Now That’s Why I Love A Best 2008 Ever! July

The dreary English summer crept by with gales and drizzles, and so all we did was stare into the internet, searching for truth. We found only tales of videogames, and these are they…

Twas July, month of the five-billion E3 trailers, and more press releases than you can possibly imagine. Interesting news, ironically, was scarce. Nevertheless we dug many fine nuggets from the silty bed of our informational mudflat…

Actard Lives! Activision and Blizzard merge to create a games company of terrifying proportions.

John: Leaving a trail of destruction in their wake. I don’t like the portent of events like this. We’re getting dangerously close to the pickle music publishing has gotten itself into, with only three giant publishers left and the clusterfuck that’s created. However, it’s also forced independent music into inventing new methods to be heard, so perhaps it could have interesting consequences for gaming too?

Kieron: Yeah, ditto. The bigger publishers get, the less likely it seems that I’d want to continue to writer about mainstream games, y’know? I suppose the most interesting part of the deal is that while it was Vivendi and Activision actually merging, the only bit of Vivendi worth a damn was… well, Blizzard. Which is another one of those humbling pieces of evidence which makes you realize the Juggernaut that is WoW.

Alec Didn’t we already talk about this in one of these posts? I’m sure I said something impossibly profound that I don’t need to repeat here. I’m quite sure it won’t be long before either Actard grows so big that we simply stop paying attention to it, in the same way an elephant is too big for an ant to be conscious of its presence, or the inevitable complacency of giant corporations sees it collapse under the weight of its own dreary franchise-milking and inability to understand what gamers really want. Either that or it’ll buy its own global police force to ensure everyone in the world subscribes to WoW or is tossed into a dank jail cell.

Jim: Yeah, hard to see an upside to this kind of expansionism, isn’t it? If there is an upside then… no, I can’t think of one. Rich people will get rich. That’s good, right?

We talk to Good Old Games. What is going on with all this DRM-free classic game nonsense? Why would anyone want to play games that are old?

John: And now it’s alive, and impressive. And undercutting Steam. I’d like to see their catalogue swelling considerably, but there’s already some gems on there. I found myself spending a surprising amount of time with Stonekeep recently, which just about managed to run coherently.

Kieron: But as the industry spins off in one direction, more interesting new avenues for Gog open up. And – moreso – new avenues for old things. I suspect we’ll find ourselves writing about most of GoG’s back catalogue over the coming twelve months, which risks turning RPS into the games journalist equivalent of Mojo. There are worse fates, I suppose.

Alec: GoG is lovely, but I hope they can get beyond their current policy of selling oldies that just work and into actively reworking games that Vista/XP turns its nose up at. I’ve got dusty copies/backups of most of the old games I treasure, but I’d definitely fork out for jiggery-pokered versions that don’t required faffing around with Dosbox or whatever. Hopefully that’ll be feasible if GoG’s successful enough.

Jim: This is probably the most important aspect of the PC: the twenty-year back catalogue. It’s great to see someone starting to tap them, especially in that super-fertile turn of the millenium period, where top-notch PC games were coming out our ears, and also the ears of talented developers.

Halo MMO story, before it was revealed that a Halo MMO had been in development at Ensemble. We Iz Kleva!

John: Aborted MMOs are the new aborted gaming movies. Everything’s getting an MMO! Quickly, how can we make more money out of these Worms games? Worms MMO! Sonic MMO! Buggy Boy MMO! (Someone’s going to take these ideas seriously, aren’t they?)

Kieron: I’d totally play a Buggy Boy MMO. For a week. Thinking about this… well, I’ve only played one MMO at all seriously this year. Warhammer. I did about the same last year – I played more games, but went into each one more shallowly. I’m – fundamentally – not interested in only playing one game. And there certainly isn’t enough gamers to support as many MMOs as people want – when I last chatted to the Lord of the Rings guys, they were talkijng about getting used to the ebb and flow of players as they surf the new content. I think that works now, but I’m not sure it’s sustainable. I wonder if what I’m interested in is something akin to Sony’s multi-MMO pass, or some future derivative thereof? I dunno. And worse, I don’t see 2009 answering that question.

