiemen live. But that, apparently, is only the beginning. Developer Zombie Studios has introduced a new wrinkle: the ability for Twitch users to enter commands into chat ala Twitch Plays Pokemon and produce spine-chilling, flesh-rattling effects. Like kitties meowing! Seriously. Details and release info below.

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Seeping Asylum: Daylight

By Adam Smith on January 7th, 2014.

Scary hospitals filled with things that bump unkind in the night? We’ve all been there. Daylight looks like a sequel to Outlast, a game which initially scared the socks off me and then became so cosily familiar and repetitive that it fit me like a pair of slippers. Daylight mixes up the institutional walkthrough horror by introducing randomisation – the corridors and creeps are different on every playthrough. At first watch, I found the new trailer ridiculous. Who holds a camera phone up in their face at all times? And then I remembered that I often stumble into traffic while checking my tweets or looking for the nearest speakeasy on Google Maps.

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MOBA Of Sauron: The Guardians of Middle-earth

By Craig Pearson on August 16th, 2013.


Popular culture is slowly dripping into the MOBA genre. It’s remained fairly resistant to the wider world until now (probably because the wider world is a noob and was shouted at until it logged off), and I can only think of DC’s Infinite Crisis as an interloper from elsewhere. Now it’s time for Tolkien’s Middle-earth to form some lanes and take on Dota 2 and LoL: Guardians of Middle-earth, a console-based MOBA from Monolith, is coming to the PC this month. I have a trailer.
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Welcome To The Dollhouse: Daylight

By Adam Smith on June 17th, 2013.

hello. I have no eyes but I will stare at you from the top of the page for the next hour anyway. Hope you don't mind!

When Billy Shakespeare and Alanis Morissette put their heads together at a student poetry workshop and invited irony, I think they had higher purposes in mind than horror game titles that are almost certainly entirely misleading. Daylight will be a very dark game and most of the interiors will be illuminated by little more than the flickering screen of a cleverphone. Perhaps levitating spectral dolls are suitable light sources as well but I wouldn’t want to use one as a bedside lamp. The E3 trailer for the procedully generated frightener does contain a scary doll but, as you can verify below, it doesn’t contain any daylight.

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A Horror Game That Isn’t Slender: Daylight

By Adam Smith on March 25th, 2013.

I think it’s fair to say that horror games are in a slump, although that suggests the existence of a golden age of trouser-troubling titles at some point in the past. I’m not sure that’s the case, but when 99% of the entire genre involves walking through forests or factories, waiting for slenderman to appear and then shrugging, the frighteners have certainly become frightfully dull. At least A Machine For Pigs and Among The Sleep are waiting in the wings, and perhaps Daylight will offer a ray of hope as well. It’s “a procedurally generated psychological thriller” and the trailer doesn’t have any guns or slendermen in it.

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Microprose Now Making Special Forces: Team X

By Jim Rossignol on January 31st, 2013.


Ah, you couldn’t make this stuff up: Microprose, which was resurrected and attached to bunch of obscure console games in the past couple of years, has been assigned to make a game in conjunction with Zombie Studios. No, really, that is an actual thing that is happening. Anyway, the famed old undead name is now going to appear with third-person tactical shooter Special Forces: Team X, which was first announced last year. The game might just be interesting, what with it supporting “asymmetric game play with 2-4 teams”and also having dogs in. Yep, player dogs. And player-customisable maps as part of gameplay. Intriguing? Video below.
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[CENSORED]: Special Forces: Team X

By Nathan Grayson on August 22nd, 2012.

Maybe so, but my team will always have the moral high ground.

Imagine if I were to write a [CENSORED] where you couldn’t understand [CENSORED] that was going [CENSORED] because [CENSORED] bars were everywhere for no apparent [CENSORED]. Wouldn’t that be [CENSORED]? And yet, that’s exactly what the latest trailer of Blacklight [CENSORED] Zombie Studios’ Special Forces: Team X does, probably because [CENSORED]. It’s a weird choice, to say [CENSORED]. Watch the parts of it that are actually visible after the [CENSORED]. Break. Break is what I said there. Gosh, these things are annoying.

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