Papervision


Papervision – Augmented Reality (extended) from dpinteractive on Vimeo

Offworld dug up this splendid piece of augmented reality footage. Awesome. I mean, it’s not like webcams ever get much use in our gaming lives, but this does open up some possibilities. This clever tech comes from Australian clever types Digital Pictures, whose website seems to have been knocked over by general web interest.

17 Comments

  1. tom says:

    Cool, but not too new, AR tech is the same thing link to selectparks.net uses and has been implemented for hadndhelds like nokias and even the old gizmondo link to uk.youtube.com
    However these guys are doing it in flash, which is pretty cool as it can work in browsers.

  2. The Sombrero Kid says:

    yeah those Japanese card battlers use the same tech, it’s everywhere these days

  3. Galen says:

    Yeah, the Playstation 3 already uses similar technology for Eye of Judgement. And as already mentioned, LevelHead is excellent use of this technology.

  4. Skurmedel says:

    Still this has a much more cute monster than Eye of Judgement.

  5. Gap Gen says:

    When they make decent VR headsets, a corridor shooter in your school/work/home would be awesome.

  6. Nameykins says:

    A virtual corridor shooter at a school or workplace is probably the kind of a can of worms the gaming industry won’t be toutching any time soon.

  7. Gap Gen says:

    Oh, right, yeah. School shooter isn’t the kind of thing you want to market. Oops.

  8. Tei says:

    Another interesting use for this tech could be education. Imagine so a book could be able to spawn graphics and schemes in 3D. It will make books much more interesting.

  9. K says:

    Coupling it with some sort of goggles/headset would be awesome. Tabletop wargames, where you can see your pieces move and battle. Card games, boardgames, and so on. And the books/comics too, yes.

  10. Zeno says:

    I don’t have a webcam, so I opened the image up in GIMP and used screencap to do it. It worked, but I think it kinda defeated the purpose of AR…

  11. yns88 says:

    Here in Berkeley we had a programming competition called the Hackathon; some of my friends used the same software as this (ARToolkit) to create an AR Tower Defense game (one slip of paper to define the corner of the board, other slips of paper to define the tower positions, and monsters would be rendered on their own and detected by the towers). It won first place at the competition and was really freaking cool.

    This kind of augmented reality is very easy to do as long as you have a black+white printer and a webcam, so I’m really hoping this kind of thing catches on.

  12. Simon says:

    Other than the guy not casting a shadow, that’s a really amazing thing. After all, how often do you look at a surface and just think, Imagine a little guy running past. It’d be like the Micro Machines games

  13. Quater says:

    Why is the little gherkin man so sad? :(

  14. Tei says:

    So how you code this? do you need some artificial vision algoritm to calculate the world coordinates, then use the webcam image as background for your 3D figures, and merge both using some “chrome” tecnique?
    Note to self: read something about aritificial vision, buy a webcam.

  15. kurige says:

    Really reminds me of the new-ish Gibson novel, Spook Country. Except all the holo tech in the novel uses GPS extensively instead of little paper place-holder markers.

  16. neodorian says:

    Kind of reminds me of Eyepet for PS3.

  17. tim says:

    AR with fiducials has been around for ages, but just to echo, this is “new” because it’s done with Flash (via FLARToolkit). Meaning you can have that running on your browser.

    Tei: it just finds certain patterns (the symbol printed on the paper) and then projects the model in the position.