The Lower Classes: Drakensang Impressions

THIS IS FOR WHAT YOU DID TO THOSE GIRLS IN THE PATH, YOU BASTS!
Given infinite time and money (instead of very little time and enough money to buy a rusty dagger from a passing kobold), Drakensang is the sort of thing we’d give the full Wot I Think treatment to. Unfortunately, with it coming out this week, there’s no time to give this epic German RPG the time it requires to really measure up its merits in a timely fashion. Rather than leaving this particular dungeon unexplored, I thought I’d spend a few hours with it – like, the first 4-5 or so – and give it a quick eye-of-Sauron over. So I did!

You’ll find it beneath the cut, along with far less wince-worthy fantasy gags.

Well, at least less.

First impressions?

Okay, here’s the first lady you talk to.

Bosoms.

This is the third.

More bosoms.

(The grab’s from later in the game. The character doesn’t come with the fancy hat. I added that. The things you do for an incy armour boost)

Yes, it’s a fantasy role-playing game. Which everyone knows, means push-up bras. Drakensang is comfortable with its existence as a FRPG. It never tries to be anything else.

But no, it’s not going to be one of those slightly-strained “Oh, God, this is so immature/sexist/whatever” sort of pieces of eye-rolling. It’s just making clear everyone understands that this isn’t a progressive smart forward-looking RPG. This is an RPG which embraces the conventions of the genre with every part of its body and soul. Its read the Dragonlance books. It cried when Flint died. It cares deeply about that Spoiler. In the five hours I’ve played, I’ve faced death itself in the form of giant rats. Repeatedly. I’ve taken a break from pursuing escaping assassins through a maze to break open every barrel I pass to collect individual pints of beer and even skin some rats. I’ve been in four taverns.

Is this a problem for you? Drakensang totally isn’t for you.

Me? I’m a big ol’ geek. I enjoyed it a lot.

Drakensang is a party-based traditional fantasy RPG. It initially comes across a more trad PG-rated Witcher in many ways. You know – you start in a village, you’re trying to get into a city and… oh, it’s not the Witcher, for better or worse. For worse, there’s little of the deliberately gritty ambiance. This is mostly pretty cheery. It mostly reminds me of playing D&D with a competent yet deeply uninspired Dungeonmaster. It’s not really about those Dicey Underwater Decisions, at least in what I’ve played. It’s a… well, for want of a better phrase a combined arms RPG. The joy is how all the elements tie together – the compulsiveness of collecting equipment, the micromanagement of crafting, the nagging-compulsion to follow this story and imprint on the characters, the tactical questions in combat, the management of your party. Its main desire is to try and create as much of its pen-and-paper rule system – German RPG Das Schwarze Auge – in a game as possible. Loading screens are full of references to rolling twenty sided dice, as if it believes it can trick us into believing there’s a tiny fairy inside our PC frenziedly throwing bits of plastic.

But this devotion is its greatest strength. There’s been a tendency in cRPGs for all games to basically become D&D’s D20 malarkies. Das Schwarze Auge works – or, appears to work, as I’ve never played the original – in a sufficiently different way to make the game feel fresh just because you’ve got different character-building challenges than usual. It’s mainly a point based system, with you earning them (via combat or quest-completion) and then being able to spend them instantly. Each of your skills or stats are bought individually, with lower levels being pretty-much exponentially less costly than higher ones. Increase a stat? You’re looking at a few hundred XPs. Just pick up the healing skill from a lower level to a higher one can just be a couple. Do you save or spend? And if you spend, what to you spend it on? It’s not as clean as just spending the XP, as certain abilities – talents, akin to attacks in an MMO – require a trainer to open up the option, and trainers are also able to add new skills to your repertoire… with money. Marry these sort of questions to a party set up, and you’re rapidly not just asking what skills you need to acquire, but who you want to get them. You need to spread them out, so everyone has enough XP to advance the skills to an appropriate level. And hell! you could have used that money you just spent on a load of useless spells for lots of other stuff, y’know?

