Posts Tagged ‘Zombies’

Dying Light: The Following Out Early Next Year

As winter draws nearer, so too does darker nights and frosty pavements. I like running, you see, and it’s at this time of year I switch from jogs around my local park to the treadmill at the gym. Which is way more boring. I often think: what would make this run more exciting? And the answer is invariably zombies. Zombies make things like aimless running more exciting. That and parkour – a fact Dying Light [official site] understands. The Following, the game’s first major expansion, wants to throw a zombie-bashing buggy into the mix. It’s also decided it will arrive early next year, according to its latest trailer. Have a look, see.

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Dead State Demo Is Hammering At Your Door

Zombies! They’re everywhere these days. Shambling up and down the road, moaning about something or other in those inaudible voices, causing long queues for the teller at your local bank. That sort of thing. They’re a menace and there’s just too many of them on the streets. It’s enough to make one long for the days when a human’s brains were their own concern.

Still, despite our zombie glut there’s still unlife in the concept yet. Now you too can put this to the test with a demo for Dead State [official site], courtesy of DoubleBear Productions.

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Zombie A Go-Go! H1Z1 Launches Into Early Access

Eight-one seven nine ten dollars? Nice try, Johnny Oil. I'll take my business elsewhere.

Let’s get all this out the way first: yes, this post is about paying to access a beta of a DayZ ‘em up that will be free-to-play when it properly launches. This may not appeal to you; that’s fine. For the curious, let’s continue. Sony Online Entertainment yesterday launched their open-world zombie apocalypse survival multiplayer game H1Z1. SOE are bigger and have more resources than many folks making OWZASMPs (aʊ-sə-smʌp), so I’m interested in how this might end up.

Well, part of the answer at launch is “a bit buggy and making some grumpy about monetisation.”

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See How Inhuman You Can Be In Human Element

Who need punch when you have bomb? Fake-Zangief knows secret of universe, da?

No such thing as too many zombie games, right? Robotoki’s upcoming Human Element is a fast-paced shooter-slash-base-management chimera that takes place 35 years after the end of an undead uprising. Humanity has broken into gun-loving factions, and is now clamoring over what few resource-rich outposts remain.

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Undead Lemmings: Zombie Night Terror


The problem was never zombies. It was games unimaginative enough that they just threw zombies in. It was games with a skeleton of an idea, papered over with the sun-dried skin of the dead. Poor old zombies, having long-since bitten off their own tongues, couldn’t make a case against ho-hum game design. Bless ‘em. But there’s hope for them yet. Here, look at Zombie Night Terror, a game that’s aiming to be the Lemmings of flesh-eating. Its bendy pixel zombies are animated so charmingly, gosh, you’ll be glad to see the undead again.

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As Seen On Craigslist: Cottage Of Doom

Doom is awesome! Maybe not the state of being doomed. Or even that movie where The Rock forced his cooking down alien olfactory senses. But domiciles of doom? Better than cottage cheese. Master of leafy strategy games Alex May recently released a remake of Cottage of Doom, his winning entry in 2007’s TIGsource B-Games competition. The idea behind this piece of lo-fi goodness is a simple one. You’re one of six characters. You’re alone in the forest, with nothing for company but shabby wooden furniture and a bug-eyed moose head. You’re also the heart d’oeuvre in an undead feast for hundreds.

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Freeware Garden: The Running Dead

If you squint, this guy *is* Rick!

The Running Dead is Rick Dangerous turned into an (essentially) endless runner. With zombies. And though I still have traumatic memories of both Rick games and never really understood what the fuss with Canabalt was all about, I am deeply enjoying it. Yes, despite also being mortally bored of zombies.

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DayZ Of Our Lives: SOE Also Doing Zombie-Based Survival

'ArooOOOOoooOOOOoobrains,' went the zombified wolf. 'Moonsoundsbraaaaaaaains,' replied The Moon, for it was also a zombie.

If it wasn’t already plainly obvious, survival games are all the rage these day(z), and zombies – thanks to DayZ’s ever-looming influence – come part and parcel with that. The War Z/Infestation: Survivor Stories hit a little too close to home on that front, and Nether, with its possibly dubious ties to the former, also deals in apocalyptic baddie bashing, but with a slant toward the occult. Rust, meanwhile, frolicked through the gray-green fields with the shambling undead only for as long as it had to. And now it seems EverQuest and PlanetSide developer SOE has come down with a case of the Z diseaze as well, with its “soon” to be available H1Z1 promising DayZ-style antics on a much larger scale.

When Smedley promised a game “dedicated” to longtime Star Wars Galaxies fans, I’m not sure if this is what they had in mind.

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Open-Ended Zombies: State Of Decay – Breakdown

I’d been looking forward to State of Decay for a long time when it finally arrived on PC but after shuffling around on my hard drive for a while, it fell as flat as a zombie on an icerink. Hordes of people were quick to tell me that the game had more charms hidden beneath its fetid flesh than I had been willing to acknowledge but I haven’t returned since the disappointment of those opening hours. At the end of this month, I will revisit, although I’ll be abandoning the confusing confines of the story to try the Breakdown expansion, which is released on November 29th. It’s “an endless campaign with twists and turns based entirely on [player] choices”, which sounds ideal. Difficulty increases over time and as in Project Zomboid, the only certainty is death. Sounds like a treat!

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Business’ End: Zombies Stars The Undead, Bureaucracy

And now, an all-new episode of 'Whose Blood Is It Anyway?'

Zombies‘ slogan is “Smash all the things.” And while its central conceit – a world in which hordes of already zombie-like business folk up and transformed into actual undead hordes – is depicted in entertainingly tongue-poking-through-rotten-hole-in-cheek fashion, it takes the smashing of things quite seriously. The number of things that can be smashed is tallied at the start of each level, and then you’re told exactly how many things you smashed at the end. And goodness, does smashing ever feel nice. The shotgun, for instance, immerses my most base of senses in a gooey pink hot tub of Hotline Miami, and I don’t mind that one teensy little bit.

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