Gamma 256

TIGSource have posted an excellent round up of the entries to the Gamma 256 game design competition, which includes a bunch of experimental games. I spent a good part of this morning trying to beat abstract moving-maze game Mondrian Provoked.

More games should be based around bringing paintings to life. I’d like to see a big budget version called Escape From Max Ernst.


  1. Kieron Gillen says:

    I love Max Ernst.


  2. Alexander says:

    Unga Unga Unga now I love Rock Paper Shotgun double time! It is crawling with fellow maxernstians!

  3. Pod says:

    That game looks like a transistor layout editor.

    Ps, who do you guys love more? TIGSource or Game Trailers?

  4. Pidesco says:

    Fun, if a bit too easy.

  5. Tim Stone says:

    “I’d like to see a big budget version called Escape From Max Ernst.”

    That’s already been done hasn’t it?

    No. Hang on. I’m thinking of Escape From Giorgio de Chirico.

  6. Jim McGinley says:

    Thanks for trying the game! I intend to create a slightly more full version of the game, hopefully released in March. It’s going to be free, even more “arty”, and feature some great music (done by a colleague). I’m going to add more levels but I don’t think I’m going to make it any harder – I’d like everybody that plays to finish it.

  7. fish says:

    kind of beating a dead horse here but: gamma was *not* a competition. nobody “won” anything.
    it was a curated art/game show. kinda. more or less.

  8. Pidesco says:

    Actually, my “too easy” comment was made before realizing there was a hard option. That made things a bit more challenging. It’s quite good fun.