Possible Beyond Good & Evil 2 Concept Footage?

Could it be?

Kotaku highlight an interesting video, discovered from French site Eversonic. It’s what appears to be concept footage from Beyond Good & Evil 2. It’s obviously hard to be sure, but it certainly looks like Jade, and matches the style of the screenshots and video we’ve seen before. Even the music is right. If this concept is anything like how the game is going to look and play, then crikey, there’s even more reasons to look forward to it. A lot appears to be inspired by Mirror’s Edge movement, and you could argue quite extensively that it runs like an ME mod. Well, see what you make of it – it’s below.

Thanks to The Poisoned Sponge for the tip.


  1. Cedge says:

    It’s a proof-of-concept, clearly. Wouldn’t count on the actual game being too terrible close…

  2. Larington says:

    That looks rather incredible, even if it isn’t actual gameplay. And if it is actual gameplay…
    …Bloody hell.

  3. GrimYetCheerful says:

    The camerawork would suggest that this is a proof of concept, or well crafted trailer. The graphics seem believable and in game, but if the camera shook that much during gameplay I’d probably hurl

  4. John Walker says:

    I’m not sure anyone is suggesting or believing this is in-game footage.

  5. ulix says:

    Freakin’ awesome.
    It is clearly BGE2. And gameplay-wise doesn’t look too different from Mirror’s Edge, so I guess it could actually look like that in-game, which would be… Man! Incredible!

  6. Wirbelwind says:

    Which reminds me I still have yet to give B&GE 1 a go, it’s gloomily staring at me from my Steam games list.

  7. Larington says:

    It does look pretty scripted, still, if thats what they’re aiming for and they achieve it, the game will be talked about years from now.

  8. SirNuke says:

    Not playable footage, but it looks pretty damn awesome.

    I know this being Ubisoft, BG&E2 will get ported to everything upto and including your toaster, but there will be hell to pay if this doesn’t get released on PC.

  9. Bhazor says:

    Actually, if this is prerendered its very badly done.
    Theres a alot of repeated animation (running into the wall on the stairs, clambering onto the ledges) theres some flat texture on the ground, blobby shadows and there’s some definite “pop” on the final shot as the tower to the right switches from low to hi-res. Bearing in mind this might be a tightly scripted sequence like the chases in the original.

    My guess is either bad pre-render or excellent in game perhaps with some post production. It certainly isn’t as ultra sharp as the teaser.

  10. Oak says:

    Oh dear, this has made me very excited. And I was just thinking about how there hasn’t been a peep about it since the teaser came out a year(?) ago.

  11. MetalCircus says:

    That looks all kind of “fake” and “rendered” to me but still, would be pretty damn sweet if the game really was like that. I’m hopeful.

    :edit: It could also be a QTE sequence which would render the whole thing thoroughly pants. I doubt it is though (i mean, I HOPE it isn’t.)

  12. Dr Ham says:

    Reminds me of Mirrors Edge….

  13. C. Hobo says:

    So, I had just beat BGE1 for the first time and I opened Firefox right after only to find this in my RSS feeds…

    Anyway, as far as this being a trailer I’m holding my breath. This doesn’t have any whackadoo anthropomorphous dudes, the setting looks a little more modern (as opposed to just futuristic and surreal like the first), and there’s gunfire when the first used lasers. Looks overall a lot less kid-friendly.

    But hey what do I know? I’ve been surprised before.

  14. jalf says:

    @Bhazor: That depends on what they’re trying to do.
    If this is built from scratch to show off, I agree with you. But what if it’s meant to reuse assets from the game? (only prerendered for better detail)
    Repeated animation makes perfect sense then. That’s what they’re going to do in the final game anyway, so why should they do additional work just to throw it away?

    Looks pretty amazing imo. Whether it’s ingame, in-engine, cutscene or anything else, it looks very promising. Looks like they have some pretty serious (and ambitious) talent on the team.

    Stealing some inspiration from Mirror’s Edge seems an obvious thing to do too. Jade isn’t supposed to be a hardcore fighter, after all. Some parkour moves and a healthy dose of acrobatics seems a perfect fit for BG&E.

    And just for comparison, here’s the chase scene from the first game:

    I don’t think the setting is all that different after all. Less cartoony, obviously, and with 6+ years of graphical progress bolted on, but not fundamentally different. I think. Would be nice to get a bit more of a look around in the BG&E2 world. :D

  15. C. Hobo says:

    Oh, and uh, another thought. I’ve never played Mirror’s Edge, but that looks pretty similar to the protagonist. Are we all sure we’re not missing something obvious here?

  16. John Walker says:

    Tap.. tap.. tap. Does anyone read anything in the posts above the videos? I’m so unappreciated : (

  17. major says:

    Uhh, what happened to the BG&E universe? Guns? All Humans? Photorealism? Bad.Bad.Bad.