Alec: Some days, I wish I had a time machine and a gun. After I’d killed the guy who’d cruelly ordered that Marmite-flavoured Mini Cheddars cease production, I’d find the creators of the first MUD. I do like a good MMO, and God only knows I’ve poured too much of my life into City of Heroes and WoW – but sometimes they feel like an unhealthy obsession the entire industry has developed. I’m sure it’ll one day lead to great things, but right now I’d rather it get ib with something else instead of wasting yet more time on doomed products or rinse’n’repeat clones it reckons can snatch a slice of tasty WoW pie. But I may only be saying that because the vast majority of work I’m offered is related to MMOs. Makes me miss the days when I was only ever asked to review RTS expansion packs.

Jim: Random angle on this: Planetside was totally awesome for about a month, then it fell over. What if someone could figure out how to make it sustainable? PvP missions, scaleable objectives, and so on. It has to be possible, and a Halo MMO could be the franchise big enough to give the thing commercial legs.

One of our biggest stories of the year: Ubisoft use an illegal crack to er crack their own game? What?

John: I think when publishers are talking about DRM, they should be forced to wear a clown costume, honking their squeaky nose throughout, while the public throw alternate buckets of water and confetti over them. I think it would help moments like this feel more fitting.

Kieron: While amused, I admit, I was hardly surprised by this one. I honestly expect it was just one minor coder saying “Fuck it – I’ve better things to do than this”.

Alec: Yeah, it’s a thoroughly 21st century version of nicking post-it notes from the office or not refilling the coffee pot. The lesson is less don’t cut corners, and more to be aware that crazy men on the internet will always analyse your code in terrifying detail.

This is one of my favourite stories this year – there’s a genuine human laziness to it. Good work, Ubi.

Kumar does E3, because we couldn’t be there. Thanks, Kumar. And in other news, bigwigs all slagged E3 off, saying it was small and rubbish.

Kieron: The general feedback I got from the show was… well, either next year they’ll just minimise and re-think it conceptually or actually go full out and spend some serious cash… and if that doesn’t give them the coverage they desire, knock the whole thing on its head. I kinda wish I was there, just to examine the guts of the machine a little. I’ve always enjoyed big trade shows, just because you get a feel for the industry in a way which you don’t really get in a flat in Northern London. It’s normally a feel which makes me gag, but it’s a feel nevertheless. I can’t work out what the big question is. Is it “Can the US Games Industry not Support A Major Trade Event?” or is it “Are Big Trade Events’ Day Past?”

That said, I could just go to PAX.

Alec: Being on the outside looking in again – I’ve done too many E3s to want to go to another – it didn’t seem like this show was small fry. There was still a vast amount of news and trailers coming out of it. Surely that’s the point? I guess it’s related to the element of the games industry we don’t really see from within our journalistic commune – impressing retailers in the name of convincing them to order untold thousands of copies of publishers’ latest and greatest. If the year’s major tradeshow isn’t much more than a couple of haybales and a black’n’white telly, Amazon, Best Buy et al will be less tempted to dig deep.

Jim: The giant info-dump of a trade show seems a little pointless to me. As a blogger I rather feel like I want a constant trickle of information, so that smaller stuff can get the attention it deserves.

Kieron produces the most comprehensive preview of Champions Online anywhere on the web.

John: Kieron’s like some sort of GOD.

