Posts Tagged ‘Zombie’

Blacklight: Retribution Contains Guns, Men

By Adam Smith on August 22nd, 2011.

A Man Fires a Gun

The signup for Blacklight: Retribution‘s closed beta is ongoing and another trailer has emerged for your viewing pleasure. It shows off some shooting, some explosions, some vehicles and a mech with strangely chubby legs. But don’t take my word for it – see below and attempt to spot all those things for yourself! Perhaps make some form of checklist. That way the trailer is a game in itself.

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Seedy Looking: Blacklight Retribution Trailer

By John Walker on June 30th, 2011.

Volumetric rebuffered polyvinyl lighting!

Blacklight Retribution is a strange name for a game. Is it about some creepy serial killer who was caught when his semen showed up in a victim’s basement under the investigator’s blacklight, and now – having escaped from prison – he plans to destroy every last ultraviolet bulb in the world? No – insanely it is not. It is in fact the sequel to Blacklight: Tango Down, the futuristic shooter that didn’t warm our cockles. But interestingly, this one is to be free-to-play – the buzzphrase of today. Perfect World, publishers of half of the free things in the universe, have released a trailer showing off its DX11 features, which I’ve kindly placed below.

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Bleak Doesn’t Begin To Say It: Dead Island

By John Walker on February 16th, 2011.

Courtesy of IGN

It’s been quite a while since a trailer made me say, “Wow.” And indeed since one made me gasp, “Oh my God.” This CGI teaser for Dead Island – a zombie game originally announced in 2007 – is both stunning and horrendous. Bleak like your puppy dying of tiredness is bleak. The game itself sounds absolutely fascinating. An open-ended sandbox zombie survival game, first-person but with an emphasis on melee combat, where you must try to survive for as long as possible on an infested New Guinea island. We have little more to go on, other than the knowledge that Deep Silver are publishing, and that the people behind it are capable of a trailer as brilliantly morose as the one below.

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Hands On: Blacklight Tango Down

By Kieron Gillen on May 6th, 2010.

I've been resisting doing a YOU KNOW WHEN YOU'VE BEEN TANGOED gag all the way through this piece.

The game bluescreens. For the third time this game. I swear. Not again. Not fucking again.

You may wonder why a developer is proudly letting journalists play their game in their state. There is reason to their madness. This isn’t a bug. This is a feature.
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Blacklight And “The Madness Of War”

By Jim Rossignol on April 17th, 2010.


It’s a trailer for a game in which men in masks shoot other men in masks! Actually, with a name like Blacklight: Tango Down, you might be forgiven for thinking it was some kind of dancing game set in a dodgy club. Perhaps it should have been. We’ll be able to tell soon, as we’re going to be taking a closer look at it before a release this summer. Clickwards for trailer.
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The Last Stand 2: The Last Standier

By Kieron Gillen on April 29th, 2008.


I enjoyed Zombie Defence game The Last Stand. I enjoy its sequel even more. It’s essentially the same idea, but inching something more complicated. By night, you defend the barricade. By day, you search for survivors, food and supplies. Except now this strategy level isn’t as abstracted, with you choosing where on a map to look. You’re also able to lay traps, equip your survivors with better weapons and – perhaps most brilliantly – work your way across a larger-scale map to go to new towns on the way to the port. Thirty days until the ship leaves. Do you go via the small, quieter town, or pile into the city in search of richer pickings? One day someone’s going to look at the wave of zombie webgames and realise there’s room for a more sophisticated zombie game in the mainstream. Until then, this’ll do nicely, eh?

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