During the night the beaver slaves at Valve have been adding all sorts of fixes and features to Left 4 Dead. At this difficult time of year, we at Rock, Paper, Shotgun are asking you to think of the beaver slaves, held by the tyrannical Valve because of their dedication to hard work and comical teeth. To find out what this cruelty has resulted in for the game, look below.
At the bottom is the complete list, but first the bits I venture are most interesting. I’d say the best bits are the Tank and Witch changes. The chances of a Tank or Witch spawning have been increased, and are now the same for both teams, which does away with those crazy matches where one team finds themselves facing three in a row while the other breezes through. Plus they will both now spawn directly on escape routes. Ha ha. Sadly, the ability to trigger the Witch on the Survivors has been declared an exploit and prevented.
Hunters are getting more power to their pounce, with increased damage, and an easier time jumping on meleeing Survivors. Smokers are getting more powerful too. To break the tongue you’ll now need to either kill the Smoker, or destroy his tongue completely, and it’ll be doing damage every second when dragging a Survivor. Tanks are more resistant to shotguns, and will have a clearer idea what to hit – that which can be bashed will glow red. Meanwhile, their frustration timer will now only be reset by hitting Survivors with rocks or fists.
Most of the rest of the changes are exploit fixes or tweaks for balance. Of course, both these factors will affect how the most dedicated play. All these updates will appear by auto-magic when you run Steam. Here’s the complete list of what’s been done:
– Fixed Survivors being able to climb surfaces marked for versus infected only.
– Fixed a class of SurvivorBot bugs dealing with rescuing downed players.
– Players can no longer grab ladders while flying through the air after a Tank punch.
– Shooting near a car with an alarm that has already fired the alarm will no longer make chirping noises.
– Improved loading time.
– Fixed mini-gun physics exploit.
– Fixed propane tanks (and other physics objects) causing players to fall through elevators.
– Fixed rare achievement bug issues.
– Fixed several map exploits.
– Fixed various match making issues.
– Fixed NAT traversal issues.
– Added HUD elements to show status of other infected players.
– Changed color of infected player name in chat to red.
– Fixed exploit where players could spawn infected bots
– Fixed instance where a Survivor changing to the infected team would be attacked by infected bots.
– Normalized special infected melee damage.
– Made the following client commands cheat protected: “Kill” and “explode”.
– Fixed exploit where infected players could run away and teleport back to gain health.
– Players can only change teams once per map.
– Players can’t change teams while other players are still loading.
– Tank spawns at the same % through the map for both teams in versus mode.
– Made the Tank and Witch spawn directly on the escape route.
– Increased chance of getting the Tank or Witch.
– Fixed team swap issue.
– Easier to pounce a Survivor who is meleeing.
– Increased Minimum damage a Hunter pounce does.
– Fixed Smoker tongue tolerance.
– Smoker now has to be killed or the tongue destroyed for the tongue to break.
– Survivor’s cannot bash someone off the tongue until the Survivor being pulled is paralyzed or hanging
– Tongue attacks that fail to paralyze or hang a Survivor will use the shorter ability delay timer.
– Fixed cases where the ability timer was not using the correct time.
– Fixed case where you could point at a Survivor but not register a tongue hit
– Fixed Smoker tongue not targeting and landing properly through PZ ghosts.
– Smoker tongue does damage every second while dragging paralyzed Survivors.
– Bashable objects now appear with a red glow.
– Tanks hitting a car with an alarm disables the alarm permanently.
– Tank frustration timer is only reset by hitting Survivors with rocks or fists.
– Reduced autoshotgun damage against Tanks.
– Witch spawns at the same % through the map for both teams.
– Avoids spawning within a certain % of the tank.
– Fixed an exploit where the Witch could be woken up and tricked into attacking Survivors.