Kieron: Yeah, this was hard work, but worthwhile. It’s the sort of thing which made me wish we actually monetized the site properly so we could do actually do something this hefty every week. Champions is going to be interesting too. I’m one of the few people who’ve played both Champions and DC Heroes, and the contrast between the two is notable. While Cryptic were talking about being inspired by action twitch games in the controls, in practice, it’s really merely a streamlining of what they’ve already done – conversely, the physics-heavy Final-Fight-isms of DC Heroes are more like an action game than anything we’ve seen in the genre so far. The other big question is what’s happening now that Cryptic has sold itself to Atari. When I was there, they were talking about the money from the sale of City of Heroes to NCSoft being used to provide for the company’s future. Selling to Atari now isn’t exactly a statement in belief in Champions. One worth watching, I think.

Alec: I’m a little worried Champions might get the axe as a result of the Infogrames-In-Disguise buy-out. After all, popular theory has it that its foundations were originally intended to be Marvel Universe Online – who knows why that game was cancelled, but there’s a chance it was because what Cryptic had come up with wasn’t deemed strong enough. Given how turbulent a year it’s been for MMOs, anything that’s considered a gamble could be in a lot of trouble. Star Trek, on the other hand, is more of a sure bet. It’s entirely possible Cryptic will find themselves tasked with working only on that. Hope not. I’ve a few concerns about Champions, but I won’t be happy until I’ve recreated my City of Heroes character in it.

Jim discusses co-op games and the challenges thereof.

Kieron: People wondered about Harvey’s wisdom when he slagged off Blacksite after launch. Which I totally get. But seeing him interviewed in a co-op feature only to have the co-op feature stripped from the game makes me understand why a man may feel the need to lash out, y’know?

Alec: 2008’s been good times and bad for co-op. For every game that’s done it well and right, there’s been another that’s had it removed – I lost all interest in Brothers In Arms 3 once I heard it had no co-op, for instance. There’s clearly some major challenges in implementing it successfully into a singleplayer game – we’re still a way off it being a de riguer inclusion, I suspect. Oh – and hurry up, Sven Co-op 2.

Jim: Agreed, we lost some good co-op this year, but had some fun additions to the canon, like Red Alert’s ubiquitous co-op. Also co-op led to one of the best gaming sessions I’ve had this year, when we resurrected SWAT4 a couple of months ago. Fucking hell that was good.

Cryptic definitely developing Star Trek Online. It’s official!

Which you have to suspect is another reason why Atari were interested in Cryptic. It’s also a game I have trouble imagining working in any meaningful way. There’s room for a great single-player Star Trek RPG, I suspect. But as an MMO… well, there’s s clearly the space for an imaginative ship-based one – though whether you could sell it on a team-only format is another question. I really doubt they’ll be trying it.

John: In one of its previous incarnations, Mike Stemmle was writing for it. He’s since left to join Telltale to make their Strong Bad games rather marvellous. However, I’d love to think his legacy has somehow survived the change of developers. Finding out he was writing for this was a bit like the news that Bryan Fuller has joined the scribing team on Heroes. Really smart people working on dubious licenses so often leads to happy times.

Jim: I’m quietly optimistic about this. Shame it’s Star Trek though, as it’s one of my least-favourite sci-fi universes.

Mass Effect downloadable content turns up. Did anyone play it? Does anyone really care about these add ons?

John: As I hinted at in my piece about Mass Effect this month, the DLC rather ruined the world for me. (The game world, not the real world – it wasn’t that devastating.) Despite their being nothing wrong with the content included at all, it was the timing. You had to load a previous save game before the end of the game, and then divert from what you’d already done to do some other filler stuff. It made no sense. It therefore couldn’t change the interactions between you and your party, because it had to somehow remain canon to the tale you’d already told yourself. Which made the whole idea rather silly, really.

Kieron: I think DLC is still in the horse-armour stage, alas.

Alec: I love that ‘horse armour’ has passed into the popular vernacular so. No need to say what it refers to any more – its very name is enough for almost anyone to rue the broken dream of DLC.

Back and forth from EA on the value of sports games on the PC. They will be around in 2009.