While I haven’t got far enough in to really know this for sure, while worried that I’m going to create a terrible unuseable character, I’m not full of total fear. You get a lot of XP. The lower levels are very, very cheap. Decide to retrain a character to specialise in a new weapon sort and it isn’t a catastrophic loss. But still – there’s lots to think about in the system. While you can build a character from scratch, there’s wisely one in each class and race for you to run and play – I went with the Charlatan, a drop-out mage with the gift of the gab like Rincewind if he wasn’t shit.

Talking to an over-emotional drunken short-arse. It's just like RPS in the pub.

Combat is another element where the system comes into play. On one hand, it’s very standard – pause-time options to chose your attacks, faux-real-time, post-Baldur’s Gate, etc. On the other, there’s some fine detail where things are enormously different. Take wounds. You have hit points – vitality – which work as you expect. You get hit, you lose them, you die. But wounds are different. As far as I can make out, whenever a character takes a really hefty single blow, they may receive a wound. Each wound slows down the character. If you collect five, you pass out as if you’d lost all your vitality. However, they don’t heal like vitality by sitting around and singing about gold. They require active medical attention – bandages or magic – to shunt. It’s one of the things which makes Drakensang’s combat often really quite challenging. Yeah, there were bits when it was the usual RPG-walk-over, but in a few encounters, I was more than a little fearful.

This is at least partially to do with the uncertainty. The system is novel, making it a boon. The system is unfamiliar, making it a problem… when you don’t understand something. There’s a mass of pop-ups on the right click, but they’re explaining individual elements. The actual over-view only really appears when the tutorial appears when you first experience something, and that seems to be inaccessible once you go past it. With something as complicated as Drakensang’s character system, you’d expect an in-game manual to browse, but it’s nowhere to be seen. There’s other UI annoyances – for example, when you put abilities in the hotbar, you’re unable to get the pop-up text from the bar. To actually get a reminder of what each does, you have to skip into your character screen.

All the jokes I had here were either about Rorschach or that lighting your farts stuff. Frankly, they're all rubbish. You should feel lucky I'm writing this at nearly 10pm. On a friday night! That's how sad and lonely I make myself for you guys. Man!

On the brighter side, it’s far less buggy than the original release of the Witcher, with only some pathfinding errors really being noticeable, and better translated. While not totally voiced, there was no moment where I really didn’t have a clue what the character X was saying about magic item Y. It leans cartoony rather than where the Witcher went, but has enough personality to support its modest aims. That is, giving a justification for the most unfantastical fantasy adventures. It’s highly likeable. It’s robustly attractive: it’s certainly the first party-based RPG on the PC with this level of graphical finesse that I’ve seen. While from these first few hours I’ll find it surprising if it blossoms into a Planescape, it’s an RPG which clearly loves its genre. And, as such, reminds me why I do too.

Drakensang’s demo is available on the Internet. Yes.

41 Comments

  1. NeonWraith says:

    Y’know, I’ve been looking for something single player to help me get over my WoW addiction, this may be just the game…it’s got enough micro-management to indulge my OCD, too! Hurrah. Although, I have to ask…just HOW German are we talking? I mean, does everyone drink from beersteins & have ludicrous porno facial hair?

  2. Mil says:

    This sounds definitely relevant to my interests. Off to download the demo.

  3. toejam316 says:

    After reading this, I’ve decided I’m in love with you just due to the books referenced. Failing that, I’m in like with this game, because it looks not too bad.

    For a lover of the BioWare D&D style RPGs, would you recommend this as a buy, or a wait and see?

  4. Kieron Gillen says:

    Neon: Not THAT German. Alas.

    (Now I think of it, there is a lot of Stein drinking)

    Mil: And you remind me to add a link to a Demo.

    KG

  5. Kieron Gillen says:

    Toejam316: For a Bioware lover, I’d say it’s certainly worth at least playing the demo. I dunno what shape it’s in – it was released in December – but it’ll give you a feel. It’s a cross between the Witcher and Baldur’s Gate, but rated Teen.

