Posts Tagged ‘Zombies’

DayZ Of Our Lives: SOE Also Doing Zombie-Based Survival

By Nathan Grayson on April 11th, 2014.

'ArooOOOOoooOOOOoobrains,' went the zombified wolf. 'Moonsoundsbraaaaaaaains,' replied The Moon, for it was also a zombie.

If it wasn’t already plainly obvious, survival games are all the rage these day(z), and zombies – thanks to DayZ’s ever-looming influence – come part and parcel with that. The War Z/Infestation: Survivor Stories hit a little too close to home on that front, and Nether, with its possibly dubious ties to the former, also deals in apocalyptic baddie bashing, but with a slant toward the occult. Rust, meanwhile, frolicked through the gray-green fields with the shambling undead only for as long as it had to. And now it seems EverQuest and PlanetSide developer SOE has come down with a case of the Z diseaze as well, with its “soon” to be available H1Z1 promising DayZ-style antics on a much larger scale.

When Smedley promised a game “dedicated” to longtime Star Wars Galaxies fans, I’m not sure if this is what they had in mind.

Read the rest of this entry »

, , , , , , .

46 Comments »

Open-Ended Zombies: State Of Decay – Breakdown

By Adam Smith on November 19th, 2013.

I’d been looking forward to State of Decay for a long time when it finally arrived on PC but after shuffling around on my hard drive for a while, it fell as flat as a zombie on an icerink. Hordes of people were quick to tell me that the game had more charms hidden beneath its fetid flesh than I had been willing to acknowledge but I haven’t returned since the disappointment of those opening hours. At the end of this month, I will revisit, although I’ll be abandoning the confusing confines of the story to try the Breakdown expansion, which is released on November 29th. It’s “an endless campaign with twists and turns based entirely on [player] choices”, which sounds ideal. Difficulty increases over time and as in Project Zomboid, the only certainty is death. Sounds like a treat!

Read the rest of this entry »

, , , .

25 Comments »

Business’ End: Zombies Stars The Undead, Bureaucracy

By Nathan Grayson on October 9th, 2012.

And now, an all-new episode of 'Whose Blood Is It Anyway?'

Zombies‘ slogan is “Smash all the things.” And while its central conceit – a world in which hordes of already zombie-like business folk up and transformed into actual undead hordes – is depicted in entertainingly tongue-poking-through-rotten-hole-in-cheek fashion, it takes the smashing of things quite seriously. The number of things that can be smashed is tallied at the start of each level, and then you’re told exactly how many things you smashed at the end. And goodness, does smashing ever feel nice. The shotgun, for instance, immerses my most base of senses in a gooey pink hot tub of Hotline Miami, and I don’t mind that one teensy little bit.

Read the rest of this entry »

, , .

9 Comments »

Metro 2013: All Aboard Resident Evil 6′s Zombie Train

By Nathan Grayson on July 3rd, 2012.

I also gained the power to instantly rearrange all light in a room such that shadows cover half my face *just so*.

I’m beginning to wonder if Resident Evil‘s really about a zombie apocalypse at all. Instead, my leading theory – only bolstered by this new reel of freshly unearthed footage – is that Leon Kennedy was an overzealous zombie fanboy who made some kind of Midas Touch devil pact to generate unending waves of shambling undead with his mere presence. First day on the job in Raccoon City? Sorry, zombies. Pleasant chat with his Commander-and-Bro-in-Chief, the President? Nope, zombies. And today, for your viewing pleasure, he’ll be making his way through an underground train station, but with zombies erupting from railroads and lockers and innocuous potted plants. And sure, he wears that boy-band-gone-bad grimace and perfectly coifed emo ‘do like a champ, but he can’t hide the truth: he’s loving every second of this.

Read the rest of this entry »

, , .

30 Comments »

Patching The Apocalypse: New Project Zomboid Alpha

By Craig Pearson on March 13th, 2012.

Hiding in plain sight: zombie lampposts
Project Zomboid developers The Indie Stone aren’t have-and-have-not types. They’re more egalitarian in their views, and have just released a newly updated public version of the Project Zomboid alpha for everyone. This is actually a test-build of the public build that’s being worked on, with a full, working release incoming in ‘a week or so’ – that’ll have story-based content reinstated and a working launcher. As such this is a somewhat crippled version of the game, as the lengthy list of troubles you can expect demonstrates, but they’re releasing it in the knowledge that a) you know this to be the case, and b) zombies!
Read the rest of this entry »

, , , , .