John: It became even more confusing when some 2009 EA Sports titles got PC releases, while others didn’t. There’s still been no clear announcement on how the 2010 titles will be different for the PC. I’m a little suspicious that they won’t be different in any way whatsoever.

Kieron: That’s set up for a sarky punchline, yeah?

Jim: The annals of foot-to-ball remain a mystery to me. And this Eyes Hockee? Weird.

Rage facts: Id’s next game has stuff in. Looks dirty, shiny.

Kieron: I think I’m looking forward to the return of EA Sports’ games more than this. And I won’t play any of the EA Sports games.

Alec: Rage does a little vanilla at this stage, though then again that seems to be what people want from their big shooters at the moment. Quake III was the last time id were truly great. I wonder how aware of that they are, or if they’re too busy wearing money hats to appreciate it.

Kieron: Okay – sorry for that. I’m clearly in an overly sarcastic mood, and the Mad-Max-isms have done nothing to earn that kinda scorn. But I just can’t make the leap of faith required to get excited by it.

Jim: Yes, it’s really hard to get hyped about this when the last interesting Id achievement was Quake 3. Still, maybe. Just maybe…

PC Gamer UK, Britain’s Greatest Living Magazine, launches the Reader’s Top 100 Site. You can vote for your top 100 all time PC games, and web automagic takes care of the aggregate placings. Huzzah!

Kieron: I just went onto their site and despite voting being now closed, there’s no link to the final list on the site. Presumably it went up somewhere, yeah? Poor, deserted site. The saddest emoticon in the world = :(

Jim: I’d assumed they would keep this site open as a kind of ongoing perma-top 100. Seems silly not to, eh readers?

Notable Games

Space Siege arrives, with a demo in tow. People aren’t impressed. Why so glum?

John: Watch out Gas Powered Games! How powerful is the Curse Of Blizzard On Diable-Clone Developers?

Kieron: After the rest of RPS’ scorn towards it, I never got around to playing this. Which we should take as conclusive proof that review-scores totally effect people’s purchasing decisions. Roll on Demigod.

Alec: I’ve got a good half-dozen conspiracy theories as to why Space Siege was quite so dreary. Most of them involve accusing GPG of knowingly being slapdash, either as a result of contractual obligation or an eye on quick cash. Pay no heed to me though – I always suspect the worst of people. One thing’s for sure though – love or hate GPG’s other games, this felt as thought it had come from a completely different, dramatically less talented studio. Oh, and a quick andecote – a Dungeon Siege-loving chum who unwittingly bought a copy of this on release tried to trade it in a mere month later. He was only given £2 for it.

Ship Simulator 2008
Oh baby.

Kieron: So… Summer drought, yes?

Jim: I’m sure something else came out in this month.


  1. Kua says:

    [No it isn’t – RPS]

  2. Ian says:

    Let’s play the “Guess What Kua Said” game.

    My guess: “Second!”

    Anyway, I really need to do more looking-into of GoG.

  3. Kua says:

    In that case I’ll contribute by saying that ‘turn of the millenium period’ was indeeed a fertile period for PC games. I’m afraid I was busy enjoying my N64 at the time (best console ever – indeed. Well I’m trying to catch up – been playing the likes of Planescape, Grim Fandango (actually that’s one game I did play at the time), Starcraft. Deus Ex too, which I can immediately see is wonderful – but thats one game who’s graphics have aged horribly. Second btw. Perhaps.

  4. Kua says:

    I said ‘Ian smells. Can I tell everyone what of?’ ;)

    Oh wait they ‘No it isn’t’ isn’t an answer to ‘can I tell everyone what of?’ Errrrrmmmm I said ‘Theme Hospital is the bestest game evah!!!111′ OK I’ve spent enough time trying to be funny here.

