Thought I might give you a glimpse into how the sausage gets made, if you don't mind awfully. As you may or may not know, I've done some sporadic moonlighting on the other side of the fence, writing for rather than about games. I don't mention those games or the companies they were for on the site in order to avoid conflicts of interest, and for the same reason I won't specify what games I've worked on in this post either.
What I do want to talk about is how writing for games works behind the scenes - it's entirely different to any other form of writing I've done, rife with complexities and frustrations that are specific to this particular medium. While there remains no excuse for a truly badly-written game, I do now have a deep sympathy for writers on titles I have not been impressed by - the situation is never anything like as simple as a good or a bad story, but rather about whether a tale, style and characterisation can endure a thousand cuts without dying.
Read the rest of this article with an RPS Premium subscription
To view this article you'll need to have a Premium subscription. Sign up today for access to more supporter-only articles, an ad-free reading experience, free gifts, and game discounts. Your support helps us create more great writing about PC games.See more information