Braid Demo

Greenhouse have posted up the PC demo of Jonathan Blow’s time-fiddling, award-winning platformer, Braid. It’s 120mb and contains a sizeable chunk of the game, with an option to unlock the full thing in exchange for $15. And, well, it’s pretty damn good. (It even automagically detects 360 controllers being plugged in mid-game.) Thanks to Aaron for the tip. We’ll be talking at greater length about Braid next week.


  1. bansama says:

    I wonder if Jonathan will get all annoyed again like he did when Gamersgate hosted the demo yesterday.

  2. Theoban says:

    I’ll be giving this a whirl, I’m a fan of the artist. A Lesson is Learned but the Damage is Irreversible was one of the best webcomics.

  3. MD says:

    TODO: has encountered a problem and needs to close. We are sorry for the inconvenience.

  4. MD says:

    ah, it stripped out the File Description bit due to the bracket thingies. But yeah, any tips? I was rather curious about Braid when I first heard about it, and would love to give it a go.

  5. Anton says:

    Sizeable chunk – should be fun! I wonder if it will appear on Steam once the morning sets in the US. I like to play my demos in Steam, makes the numbers go up in the steam rating field (from 0.1 to 0.2, for instance).

  6. Little Green Man says:

    If you add any game through the add non-steam game button it will register your time with the game, even if it doesn’t show which game it was.

  7. Markoff Chaney says:

    Steam has 8-9 hours to go before it unlocks here. Demo is quite fun and installed without a hitch for me. So far it’s just like the 360 version I tried at a friends house a while back. Not that that’s a bad thing at all.

  8. Vae Victus says:

    “TODO: has encountered a problem and needs to close. We are sorry for the inconvenience.”

    I got this error on my netbook.

    I think that it’s a resolution issue. Just run the shortcut with a -windowed on the command line. Fixed it for me.

  9. Vae Victus says:

    PS: there are other command line options listed in the readme.

  10. catska says:

    Played this 8 months ago on Xbox, really good.

    Awaiting the inevitable ‘Braid 90% piracy rate’ newspost.

  11. dishwasherlove says:

    I guess Jim, like myself you were still fishing around in your drawer for your 360 controller, vainly trying to plug it in before the game launched. Somewhat like myself.

    Its a nice looking game but a little strange that it doesn’t really scale up to your monitor resolution, choosing to stay at 720p or whatever.

    Still trying to decide if the price is right, but I did pay full price for World of Goo on Steam and didn’t regret that.

  12. DK says:

    Massively overrated.

  13. Heliocentric says:

    Fyi i’m this aaron, stupid gmail mobile. Why wont you let me use my alias! Not even tried the demo, due to logistics but i’m crazy keen to play it.

  14. gnome says:

    Happy news! And I just finished downloading the demo…

  15. MD says:

    Thanks for the tip Vae Victus, but unfortunately that didn’t do the trick in my case.

  16. Meat Circus says:

    Braid is a magnificient game. Easily one of my three favourites of 2008.

    Everybody owes it to themselves to play it.

  17. noggin says:

    i’m enjoying it but the time-rewinding visual effects are incompatible with my hangover

  18. Sagan says:

    I enjoyed the demo and want to buy it: Is Greenhouse a good place to do that? What’s their DRM? Can I download as often as I want, on any PC I want? Can I share that copy with my brother, and can I play on my PC at the same time that he plays on his PC? Or do they block that like Steam? Oh and if a game has multiple versions (like Windows and Linux) do I get all if I purchase one?

  19. Meat Circus says:


    Greenhouse has an activation system, but I believe you can use the key to activate multiple copies on different machines, provided you don’t take the piss.

  20. Lugribossk says:

    I checked out the four sites offering Braid and ended up picking Greenhouse. Their process involved me downloading the demo and getting a cd-key to unlock it into the full version. The site talks about a one-time online activation when you first run a game, didn’t notice it doing that.

    Steam and Impulse don’t seem to realize that April 10th starts earlier in Europe than the US, Gamersgate hopes we won’t notice their 30% 15 dollars = 15 euros markup, while Greenhouse both sells it and sells it for 15 dollars.

  21. El Stevo says:

    That demo was lovely. Will buy.