38 Comments »

Telltale Talk The Walking Dead

By Adam Smith on February 16th, 2012.

The Posing Dead

Telltale have begun the process of explaining their take on The Walking Dead, which you may know as a brilliant but at times excessively brutal comic, or a tellybox show that I find strangely unappealing. There are three screenshots, all of which can be embiggened below, and a developer diary that the game will not be an episodic escort mission. Sorry, I’m mistaken, it’s not a developer diary at all. It’s the first episode of “an online talk show…hosted by AJ LoCascio (the voice of Marty McFly in Telltale’s Back to the Future: The Game series)”. The talk show guests (developers) don’t go on to say that the game won’t make Alec weep in frustration, as Jurassic Park did, but let’s hope not.

Read the rest of this entry »

, , , .

30 Comments »

President Evil: The Resi 6 Trailer

By Craig Pearson on January 20th, 2012.

Giant hand monsters: an RPS exclusive!
Shh? SHH! Hear that? It sounds like… ? No it can’t be. It must be a baby giraffe or – no, there it is again. It’s definitely the sound of someone embedding a Youtube link of the Resident Evil 6. Run! Save yourselves!
Read the rest of this entry »

, , , , , .

76 Comments »

Overbooked: No More Room In Hell Imminent

By Andrew Smee on October 28th, 2011.

When I said we should redecorate the walls, this wasn't what I had in mind, dear.

Say, do you remember No More Room In Hell? It was one of the first zombie source mods announced after Half Life 2′s release, way back in 2004. Cancelled twice, it still shambles on. Tomorrow Edit: actually, 31st October – finally sees the release of the re-imagined original concept. In development for three years, this new version is going to be an 8 player co-op survival shooter. 8 player co-op! That’s twice as many as Left 4 Dead. That means it’s going to be twice as good. That’s how it works, you know.

A meaty release trailer lurks, ravenous, in the shadows below.

Read the rest of this entry »

, , , , , .

48 Comments »

Ties & Tragedy: Half-Life’s Zombies

By Alec Meer on May 27th, 2010.

Preparing for a much-needed Windows reinstall, I’m currently unearthing all manner of old pieces from my freelance past. Many are… well, you know how it can feel to read something you wrote many moons ago. For the sake of all humankind, most of these documents must never see the light of day again. This heartfelt paean to the original Half-Life’s zombies (originally published in PC Gamer) remained reasonably proud, however. So, after some heavy jiggery and some light pokery, here it is…

Half-Life is credited with doing a great many things to save the first-person shooter from the Doom-derived rut it seemed stuck in during the late 90s – its perspective, its sense of place, its uncutscenes, its Rick Dangerousness – but rarely given so proud a nod are its zombies.
Read the rest of this entry »

, , , .

122 Comments »

Spread The Disease: Zombilution Demo

By John Walker on January 21st, 2010.

Now I want one played in Google Street View.

I’ve had this idea for a game! It’s a game where there’s zombies! Indeed, as vampires saturate the movie and book world, the zombies take over gaming. In fact, this zombie invasion is taking on a worryingly appropriate pattern, each undead game spawning dozens more. It can only be a few years before there are only a tiny group of non-zombie games, battling to survive in a world taken over by the lumbering creations. “Noooo! Call of Duty! Not you!!!” “RARGGLLLE GLRARGH! CALL OF DUTY: ZOMBIE APOCALYPSE!!” “Noooooooo!”

But I don’t care! Zombies are a brilliant enemy, and I’m happy to see people see who can use them in the best way. Another game taking a go is Zombilution. And rather pleasantly, this time you get to play as the zombies. There be demo.

Read the rest of this entry »

, , .

23 Comments »

Death of Zombies: The Next Theme Meme?

By Jim Rossignol on December 1st, 2009.


Are we at the end of gaming history? Is it just zombies from here on out? Or will there be something else that will seize the imagination of game designers and give us a new theme? I’d say that post-apocalypse and zombies have dominated the last couple of years, but is it possible to predict the end of the undead? Some thoughts below.
Read the rest of this entry »

, .

133 Comments »