Reportedly from an event in London this week that we totally weren’t invited to. Hmmpf! Anyway, this is little bit too dark to really appreciate what’s going on, but the tree physics are fun, and it does suggest that it might just have done right what Crysis got wrong, and allowed gamers to really explore the terrain. (I love terrain more than breakfast, I do.) Also, tantalisingly, there’s a little bit more chat about the non-linearity of the game within the 50km zone: “We’re giving the player access to the missions in pretty much any order he wants.”
There’s a distinct possibility that this could be the best game of 2008.
GameTrailers, we’d love to be non-linear for you.