I wonder how we’ll look back on this period of development, once we’ve got AI in games that’s likely to talk us out of the gunfight and to join its uprising against their developers. As games make stumbling progression, inching ahead with improvements for enemy behaviour, we’re still getting excited when we throw a grenade at them and they don’t pick it up and try to eat it. In the latest FEAR 2: Project Origin dev chat, below, Matt Rice and Nate Cleveland proudly explain that the AIs respond with a display of emotion when they catch on fire.
And good. These little steps are significant. I’m really excited to see if the AI will live up to the boasts in the game. But I do think we’ll look back and laugh.