It Ain’t Penumbra till the fat lady sings.

It's the third time we've used slightly different versions of this screenshot. Man! Penumbra guys! Release more screens!
The actual development of Penumbra is proving just as shocking as the horror-games themselves. We thought the series was over, with the planned two parts being crammed into the final Black Plague. Except it’s not true – a final downloadable expansion pack will be available from Paradox namechecked-a-bit-too-much-in-the-last-week’s Gamersgate. It’s called Penumbra: Requiem and it’ll be out in around June and – bar that – we know little. The press release mentions “This time telling what is real and what is not will be even harder and not always trusting your senses will be essential in order to survive,” which is going to be my excuse when the police find Jim’s brutalised body in the Kitchen. The defence via Cartesian Doubt in Existence always goes down well in my experience.

(“It Ain’t Penumbra till the fat lady sings”? – Ed)


  1. Shawn says:

    great news. playing through black plague right now, a nice change of pace from shooting thousands of people

  2. Matt says:


    I too am playing through Black Plague right now. Well, I’m trying my best to. Something about this game really terrifies me. It’s easy in games such as FEAR to just blast whatever is chasing you with a shotgun, but as there are no real weapons in this, you have to rely on hiding and/or running like hell, which usually happens to me.

    There have been times when I’ve crossed paths with one of those rabid dogs and just ran around in circles in the tunnels trying to find a hiding place, and the whole time I’m hyperventilating like something is chasing me in real life. It’s something that has never happened to me in a game before and I want more people to experience it.

    I’m hoping I’ll pluck up the courage to load it up again tonight, we shall see…

  3. Will says:

    I’ve been playing through the original Penumbra: Overture using the Novint Falcon haptic controller, and I have to say I’ve never experienced anything quite like it. It’s almost unnerving how you can feel the texture of the wood on the shelves, and the weight and momentum of your ax as you swing. At first, I wasn’t sure if I’d want to play the whole game like this, but now I couldn’t imagine playing it any other way.

    I doubt the Falcon will get much traction, as it’s a little overpriced and there doesn’t seem to be as much interest among developers as there once was, but it’s worth trying out at least once.

    Edit: Looks like I spoke too soon. They just signed a deal with EA to make a bunch of their PC sports games Falcon compatible. I’ll be keeping an eye on that.

  4. Winterborn says:

    Interesting, the Falcon is the only the only thing I could see replacing my mouse for gaming. The reason I’ve never made the plunge is at that price it did not seem worth the gamble that anyone much would support it(though even for Half-Life 2’s gravity gun alone it would be a blast).

    My one question, does it feel as precise as a mouse?

  5. The Shed says:

    Hmm, a nice (FPS?) horror title. How come I’ve never heard of this “Penumbra”? I heart horror’s.

    Also, NOVINT looks damn intense. Pity they’re limited, not to mention £100+

  6. Will says:


    As far as precision: I’ve also been playing the Falcon-modified version of Half Life 2, and I haven’t had many problems. Of course, it takes some getting used to, and it can wear out your arm if you don’t rest it on something (those motors are stronger than you think!), but at this point, I’d absolutely choose playing with the Falcon over the mouse if given a choice.

    And you’re right, using the Gravity Gun is beautiful.