  5. subedii says:

    Unfortunately for Space Siege, indie developed Shadowgrounds: Survivor was released earlier on, and somehow managed to look better AND have better performance. Whilst perhaps having a less dynamic RPG mechanic to it (more action game than action RPG), it was still a lot more fun to play as well. Oh, and cheaper come to think of it. I even had a bit of empathy for the characters, which is quite an accomplishment for such a short game.

    It’s just sad really. GPG were constantly faffing about the “choice” of being human or cybernetic, which didn’t really do much for the game, and everything else was kind of “meh”.

  6. Brother None says:

    Heh, I’d never seen that British anti-piracy add. It’s kind of funny to think criminals would have activities they fund with other activities. It’s like non-profit crime. Seriously…did they think that one through?

    Terrorism I could get, it’s not very profitable. But criminals do muggings and petty theft because it’s profitable, not because it’s fun and they need game piracy to pay for it.

  7. Nimic says:

    Can’t believe how long it’s taking them to make Sven Co-op 2. I’ve been eagerly awaiting it for years!

    Incidentally, one our (me and my cousin) favourite Sven Co-op mods were the zombie mods, so…. Left 4 Dead!

  8. Dreamhacker says:

    I thought there were four major music labels:
    1. Warner Music Group
    2. EMI
    3. Sony Music (BMG absorbed into Sony)
    4. Universal Music Group

    How is your math, John? :P

    But yeeeah, Acti-Blizz wasn’t quite the anti-EA crusader we all hoped they would be… Funny how EA suddenly looks like the lesser evil.

  9. Dante says:

    “Jim: I’m quietly optimistic about this. Shame it’s Star Trek though, as it’s one of my least-favourite sci-fi universes.”

    Oh Jim, and I thought you were cool.

    You lose all the geek cred your number six avatar gained you.

  10. Wurzel says:

    Re: Brother None, if Pirate Bay are making $6 million or so a year (according to that article yesterday) they have to spend it on something :)

  11. The Poisoned Sponge says:

    If Atari can Champions I’m going to be most upset. The Victorian Gentleman needs to knock heads with his nemesis, Jolly Foreigner!

  12. Ginger Yellow says:

    “I suspect we’ll find ourselves writing about most of GoG’s back catalogue over the coming twelve months, which risks turning RPS into the games journalist equivalent of Mojo. There are worse fates, I suppose.”

    The games journalist equivalent of Q, presumably.

  13. Senethro says:

    I’m kind of puzzled about the precise time and causes which meant that popular FPSs stopped being made by id and started being generic faux-realism where you shoot brown people in turbans/commies. Leaving aside the WW2 and Valve-made FPSs whose success seems kind of independent of the rest of the genre, what changed?

    Why are people not excited for Rage :<

  14. Larington says:

    “Jim: Random angle on this: Planetside was totally awesome for about a month, then it fell over.”

    @Jim – Interesting, what made it fall over for you just one month in? Anything specific or just that it stopped where it was in terms of the overall goal of players (IE To capture bases)?

  15. unclelou says:

    “Oh, and a quick andecote – a Dungeon Siege-loving chum who unwittingly bought a copy of this on release tried to trade it in a mere month later. He was only given £2 for it.”

    The shocking thing is that it’s still sold for the original price at Steam. I guess everyone, including GPG, has long since forgotten this even exists. Or desparately tries to.

  16. Pags says:

    Ah Space Siege, the one game my dad was looking forward to this year other than Sacred 2. Poor guy got a pretty raw deal, as both games ended up sucking.

  17. Ginger Yellow says:

    “Leaving aside the WW2 and Valve-made FPSs whose success seems kind of independent of the rest of the genre, what changed?”

    Well, you can’t really do that, given that they make up most of the genre. Call of Duty built up an audience for faux-realistic WW2 shooters, which Infinity Ward brought over to the modern era and pulled off the multiplayer with COD4 . And then there’s the Battlefield series, which followed a similar trajectory before zooming off into the future for no good reason.

  18. Lunaran says:

    I look forward to the day when games publishers are considered “too big to fail” and are thus eligible for federal bailout money.

