I would rather have a bleak, ugly DOSian text list than an animated menu screen that takes two agonising minutes to load each and every time just because it’s got a pretty 3D effect in the background (and that’s before a second, longer loading screen for the game itself). Pure, I’m looking at you – a game in which I’ve spent roughly twice the time staring at loading screens that I have actually playing the thing. Christ, how does this kind of glaring annoyance not come up in playtesting and QA? This SSX-with-ATVs console port is a big old fun time otherwise. More on it soon, I suspect.