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Barnett On: Games Journalism

By Kieron Gillen on June 25th, 2008.


A few months back, I met up with EA Mythic’s vocal Creative Director in a bar near London Liverpool Street Station. We ordered drinks. We set the tape rolling. After three hours, I stopped the dictaphone and we stumbled off. We’d covered a lot of ground – pretty much everything away from Warhammer itself, which was out of bounds for the usual PR-reasons. Since the full transcript would run to tens of thousands of words, I’m going to break it down to individual segments which I’ll lob up every week or two. And it’s just as well, as much of what Paul says is going to lead to debate and each topic should be taken apart individually.

The first one’s about Games Journalism, how it should work, how it worked for him, how journalists minds get broken, the problems of journos turning devs, where it’s gone wrong and how RPS has invented a time-machine (to our mild embarrassment).
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