    Don’t change it Ubisoft :[

  18. Bhazor says:

    Reply to Jalf
    Yeah maybe I misunderstood what was meant by prerendered. The only parts that look non gameplay to me is the alley fight. The rest looks like assets albeit gussied up. Certainly I can’t see anything I haven’t seen in say Assassins Creed
    Well Mirror’s Edge is just first person Prince of Persia (with a infuriating lack of seperate wall run button and too much shooty shoot by half) which was made by Ubisoft as was Assassins Creed.

    Also, it is clearly Jade. Recognise those buns anywhere.

  19. LukeE says:

    Whatever it is… it looks bloody good.

  20. Noc says:

    @Walker: No, of course not. Why would we do that?

    Odd. It’s definitely Jade, ’cause she’s got the stick, and the aesthetics match the bit we got before. But I’m getting a really Mirror’s Edge vibe, from the motions.

    Honestly, there’s a strong case for the whole thing being a Mirror’s Edge mod. Likely not, though, considering how wonky Faith’s animations actually are.

  21. Eli Just says:

    That looks so good.

  22. Stromko says:

    It lacks the color palette of Mirror’s Edge, and so doesn’t have the obvious ‘go to the red thing’ mechanic.

    That’s the first thing that occurred to me in imaging how this thing would play– the streets and buildings she’s going through are bustling with life and detail, arranged perfectly so she can take advantage of them and end up in the perfect spot to make the helicopter jump, but what if she took the wrong turn? How do you know which door is interact-able, where you can jump to or through?

    I can’t recall a game that lets you have that many moves and techniques and actually lets you use them in any place that’s logical. So to have that much action going on, I suspect it’d have to be entirely linear.

    If anyone was actually controlling this, I suspect they’re pretty much just telling the character to go forward and everything else happens on its own, or it’s a QTE. It all blends together too seamlessly… But, this is probably a ‘target’ demo, they’re showing off what they’re going for, not actual gameplay.

  23. Dyscharge says:

    That is definitely impressive. I’m almost certain that it’s in-game, and that it’s indeed BGnE2, but not actual gameplay.

    I bought Mirror’s Edge off of the Steam sale earlier today, and I am thoroughly enjoying it. I had my doubts–serious doubts–about Mirror’s Edge being a fun game, the free-running aspect of the game looking like a gimmick in my eyes, but it’s a wonderful game, and seeing this video got me even more interested in BGnE.

    I just hope that they don’t get too carried away with the open-world aspect–which should be present considering Ubisoft’s latest titles–and deliver a great story coupled with some interesting gameplay, like they did with their first one.

  24. tmp says:

    The action takes place in a very small area so would say that’s more than doable real time with this kind of quality. The camera seems very smart, knowing when to lead the actual move and when to just follow… makes me think it could be a choreographed scene similar to the rooftop chase from the first game someone already linked in this thread.

    And it looks great. Definitely has the BG&E vibe all over it.

  25. Ozzie says:

    Wow! I really want to play this game now! Ubisoft, don’t let us wait for so long!! :-(
    Well, first I need a new PC anyway….

  26. James T says:

    Aww, would’ve loved to see a walrus-person or two!…

  27. Marcin says:

    Wow. That looks really nice. I also thought of ME right away from the movement, but what a difference from Faith’s sterile city :)

    Also yeah, she does a little hand-bracing animation whenever running into a wall, which points to some use of perhaps in-engine game assets. Maybe.

  28. Ashurbanipal says:

    Actually, it reminded me more of Assassin’s Creed. But Mirror’s Edge and Assassin’s Creed influences, definitely, if only because those raised the bar for motion and environmental “awareness” in games. It seems like a new but natural progression for games; that levels be elevated from corridors that are like flat and rigid race-courses, in that anything off-track is purely decorative, and instead become dizzying open vistas of possibility.

    I’m really going to dig it if the gameplay is anything close to this. It’s gotten me quite hot with excitement.

  29. Alex says:

    Great BG&E timing- I was just pointed to this today:

    link to myspace.com

    Ubisoft apparently released the soundtrack years ago, but that was before I even knew of the game.

  30. Spd from Russia says:

    Ass-creed 100%. Certainly not a bad thing, but Im hoping for a less realistic style and more varied gameplay

  31. SteveHatesYou says:

    BG&E mixed with refined Mirror’s Edge gameplay is something I would find very agreeable.

  32. Psychopomp says:

    Oh god, it looks far to realistic.
    Please tell me they aren’t changing the art style, I’ve no problem with exploring Hyllis more, but do we really need another brown game? Part of what made BG&E great was the aesthetics of it all…

  33. Scalene says:

    I completely missed the BGE2 announcement, so this is the first I’ve ever heard about it.

    *creams pants*

  34. Wulf says:

    Either this is official or someone’s really done their homework.