  22. bansama says:

    As far as DRM goes, apparently the Impulse version will be DRM free. Or at least, that’s going by the following quote:

    I requested of Impulse that they make the game DRM-free. They seemed happy with that suggestion. We’ll see how the game actually is, today!

    But I think I’ll be skipping this. As nice as the demo was, I think $14.99 is a little too pricey right now. Might pick it up if it ever gets reduced in a weekend/week sale somewhere.

  23. Jarmo says:

    I’ve been waiting to buy the game for a long time, lacking a Xbox 360. Finally, I got to do that. Steam still makes you wait for 5 hours, but Greenhouse delivered. Go, Blow, go!

  24. Heliocentric says:

    TODO: has encountered a problem and needs to close. We are sorry for the inconvenience.


  25. jsutcliffe says:

    I wish I could unpurchase my 360 version and get it for PC. My PC is for indie games, not the consolebox, for I never play it there.

  26. JonFitt says:

    Played the demo on my Xbox and decided to buy it when it came out on PC. It’s been a looooong wait though, and my interest has fizzled somewhat.
    I’ll probably wait for a sale.

  27. Meat Circus says:


    $14.99 is too much for one of the greatest games ever created?

    You clearly think very little of gaming.

  28. Bremze says:

    This has a SM 2.0 requirement, so that might be causing your errors.

  29. Heliocentric says:

    I’m downloading the demo off impulse, its a different size and likely a different exe. Might be less buggy.

    link to

  30. Heliocentric says:

    nope, crashes too. No ToDo but still crashes at boot, I’m not sure if the full game will have the same problem. But I don’t want to risk it.

  31. Heliocentric says:

    Thanks Bremze. I’ll try grabbing a new driver… heh new drivers for a 2d game.

  32. cacti says:

    Could someone offer a step-by-step of how to do that command-line thing? Keep getting the same error.

  33. fulis says:

    it’s kind of neat but it’s not any fun
    many thing I’d rather play
    don’t think I’ll be buying this

  34. Bremze says:

    Jonathan Blow wrote this in the tigsource comments: “Yes, Braid needs shader model 2 support. But any graphics card that doesn’t support shader 2 would be too slow to draw all the pixels Braid draws (it’s a lot).”

    I think my Geforce 5500FX would be up for the job even though it doesn’t have SM 2.0 but who am I do argue with the developer.

  35. pkt-zer0 says:

    Your avatar suggests there might be some slight fanboyism influencing you, Meat Circus.

    As for the worth-it/not-worth-it debate, same as World of Goo: who cares if the game itself is not worth it? These are the sorts of games that should be made, just encouraging their creation is worth the price.

    Gonna pick it up from Impulse, since after Steam’s Euro/Dollar conversion silliness, if there has to be a middleman, I’d rather it be someone other than Valve.

  36. Cedge says:

    Too bad the gameplay is so good, because I cannot stand any of the trappings of the game. The character and enemy sprites make me involuntarily gag. And the writing. Oh, the writing. It is some of the most trite, pretentious drivel I have ever read. God, it’s truly awful. And it thinks it is so smart, when it’s all so mind-numbingly trite and obvious.

    I will not buy this game. I point to this blurb on the game’s website: “Braid does everything it can to give you a mind-expanding experience.”

    I will not give my money to anyone who thinks their mind is so much “wider” than mine, and that they need to do poor, stupid, narrow-minded, has-yet-to-complete-Braid me the favor of “expanding” mine by selling me a videogame.

    [Cedge, don’t insult people in our comment threads – RPS]

  37. DK says:

    “$14.99 is too much for one of the greatest games ever created?”
    Case in point ^
    Overrated, overblown, no pun intended.

  38. bansama says:

    $14.99 is too much for one of the greatest games ever created?

    You clearly think very little of gaming.

    One of the greatest games in your opinion. Over priced Indy affair in mine. As far as I’m concerned there are far better games out there. If that makes me think very little of gaming, then so be it. But this is one bandwagon I won’t be riding.

  39. Cedge says:

    I must say, that Braid does about as much to “expand my mind” as Prince of Persia, or Blinx: The Time Sweeper.

  40. dhex says:

    to be sure, mr. blow comes across, generally speaking, as a cross between pt barnum and a true believer you’d cross the street to avoid, but i’m not sure that’s a good reason to avoid someone’s product. it might be a good reason to roll your eyes so hard you get a hernia but to be fair to mr. blow that’s a standard marketing 1.0 routine. nearly old school, really.