  19. Xercies says:

    Yay for Star Trek Online, even if its basically a single player game I will still buy it because I am a die hard Star Trek fan. Shallow? Me? Never!

    But having said that I still think what they said about grouped space ships make sense, the security officer isn’t going to have much to do is he all day long. I’m really optimistic that they can pull this off.

    And lol at Ubisoft.

  20. jonfitt says:

    I do fear for the PC games industry while companies keep dumping huge amounts of money into chasing the WOW dragon.

    To make a game people want to play once is hard enough, but to define success as lots of people paying you money every month to keep playing something if just ridiculously risky.
    I think if an MMO is designed to be profitable and fun if only 2000 people play it, but has the potential to scale to where it’s fun and profitable for 200 000 people, then they’d have a lot more luck.
    People will get less and less likely to try something new if most new MMOs are not significantly outlasting a year.

    Also, I like to see a game made because it does something new or fun, not because its IP meets certain demographic requirements.

  21. Saflo says:

    I think Rage looks neat, but then I’m one of those terrible miscreants who sort of liked Doom 3.

  22. Mo says:

    Quake III was the last time id were truly great. I wonder how aware of that they are, or if they’re too busy wearing money hats to appreciate it.

    At the very least, Carmack is pretty aware of that. For his last few Quakecons, he stated that, “IMO, Q3A is the best game we’ve done, and most fun I’ve had on a project in a long time”, or something to that extent. Interestingly, Carmack also gets the “less is more” design ideology, as he enjoyed the simplicity of Q3A versus ET:QW.

    As for Rage, I genuinely think it’ll be a return to form for id software. They’re doing a very “anti-id” game: open world and vehicles alone make that so. They get that the id formula has become stale. And sure, Rage could be full of FAIL! but at least they’re making the point to go off and do something different.

    Finally, on a quick aside, Carmack mentioned being interested in making a new Quake Arena game based on id tech 5, but stated that no publishers were interested in it. This makes me sad. :(

  23. Larington says:

    Personally I found what spoiled Enemy Territory quite a bit was the over-effectiveness of the hovering troop grenade dropping things the strogg have, which can be a bugger to shoot down and often require a very good sniper or fairly good soldier at a moderate distance to get you out of trouble – Assuming the gits are actually paying attention to your plight, that is. And the number of dolts who didn’t realise you could change your spawn point manually if you didn’t like your current one, Sheesh.

  24. eyemessiah says:

    having said that I still think what they said about grouped space ships make sense, the security officer isn’t going to have much to do is he all day long.

    Unless the ship called Voyager in which case they will be boarded so often that random invading aliens will end up spending more time on the bridge than the security officer.

    I’m looking forward to the ST MMO if only because my brother’s desperate attempts to enjoy every startrek game released amuse me!

    Seriously the whole game is just going to boil down to floating about in space with friendly ships ramming into you and dancing about calling you gay and getting in your way when you are trying to click on the auctioneer and constantly hotlinking Dirge in general chat.

    RE. MMOs generally. I agree, MMOs of the future will be smaller, leaner, more accessible and built to be played for a few months tops. The sooner people realise that WOW was an circumstantial anomaly and its everlasting success cannot be reproduced the better.

  25. vicx says:

    Enemy Territory was/is a brilliant game – it’s just a shame that if you jump onto a server you will get torn a new asshole by the ‘real’ fans of the game. If you want to enjoy it you have to serve your time getting schooled. I chose TF2 instead but I still think ETQW is a brilliant game for the hyper-competitive type of player.

  26. Wisq says:

    The link to the co-op article is busted. It’s got a ‘2’ before the ‘http://’, so the intended URL is obvious, but you gotta enter it manually.