    KG

  6. Brother None says:

    The DSA system is complex, though it used to be complexer in DSA 3rd (on which the old Realms of Arkania games are based), but yeah, generally I hear people who are unfamiliar with it have more trouble with the game than I had. I think I got a bit of a boost from my familiarity with the game, making it easier for me, as I found the game almost insultingly easy (it certainly heaps too much gold on you, and later on too many high-end items that in a normal DSA P&P game would not be available). They try to explain it well enough in-game, and anyone with a brain and attention span should be able to manage, but it’ll still offer a challenge for novices. Which is a good thing.

    Similarly, the setting is kind of novel, and I’ve seen many people dislike it based on a misunderstanding. It’s not gritty (thank Frith, we’ve had quite enough gritty for a while now thank you) but it’s also not standard high fantasy. It’s similar to high fantasy, but with a really ebullient, whimisical approach to it, even mixing in elements of fairy tales into the high fantasy. A novel setting for sure, but also one that’s easy to dislike.

    Anyway, Drakensang is absolutely solid. Not great, it’s got a lot of major flaws (I’m not a big fan of the combat, or the amount of walking you have to do, or those annoying barrels, or the overly linear storyline and undersold dialogue), but definitely worth playing for fans of RPGs.

    And yeah, it’s very similiar to Baldur’s Gate or NWN in how it takes a p&p system and translates it to the computer. Not very innovative in it at all, but it doesn’t really need to be.

    If you need more detail on it than RPS provides, my review certainly doesn’t lack in length or detail, though it’ll bore the tears out of you. Reviews are pretty sparse for this title, but the ones on Strategy Informer and Cheat Code Central are fairly informative.

    NeonWraith: the game is set around the city of Ferdok, a region of Aventuria known for its love of beer. Not the entire setting is like that, but this certainly is. It’s really standard medieval fare to look at, nothing specifically German really.

  7. dorf says:

    No manual? Those bastards.
    The German DVD version came with a PDF version of the complete pen&paper Basic Rule Book. 290 pages long, explaining everything from rules to the history and geography of Aventuria.

    That’s in addition to the 80 page printed manual (Although that one wasted at least 10 pages on ads… At least the rest of it was actually useful and not just legal mumbo-jumbo and troubleshooting tips)

    Sounds like somebody made a very foolish decision when it came to including those in the English version.

  8. Rudolfo says:

    I’d hire you as an advisor…anytime…if and where I might me building a game. :)

  9. Kieron Gillen says:

    Dorf: I stress, no *in-game* manual.

    KG

  10. dadioflex says:

    I WANT to play this but it’s pretty expensive on Steam. Are there cheaper options? I’m hoping for something under 20 quid.

    I think I GET how GERMAN it is.

    How AUSTRIAN is it? Are there +3 LEDERHOSEN?

  11. yns88 says:

    A few questions.

    1. Do all the characters have orange skin?
    2. Since when was orange skin a traditional fantasy staple?
    3. Does the skin glow orange even at night-time?
    4. How’re the jiggle physics?

  12. Kieron Gillen says:

    1) Yes.
    2) Since now.
    3) Magic.
    4) Magic.

    KG

  13. Brother None says:

    It’s a new release, under 20 quid is unlikely. What price you pay seems to depend heavily on the publisher, and thus the region you’re buying from. ValuSoft is offering it up for 30 USD for United States, Canada, and Mexico, try Direct2Drive for that. I can’t think of anywhere cheaper

    yns: I guess the orange skin is their attempt at making her look bronzed? Not a lot of NPCs look like that, no.

    No jiggle physics.

  14. dAniel says:

    It’s the closest thing to Baldur’s Gate I’ve played (you like that game)
    and
    It’s available on Steam (you like Steam a lot) for 30€, thats 28£ :P

  15. Still annoyed says:

    I believe it’s £18 at Play.com. It was when I pre-ordered, at least (they shipped my copy today).

  16. Brother None says:

    dAniel: the Steam price varies by location as well, I think, it’s listed as 50 EUR for me.

