Bioware CEO Ray Muzyka has told CVG that PC gaming’s health depends on diversity and accessibility. He says that making games easy to access need not stop them being “deep” experiences.
“I think there are more people playing PC games and more dollars being spent on the PC space than ever before, but it’s taking a different form… MMOs are one way that’s occurring… And there are more people playing flash-based games and casual games, even core games that are played in a casual way, so maybe [they have] a more core experience and you only play them for short bursts or for half an hour or something.”
“We can still make deep rich experiences but we have to make them easy to access, you have make the control system really easy to use, and you have to make people feel like they’re playing an experience that they can play how they want to play it, whether that is long sessions or short sessions.”
We have to wonder what this philosophy will mean for forthcoming Bioware games, such as Dragon Age. In related Bioware news, we’ve heard that the company are now well on their way into the development of Mass Effect 2, the second part of a proposed trilogy of RPGs.