  27. malkav11 says:

    The funny thing is (or the sad thing) – Star Trek Online *seems* to the uninitiated a surer bet. After all, Star Trek was once THE science fiction license. Although after some wretched movies and the last two series kinda sucking, I wonder how much pull it still has. But it’s a really dubious license for an MMO and I have no real faith it’ll be worth anything. Whereas Champions is a pretty obscure license, but I would be astounded if it didn’t succeed at least as well as City of Heroes did…and City of Heroes has been one of the most successful non-WoW MMOs. In significant part because it’s brilliant. And they just keep keeping on – I know it’s not Cryptic anymore, but just consider the feature they introduced in issue 13 – a function that allows two characters to agree to share all experience they earn evenly, regardless of who earns it, where, and whether the other member of the partnership is even online. A guaranteed lockstep level advancement with a friend who plays more or less than you do. Something I have wanted for a very, very long time. (If only the person I want it for liked City of Heroes.)

    On Space Siege – the funny thing is, this game seems so incredibly conceptually similar to Too Human, right down to the barely impactful but massively hyped decision between humanity and cybernetics. Except that Too Human has got the wondrous selling point of a bizarre cybernetic version of Norse mythology, and Space Siege is, like most of GPG’s other games, essentially generic.

  28. Mr.President says:

    Why are people not excited for Rage

    I don’t think these people made anything that was worth getting excited about since the first Quake. Who needs their soulless tech demos now that there are equally impressive-looking engines out there that are actually used to make cool games? Rage might turn cool yet, but I just don’t really have much faith in id at this point.

  29. pepper says:

    Aaah SWAT 4, i reckon it is that time of the year again to go COOP! Shame that i cant get the game and expansions anywhere around here:(…

  30. Hermit says:

    Mmm, the Mass Effect DLC was an odd one. I didn’t actually get round to buying and playing Mass Effect until it came out, so I played the expansion content in my first runthrough. Heck, I was about halfway through exploring the little moon / asteroid thing before I even realised I’d stumbled into the DLC. The plot seemed largely inconsequential though, and the “moral choice” bit at the end was silly. Still, another hour of Mass Effect to play was nice.

    DLC is far too much like filler or movie spinoffs of TV shows, wherein the events that occur there are never mentioned ever again.

  31. Dante says:

    Star Trek Online has serious dark horse potential, I think, not because the license is so big, but because it would seem to force them away from traditional MMO mechanics into something a bit different.

    Some of the concepts they’re talking about are amazing, crew as pets, the ability to create your own alien race, continual exploration and discovery.

    Of course they haven’t said anything about how this will work, so they might just be going all Peter Molyneux on us.

  32. Pod says:

    PC Gamer UK, Britain’s Greatest Living Magazine, launches the Reader’s Top 100 Site. You can vote for your top 100 all time PC games, and web automagic takes care of the aggregate placings. Huzzah!

    Kieron: I just went onto their site and despite voting being now closed, there’s no link to the final list on the site. Presumably it went up somewhere, yeah? Poor, deserted site. The saddest emoticon in the world = :(

    Jim: I’d assumed they would keep this site open as a kind of ongoing perma-top 100. Seems silly not to, eh readers?

    Does anyone know what the top 100 actually was? I no longer buy PC Gamer and feel a bit short changed that my free contributation, which I agonised over for ages, isn’t being taken into consideration and I demand my free money’s worth back.

  33. Chaz says:

    I got the Mass Effect DLC a while after I’d finished the game, so it was nice to be able to have some more time with it, even if it was just a slightly meatier side mission. Now if only they’d made all the other little side missions to that standard, then the game would have been so much better.

  34. Freudian Slip says:

    I got the FIFA: Euro 2008 version on the basis that it had the Be-A-Pro mode that everyone has nowadays. Then I found out that also the engine for that style of game was in there, my player wouldn’t develop. So I saw absolutely no point in not creating a character with 99 in everything that saw Steve McClaren the european champion.