    To be honest, the pricing and region-lock offs of this game has been a mess since release day. I picked it up for 30 EUR from Gamersgate on the day it went up there, then the next day they lock it off for non-North American purchase, and now it’s listed as 50 EUR for European purchase.

    Methinks it has to do with the publisher, NA publisher ValuSoft deciding to go for a lower 30 USD price-point, while dtp stuck to 50 EUR full-price, and the UK publisher (Eidos) going for…errr…dunno, 18 BP would certainly be a bargain, yeah, but I dunno if that’s just Play.

  17. Helm says:

    I agree with your assessment. This is in the same world as the Realms of Arkania DOS games of old. I don’t know how many of you are familiar, they were *much* more German than this, meaning the system was emulated very precisely and there was an amazing amount of mandatory micro-management to just survive. I’m talking random “you are poisoned/fartigued/ill from traveling in the wilderness, please buy/collect these herbs, use your herbology skill, make potion and attempt to feed it to your ill party member, oh you failed, too bad, do it again or else -20 to all your attack rolls! oh also you die in a month” cruelty. Combat was very tactical and very unforgiving, leveling up didn’t really make your party that much stronger so you had to actively rely on proper tactics much less than grind your way to overpowering status. I make it sound good and it probably was good before the internet, before short attention spans and everything but as they stood when I approached those games last year, they were *too hardcore* for me. Also add that there is an unmentioned time limit in your quest in Realms of Arkania: Star Trail that has you walking dead without knowing it and I had to say uncle. But they really showed promise. Like a more anal retentive Magic Candle series.

    Anyway, this is so much more forgiving than Arkania, I played it for about 10 hours. It’s very robust a system, the combat is a joy, the game doesn’t talk down to you, it’s not a d20 offshot so it pays to learn the rules. There are a few game-crash bugs. Yes you can make characters that are somewhat broken and it might call for a restart. The game’s difficulty picks up.

    I stuck with it killing rats and brigands, waiting for it to gather steam, but the setting. Oh, the setting. Like Witcher without any morality or actual interest, sadly. It’s not badly written, it’s competent but uninteresting. There are various fantasy cliches everywhere. You hit it right on the head when you say it’s like paper and pencil role playing with a very competent (and rules stickler) DM but who is an uninspired storyteller. There *is* some merit in his “look, I drew all these overhead dungeon tile maps for you also!” earnestness, but it gets samey and boring, sadly. I am expecting the same problems with Dragon Age, although that game probably will be too easy for its own good too, probably.

    If you don’t mind extremely STANDARD fantasy fare and you like rewarding combat systems/skill trees, give it a go. It’s not essential playing, but it’s not like there’s a lot of these sort of games being made anymore nowadays.

  18. Jochen Scheisse says:

    I agree with Helm. I like the new DSA rule system a lot more than let’s say D&D, but I did not like the writing in the game a lot.

    I loved the old games. I reached the secret Dwarf Mine in the second game by accident. My party had ventured out into the orc-controlled lands, and far off from the next settlement, a sickness had gripped my group. Only the tough fighter and the dwarf had managed their resistance rolls, but without the necessary herbs, the condition of the sick party members deteriorated steadily. And that was not all – the Orcs who had barely been a challenge for my geared-up team up to then became agressive, attacking me at least once per day. Healing supplies started to dry up and I decided to let my party lose the Orcs in the mountains. I barely managed to get my heavily wounded and bedridden pary into the mountains, but the orcs were here also, with war parties even. I was ready to despair when the game told me there were some deep tunnels in the side of the cliff. I survived the orc war party inside the tunnel by reloading three times, and when I exited the tunnels on the other side with only one character able to stand on his feet (no idea how he transported the others), I had found the secret Dwarf City inside the mountain.

    I will always love Star Trail for that moment, where my FUCK YOU, GAME! attitude was rewarded in that moment where the game could have closed its hands around my throat. Pure coincidence, yes.

  19. Schadenfreude says:

    Been playing this for a few days and whilst I initially enjoyed it, the sheen is starting to wear off. Nothing about the story has really grabbed me so far and it seems like every quest is entirely, transparently linear; you’re occasionly given choices but the vast majority of the time if you chose the “wrong” one you’re just railroaded back to the other.

