Kyle Gabler Delivers Global Game Jam Keynote

Mr Kyle Gabler, who apparently made something called World of Goo, has posted on the 2D BOY blog his first night keynote speech at the Global Game Jam 2009. Immediately leap below to see his guide to a group of people attempting to make a game in 48 hours.

Go straight to 1:40 to get to Kyle. It contains short interviews with other indie devs, along with a series of useful tips from a man who knows how to come up with excellent ideas in short spaces of time. Also, his obsession with Tyra Banks is inevitably involved.

This weekend will see 2000 people all around the world making a game in 48 hours. Once the detritus is picked through, we’ll offer some highlights next week.


  1. RC-1290'Dreadnought' says:

    That was a really nice video. Useful hints, especially the last one.

  2. Rudolfo says:

    crazy eyes on the lady in the beginning, plus crazy tips :)

    kyle is the bomb, did he really come up with this himself? I wanna hang out, call me kyle! (perseverance of the unflappable destiny…love!)

  3. Schmung says:

    oohh, really interesting. There’s actually a site near me doing this, but it’s only open to the students of said University. Also, I doubt there’s much call for 3D stuff in a game that takes a meagre 48 hours to create.

  4. Valentin Galea says:

    I love Kyle, but why does he wear that hat as a douchbag and never blinks?

    Also even the first rule of porn making states that one should never stare into the camera!

    Other that that excellent tips!:)

  5. Tei says:

    The most important skill for a game developer, is to finish stuff. This jam thing may be usefull for that.

  6. AndrewC says:

    I’ve had an irony malfunction. I mean, if these are actually serious suggestions, then all that stuff about art games suggests this ‘art’ stuff is just something designers put in to fool pseudy lumkins like Kieron into thinking games are more than just killing monsters.
    …could this be true?

  7. cyrenic says:


    All the cool kids wear their hats like that these days.

  8. Morningoil says:

    I <3 Kyle. Not in a gay way. Well, maybe a little. Okay, maybe a lot.

  9. Morningoil says:

    ./goes and puts World of Goo soundtrack back on repeat

  10. qrter says:

    That was good. Gabler talking sounds like a voice synthesis program.

  11. SuperNashwan says:

    Does he really have a weirdly stepped sing song voice or is something up with the encoding?

  12. Smurfy says:

    Kyle I want you

  13. Lizard Dude says:

    I liked the dig at Peter Moore’s rant.

  14. Flobulon says:

    He’s a pretty hoopy frood, alright.

  15. Muzman says:

    He’s managed to distill years of art school with that last one. It’s often easier said than done, but indeed: save your love for stochastic processes, not what they make. At least initially.

  16. Meat Circus says:

    He looks like somebody in a pornograph I saw recently.

    A *lot* like somebody.

    Hey, I suppose he has something to fall back on if 2D Boy doesn’t work out.

  17. Grandstone says:

    I got the feeling it was half-ironic. The chopped-up singsong voice and the tone felt…off.

    This guy worked for EA? Really?

  18. Hypocee says:

    The part of EA that used to be Maxis, for what it’s worth.

  19. Sam C says:

    I’m pretty sure the ‘art’ part was very tongue-in-cheek, as with the looking your best.

  20. Aubrey says:

    That was excellent. Really really good advice all round. The art part was especially insightful… or inciteful, depending on which side of the games art fence you’re on.

    Have fun crunching of your own free will, you loons! I’m off to crunch on one of those multibillion dollar games now.

  21. Zhal says:

    Make a game in 48 hours challenges are fun. I took part in one last October, but it was only in a local smaller scale lan-event. Though big enough that Microsoft sponsored the prizes.

  22. Fzztr says:


    I never thought I’d see the day I’ll meet someone obsessed with Kyle and Douglas Adams.

  23. Lilo says:

    Gabler talking sounds like a voice synthesis program