  35. malkav11 says:

    That reminds me – the thing that irritated me about the Mass Effect DLC was that it was delayed so long. Here I was, cackling because my foresight had allowed me get an improved version of Mass Effect for less money (than the Xbox version originally cost, anyway) with the DLC bundled in free and actually playable in a first go through the game. And then they went and held off on the DLC until I was already done with the game and had uninstalled. I mean, I’m sure it’s great and all, but a couple hours of sidequest isn’t going to prompt me to do another entire playthrough anytime soon.

  36. Hugo says:

    Man, you guys totally stole the Top 100 idea from PCPowerPlay.

  37. Jim Rossignol says:

    Actually PCPowerPlay would have stolen it from PC Gamer. The PC Gamer top 100 started in 1994, two years before the first issue of PCPP.

  38. TeeJay says:

    I know this is long after the event but I have just tried and failed to find any trace of the result’s of the 2008 PC Gamer Reader’s Top 100 anywhere on the internet, so here they are (from the #194 “December 2008” print magasine):

    100 Dwarf Fortress
    99 FIFA (series)
    98 Quake
    97 Race Driver: Grid
    96 Final Fantasy VIII
    95 Homeworld
    94 Command & Conquer
    93 Tie-Fighter
    92 Civilization
    91 The Sims 2
    90 Warhammer 40k: Dawn of War Dark Crusade
    89 Operation Flashpoint: Cold War Crisis
    88 City of Heroes
    87 KOTOR 2
    86 Guild Wars Nightfall
    85 UT2004
    84 Star Wars: Galaxies
    83 Doom II
    82 Everquest II
    81 FEAR
    80 WORMS
    79 C&C: Red Alert
    78 Thief II
    77 Battlefield 1942
    76 Civilization II
    75 Psychonauts
    74 Beyond Good & Evil
    73 Red Orchestra
    72 Cal of Duty
    71 Dark Age of Camelot
    70 Duke Nukem 3D

  39. TeeJay says:

    69 Fable
    68 Battlefield 2
    67 Age of Conan
    66 Halo
    65 Everquest
    64 Total Annihilation
    63 Far Cry
    62 Diablo
    61 The Secret of Monkey Island
    60 Football Manager (series)
    59 The Witcher
    58 Quake III: Arena
    57 Hitman:Blood Money
    56 Unreal Tournament
    55 Neverwinter Nights
    54 Call of Duty 2
    53 Warhammer 40k: Dawn of War
    52 Doom
    51 Hereos of Might & Magic III
    50 C&C: Red Alert 2
    49 Grim Fandango
    48 Supreme Commander
    47 Ultima Online
    46 Rome: Total War
    45 UFO: Enemy Unknown
    44 Half-Life 2: Episode One
    43 GTA 3
    42 Max Payne 2
    41 Age of Empires 3: Age of Kings
    40 Company of Heroes

  40. TeeJay says:

    39 Baldur’s Gate
    38 Gears of War
    37 System Shock 2
    36 STALKER: Shadow of Chernobyl
    35 Mafia
    34 Guild Wars
    33 Medieval II: Total War
    32 Max Payne
    31 GTA: Vice City
    30 Mass Effect
    29 Planescape: Torment
    28 Crysis
    27 Fallout
    26 Battlefield 2
    25 Final Fantasy VII
    24 Warcraft III
    23 Counter-Strike 1.6
    22 Garry’s Mod
    21 Morrowind
    20 Counter-Strike: Source
    19 GTA: San Andreas
    18 KOTOR
    17 Civilization IV
    16 Fallout 2
    15 Half-Life 2: Episode Two
    14 Baldur’s Gate 2
    13 Bioshock
    12 Oblivion
    11 Diablo 2
    10 Deus Ex
    9 Half-Life
    8 Starcraft
    7 Portal
    6 TF2
    5 Call of Duty 4
    4 World of Warcraft
    3 Lord of the Rings Online
    2 Eve Online
    1 Half-Life 2