    The plot is pretty uninspired too. Cult doin’ murders. Chosen of the gods. Find these artifacts etc. I suppose there’s nothing really bad about it, but there’s nothing overly good about it either. Whilst Kieron was right in saying that the translation was better than the Witcher (first time round), the Witcher had much better [i]writing[/i]; if that make sense. To damn it with faint praise, it’s workmanlike. Though the five level dungeon consisting of nothing but rats and one giant rat is unforgivable.

    Some detractors of the Witcher said at the time that people only liked it because there was a drought of old school RPGs and they’d take what they could get. I don’t think that’s true of the Witcher but, in my case at least, it’s true of Drakensang. It’s all so bloody average (and overly bloomed) but I keep playing it ’cause there’s nothing else.

  20. Kieron Gillen says:

    Schadenfreude: What you say Re: Writing makes perfect sense. Writing’s more than just someone’s prose-style.

    KG

  21. TheBard says:

    @NeonWraith “Although, I have to ask…just HOW German are we talking? I mean, does everyone drink from beersteins & have ludicrous porno facial hair?”

    As a German, I feel highly insul…

    *looks at the beer glass on the table*
    *looks in the mirror*
    *notices David Hasselhoff playing in the background*

    Aw, forget it.

  22. DigitalSignalX says:

    Been singing Drakensangs praises for a couple weeks now. You touch on my largest complaint, the lack of a decent guide on how the math works for various things; but the official forum FAQ is *very* helpful for us hapless folks who have been raised on D&D. You can beat the game with a reasonably broad talented character, providing you’ve compensated your shortfalls somewhat in the skills of the rest of your party. You can also win solo I’ve read, if your char is built perfectly. I’m not hardcore enough to try that, but it’s definitely worth a second play through with a “knowing what I know now” mindset, as well as perhaps to try some of the mods that are already out – like new char classes.

    It takes some getting used to that all weapons are 1D6 (with perks/mods) so the sword or ax you find early in the game is going to last you easily 10-20 hours of play before you might replace it. As well, we’re used to lvl being important, here it’s basically a placeholder for when certain penalties are applied. Talents and stats are what’s critical.

    One of the first quests is killing a white wolf, to me a side-long poke at the Witcher, but they really aren’t competing with each other… it’s more like a much prettier, more complex Dungeon Siege.

  23. CogDissident says:

    I’d say it is trying to be neverwinter nights 3.

    Anyway, I got about 10 hours in, and at that point I’ve finally become bored with the “run all over this map 5 times” fetch quests. A huge portion of this game is just find-the-npc fetch quests. Including a huge portion of the main storyline.

    It is also really difficult to level up if you find a fight that is too hard for you. The only real way is to walk back and forth on the map till you get “ambushed” enough times that you can earn XP to level.

    Overall a good game, and worth the discount price. It lacks a lot of the polish you’d expect from a full game.

    Also, the rolling system is poorly explained in game, so I’ll explain it here with an example.
    Rolling intuition(10)/charisma(15)/intelligence(18) to fast talk someone.
    The game rolls 3d20, for each one that is UNDER your stat, you pass. If a d20 is over your stat (say you roll three 15s), then thats where skills come into play. If you roll three 15s, you would normally fail because one of them is higher than your intuition. Each skill point gives you a floating +1 that you can add somewhere. So if you had 5 ranks of fast-talk, you could add 5 to that stat and pass. If you have 20 ranks of fast talk, you can basically pass anything (because with 10/15/18 the worst you can do is roll all 20s, and thats just 10+5+2=17 to raise all your stats to 20, barring any situational modifiers.

  24. Tei says:

    Anyone that know what 3/5/9/c/foo/bar is for a weapon?

    You know you have played too much D&D wen other systems can’t make sense for you.

    I don’t buy weapons on this game, because I have no idea if a particular weapon is better than other one. And I am stuck on the main questline, probablly because I am stupid.

