SocioTown Beta & Trailer

I still think that title makes it sound like a special place for people with behaviour problems. Anyway, the browser-based casual MMO, SocioTown, has begun its open beta. I’d probably have gone in there and done a first impressions post if the server wasn’t down, but maybe it’ll come back up this afternoon…


  1. Butler` says:

    Aaaah, lifting dumbells in the middle of the street – we’ve all been there.

    Something tells me this isn’t what Raph Koster meant, but it’s certainly heading in the right direction.

  2. Findus Crispy Pancakes says:

    The melee combat looks a lot more fun than in most MMOs.

  3. Chris Hepner says:

    “Your exhausted!”

  4. Larington says:

    I’m sorry, I tried to resist but I can’t stop myself from cracking this awful awful pun:

    Will sociotown have lots of sociopaths to explore?

  5. Vollgassen says:

    My exhausted?

  6. KingMob says:

    Maybe my lack of browser-based-MMO knowledge is showing, but this looks derivative and awful. Why do you need Sims style pyramids above your heads when you’re boxing, and how does it add to gameplay to make runners run out of energy and have to rest, or pick up weights in the middle of the road?

    The graphics are awful but that’s a given for browers, right? Is the lack of straight lines supposed to give it a fun, cartoony feel? My opinion is there’s a line between cartoony and sloppy and this went right over the line and kept going.

    Also if it’s going to be cartoony and have birds carrying letters go whole hog and add a bunch of fun stuff to play with, like Ragnarok with its pets and funny hats. Why make players work so hard at building up their characters, is that a fun part of a social game or can we leave dumb grinding to everyday life and achiever-based MMOs?

    Sorry to be so negative about a first look trailer.