    For example, take a look at this screenshot: link to rockpapershotgun.com

    – Hair cut at the same point.
    – Same strap on the back.
    – Strap on the right arm.
    – Same kind of belt.
    – Vest cut around the arms at the same points.

    This makes me sad because I want this to be a fake, so very much so. I want it to be a mod, or some fan creation, but it looks to be official and I’m depressed by that.

    Someone has already pointed this out, but… Hyllis had multiple races around, all over the place. When did the BG&E Universe get xenophobic? With amazingly human environments illed with… well, humans, this might as well be Half-Life. I’m very, very disappointed.

    I’m not getting a BG&E vibe from this at all, not at the least. And I’m one of those people who played BG&E when it first came out, and became an immediate fan, I did because I fell in love with the World and the style. So we go from exotic locations to Earth 2?

    I’m not hopeful, not in the least, this looks very much like a missed opportunity to me, if it is official. I’m getting ready to mourn, and holding onto a faint glimmer of hope that this has nothing to do BG&E2, as unlikely as that is.

  35. john1990 says:

    It’s in engine,and how do i know it?
    just look at the shadows form 0:30 to 0:40 it’s pixelated

  36. Nick says:

    I’ve watched this a couple of times now, and the camera doesn’t start to turn until the character is already moving in a different direction, normally lagging about 1/2 a second behind.
    Very Assasin’s Creed, but would be awesome if it made it into the game…

  37. azwipe says:

    Ass Creed and BGnE, two Ubi franchises with parkour and main characters named Jade. Crazy.

    I actually think it looks great, but very irritated by the fact that the helicopter rotors pivot the wrong way to become propellers. The thing would fly backwards. C’mon Ubi, I’m trying to suspend disbelief here!

  38. TeeJay says:

    I liked the ‘Mumbai-meets-Rio-meets-cyberpunk’ flavour to it.

  39. Lavitz says:

    The video reminded me a lot of Zeno clash’s art style(character,lighting, skin tone) and then gameplay of Edge. Anyone see what I see :I?

  40. Plopsworth says:

    Liked the small touches like her glancing over her shoulder every now and then to give that proper chased feeling.

  41. Simon says:

    Definatly more Assasin’s Creed then Mirror’s Edge. Especially with the climbing (and one of the two being something Ubisoft already has of course).

    BGE1 was very much like the north side of the Med. Specifically the Adriatic (where Porco Rosso also took place).
    This look for BGE2 is more like the south part of the Med. Very Marroco.

  42. sigma83 says:

    I would like to point out that the orange white green pattern on the helicopter’s tilt rotors are the colors of the flag of India.

  43. Nato says:

    Quote azwipe: “I actually think it looks great, but very irritated by the fact that the helicopter rotors pivot the wrong way to become propellers. The thing would fly backwards. C’mon Ubi, I’m trying to suspend disbelief here!”

    I thought the same thing!

    But obviously this is the sequel to BG&E but I don’t think it will be called BG&E2 because the first never sold well so there would be little brand recognition. That could be why they are rebooting it artistically as well not to mention its not just the technology that’s 6+ years older but the fans of the original too. As people mature their taste in style becomes less cartoony.

    The game doesn’t look to be set on Hillys but another planet humans have colonised but which is less socially and technologically advanced. I guess they must have got the interstellar drive working.

  44. PC Monster says:

    Not having played Mirror’s Edge, that vid reminded me more of the rooftop chase scene in the original BG&E. The same desperation to escape your pursuers. The same acrobatics required to navigate the rooftops…which pleases me greatly: I really enjoyed that bit. It’s a fascinating watch. If they can get that same fluidity to the animation and gameplay…this is going to blow minds!

    And I would say to anyone upset by the change in style from Cartoony to HD Realism that this was implied a year ago by the teaser trailer, the one people were universally cheering. Suck it up, ladies and germs, and be thankful we’re getting any new BG&E at all.

  45. Black Mamba says:

    Set in India that would be pretty interesting or some area inspired by the local, there is lots of neat little touches through the video such as the cars and the cow and glimpses of the architecture.

  46. sigma83 says:

    I think it would be really interesting if they just went with whatever setting they needed to go to. A return to Hillys would of course be most welcome.

  47. elmuerte says:

    This looks terrible. It looks nothing like BG&E1. I really hope this is a different game.

  48. Rosti says:

    Absolutely adore the sense of weight present in that little video. If that makes it through into a finished product then I’m an interested bunny.

  49. Optimaximal says:

    I actually think it looks great, but very irritated by the fact that the helicopter rotors pivot the wrong way to become propellers. The thing would fly backwards. C’mon Ubi, I’m trying to suspend disbelief here!

    Science works differently on alien planets… Basically, they can do whatever they want providing it looks good and different, because it just makes everything look more alien.

    Crimson Skies had planes with props on the back too and nobody complained about that!

  50. sfury says:

    Still haven’t played BG&E1 but this looks mighty fine. Concept or not – I’d love to play something like that.