    This game is a witcher, withouth the genius graymoral, and is a neverwinter 2, withouth the half-demon chicks and the fun dwarven that is always looking for a fight. This put the game in middle ground. Is pretty and photorealist, but the history is cartony, the characters are not cartony. Nor is not dark like Witcher.

    Probablly is a very good game (on the level of Witcher, a bit less). But I am too stupid, … this game outsmart me.

  25. Jonathan Strange says:

    Half the fun of reading this article was the references. I mean Dragonlance, damn, I haven’t thought of those books in years. Flint… dwarf name definitely and I remember their being a token dwarf in the Dragonlance books… yup, that was the one. And then you say Rincewind and I instantly begin to scour my mind of wizards from various cheesy old Fantasy novels. Forgotten Realms? Nope, that’s Elminster. Another Dragonlance reference? Nope, that was Raistlin. Hmmm…

    Then the hint that’s he’s incompetent and my mind wanders to a colorful image of a scrawny beaded man with bulging eyes and a misfitting raggedy robe holding down his ‘Wizzard’ hat as he runs away from various unnamed terrors, and I shout ‘Terry Pratchett’ and spend the next minute chuckling and berating myself for not remembering sooner.

    Thanks for that! It was fun dredging through my minds stockpile of fantasy I read ages ago. Gotta dig up some of these books and re-read em, doubt I’ll enjoy em half as much but who cares? I love this cheesy stuff. Oh, and the game sounds fun too so that’s a bonus too, was wondering about it. Sweet!

  26. Soobe says:

    This game, perhaps more than any other I’ve ever played, rewards exploration and experimentation.

    A quick example: about ¾ of the way through the game I’m trying to convince a Dwarven inn-keeper to let me into his cellar to advance the main quest.

    I’m presented with several dialog options for gaining access, one of which is a coyly worded plea that perhaps I could do some ‘cleaning’ in his basement. The inn-keeper asks me why in the world his cellar would need cleaning, one of my next dialog options is that perhaps he has ‘rats’ that need to be eliminated.

    “Rats?” the bar keeper scoffs, “are you nuts!? Why would I have rats in my basement?”. “And besides…” he continues. “What kind of person are you anyway? Do you always randomly ask to do odd jobs for strangers?”

    I finally convince him to give me his key. I get into his basement, kill a few creatures, collect some loot, and leave.

    I decide that I want to give the in-keeper his key back, and sure enough, I have a dialog option to do just that.

    Then I see it–one of the creatures I had killed in the basement was indeed a rat, and I had collected its tail out of habit. And there in my dialog options is a fantastically worded dig on the inn-keeper along the lines of: “Oh by the way, yeah, you DID have rats in your basement after all, here’s a tail from one them!” The inn-keeper freaks out and blasts me for brining such a “disgusting thing” into his bar, but concedes I was right all along!

    Point being, just like Baldur’s Gate and other classic RPG’s, this game, at least the English version, didn’t waste money with full voice over’s for all dialog (though most characters first few lines are voiced), instead focusing on making the dialog engaging and unique depending on your actions. In many cases, the end result is a story that shapes itself to your actions in unique and very entertaining ways! And yes, their are better examples, perhaps others would care to share.

    This game isn’t perfect, but well worth the money and time, should you have both.

  27. Flint says:

    The rumours about my death have been highly exaggerated.

  28. gumbomasta says:

    This game definitely scratches an itches only a few games can. The itch is regarding tactics… only a few games I’ve played reward good combat tactics. I’m talking Wizardry 8, Baldur’s Gate 2, Icewind Dale, even the new King’s Bounty. These games are about smart combat just as much as they are about exploration, levelling and loot collecting. That’s what I think is missing from a lot of other modern RPGs- tactical combat where you actually have to plan how you’re going to fight.

    I’m about 13 hours into the game, and at first I was concerned the combat was going to be too easy. For an experienced player, the opening zone is a romp. Little did I know, however, that the challenges do have a way of ramping up, and the whole “wound” system definitely provides a twist to the standard health-bar gameplay mechanic. Recently, there have been battles where it’s literally been a ‘last man standing” sort of situation, which can be very tense and exciting.

