Starcraft II has changed substantially since I first played it almost two years ago, and yet it remains fundamentally the same game. That provides some real insight into how Blizzard work: they have a kind of pure idea of what they’re aiming to achieve, and the development process is one of repeated iteration: UI after UI, art style after art style, each wave of changes bringing them closer to the perfect balance of what’s playable and what’s beautiful. Anyway, I expect we’ll be awash with fancy trailers in a couple of months time, but for now I’m enjoying the sort of back-to-basics game footage approach Blizzard are taking. Below the jump is a multiplayer battle report, with the designers commentating on a game being played between Blizzard employees. It’s revealing stuff.