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EG's Retro Sunday: Mafia

Drinking appears to be up there with hugging as something game engines just can't do.

With Mafia II news due to break any moment, this week seemed a sensible time to go back and play the 2002 original. Which is what I did, and is now up to read on Eurogamer.

“Mafia is still a radical game. In 2002, just a year after Grand Theft Auto III had shaken up everyone’s expectations of sandbox gaming, Illusion Softworks’ open city went deeply against the grain. Rather than embracing the freedom of choice a living city offers, it chose to make a tightly scripted, extremely linear story with little else to do. And thank goodness, because seven years on, Mafia is still compelling despite its aging technology.”

It carries on here.

Tonight we will have the very latest information on Mafia II right here on RPS. Be here.

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John Walker

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One of the original co-founders of Rock, Paper, Shotgun, I tried to leave, but they won't let me. If anyone reads this, please send help.

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