    One example of surprisingly tough combat: I was in the swamp with my party. We had just defeated a necromancer with relative ease. I noticed a lone giant crab standing by a tree. I charged it, thinking “oh, we’ll all be able to take him down, 4-on-1 style.” Unlike most RPGs, you can’t see a foe’s “level” or “challenge rating” (correct me if I’m wrong), and sort of like the Gothic games, you have to simply size it up based on intuition.

    Anyway, we took on this giant crab all-offense, and he casually mowed us down. How? Well, even though he hadn’t gotten our health points down to zero, his huge claws critically wounded each of the party members with each hit. I should have seen this coming… the crab’s claws were massive. The description window said “this crab is not natural to the environment. Someone obviously brought it here.” He basically defeated us by crippling us, not killing us. I thought… ok, so this is how this monster does it’s thing. I then reloaded the game, had my dwarf do do some hard offensive maneuvers, amazon buff up her sword, rogue use a bow skill that I had just splurged for him, and my charlatan constantly queued up healing salves for the tanks so they wouldn’t get critically wounded. We took down the crab, but it required some planning. It felt good. But then I saw another landmass out in the swamp with *three* crabs and I thought, excitedly “not yet.”

    This is what I’ve been missing in my pc gaming. Some good tactics, mixed with deep skill development that will alter those tactics over time. If you like this sort of thing, too, Drakensang delivers.

  29. bierwitz says:

    Killing the White Wolf was no side poking at the witcher, I assure you. Most of the designers of this game haven’t played any cRPGs of the last ten years.

  30. Tei says:

    @bierwitz: That could be a good thing. There like *continents* of ideas poorly translated from RPG to cRPG or Lost In Translation. Other than hack&slash, cRPG’s make good diablo games. What about a mistery RPG based on Lovercraft?

  31. SomeDev says:

    Very cool to see a Drakensang “review” on RPS, I’d been hoping you’d do one (and probably would have sent a mix of pleads and threads via email until you did).

    Its interesting to see that the license does not seem to be such a terrible turn-off internationally as many people over in Germany thought it would be.

  32. Helm says:

    SomeDev: why does the license act like a turn-off for German audiences?

  33. Bobby says:

    Helm, he’s not saying it’s a turn-off for germans, but that a german license could be a turn-off for other audiences.

  34. jalf says:

    @gumbomasta: I think you just sold me on this game. I know exactly what you mean, and great to hear Drakensang delivers.

    Story, writing and setting is all well and good, but sometimes, I just want to play a rpg that’s about *using* your damn characters to the max. Not a lot of RPG’s really cater to that.

    (And it not using the D&D ruleset is just an added bonus… I never could see the point in those for video games, at least up to and including 3.5. :))

    Think I’ll pick it up from Play.com once I’ve gotten next week’s exams over with. :)

  35. JKjoker says:

    this game makes me remember that excellent in game help system in temple of elemental evil (you could even click on a stat and see every modifier that was applied on it), they really needed something like that in Drakensang

  36. Vendolis says:

    @Helm: The system evolved over the last 20 years. It has lots and lots of world content. (Yes D&D has that too but stretched over many realms) This and being a quite complex system today, I think the lure to play is not that high outside of germany.
    Playing DSA (Das Schwarze Auge) for 20 years now it was no question to play it. though I have to admit the story and especialy the long distand runs kill the fun later in the game.
    The development Team know of the problem and had a rather nice interview how it cam to that in a German Dev magazine. (They had in the play testing for a too long time a shortcut command to jump to places, and so missed the too long run ways until it was too late.)
    They are right now working on the sequel (or rather prequel) and say the story density will hugely be increased there. I am really looking forward to that one.

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  38. mothafuka says:

    fuck u all.drakensang is cool!

  39. mothafuka says:

    im just pissed off.!

  40. RageGT says:

    Great game but I hate amoebas!!! Worthy the price and many replays!