  41. Bremze says:

    Heh, for each one of you who wont buy it, ten more will buy it, praise it and love it. Why rob yourself of a decent game? You act like all the indie bullshit and the pretentiousness killed your dog or something. The gameplay isn’t less fun if you skip through all the cutscenes :)

  42. bansama says:

    Why rob yourself of a decent game?

    To be totally blunt, after spending two hours with the demo, I was totally bored. Why should I buy something for $14.95 I’d hardly ever play when I get more enjoyment from other (indie) games which are priced cheaper?

  43. jalf says:

    I’ve never played Braid. And to be honest, I’m not all that interested in it. I’m sure the gameplay is fun, but from what I’ve seen and heard, it seems sickeningly pretentious.

    But the real killer for me is the art style. Like Cedge said, it just makes me involuntarily gag. It doesn’t just look like terrain, background, character and enemies were all drawn by different artists, but also using completely different techniques and going for completely different styles. It just doesn’t look nice.

    I’m sure the gameplay is fun, and I’ll probably pick up the demo one of these days, and then maybe the game itself. But in terms of presentation, it really does an impressive job of turning me off.

  44. Meat Circus says:


    So speaks somebody who clearly hasn’t played it.

  45. Meat Circus says:

    You have to consider that this game seeks to engage parts of your brain you never even knew you had.

    For some people, being forced to engage their brain is not a comfortable experience…

  46. Jonathan Blow says:

    Well guys, all I can say is, I am glad the game is providing some entertainment for you, either directly, or by giving you something to grouse about in forum posts.

  47. Sagan says:

    Alright I finished it.
    Unfortunately I did not understand the story at all. And that meant, that the ending left me confused and not satisfied. The game kind of promises, that there is some smart story behind what you do, but then it doesn’t want to tell you.
    Really a shame, because now I’m kind of in a bitter mood about the game.

    But since there is so much negativity in these comments already, I can’t end with that. The game is just too great. It has really really smart puzzles. It makes you feel like you are some kind of genius for figuring out the solutions. Definitely comparable to World of Goo and Portal, except it’s harder, and because of that, more satisfying.
    I think it was worth my 15$.

  48. dhex says:

    “You have to consider that this game seeks to engage parts of your brain you never even knew you had.”

    now *that’s* pretentious. :)

  49. Cedge says:

    Heh, for each one of you who wont buy it, ten more will buy it,
    I’m pretty sure that statistically, that is impossible…heh…

    @Meat Circus/Braid fanboy/viral marketer:
    Just prior to writing my post, I exited the game after getting a sixth puzzle piece on World 4, thank you very much. To you, I say “So speaks someone who is so obsessed with this game, that they think the only way someone could not love it as they do, is for them to have never played it, or to be stupid.” Typical.

    In regards to your second comment, about “parts of my brain you never even knew you had”:
    No, I “discovered” all of the parts of my brain that Braid makes me use back in 2002, when I played Prince of Persia and Blinx. And I use the same parts for every sort of puzzle game, both traditional (and I have been a traditional puzzle enthusiast since childhood, mind you), and of the videogame variety. I do not find Braid to be terribly intellectually stimulating or excersizing, in a way that I have not encountered before. But hey, if this puzzle game that apes mechanics pioneeded over half a decade ago in a Japanese game on the Xbox 1 is “expanding your mind,” then, uh…congratulations for having a mind that hadn’t been expanded earlier?

    And in regards to your third comment about “…is almost certainly an anti-intellectual imbecile and should keep their unwanted bleating”:
    Ooh, I’m surprised you managed to reist the temptation to bust out and directly call me a “sheeple” or some other such cleverness. That you associate pretentiousness on a direct scale with intellectualism says a lot about you. More than any amount of elaboration on my part could.

    If you think that anything about Braid (the gameplay, the shoddy story and allusions, whatever) is anything approaching “intellectualism,” then you’re beyond help. If this game is the closest encounted you’ve had with intellectualism, then you’re beyond help.

    HAHAHAHA you made me spit out my water just now.

  50. Cedge says:

    Oh, and please forgive my typing and spelling errors in the above. Long night.