Max Payne 3: Fat, Bald, Beard

At least if the gossip spinning out of an alleged Game Informer cover story is to be believed. Via VG247, we have a low-res photo of said possible cover, showing Mr Payne looking more than a little worse for wear. A follow-up story on Deeko condenses what it claims are the salient points of the feature – our Max is down and out in Brazil, addicted to painkillers and living in a “fully-destructible world.” Sound plausible? And if it does, how do we feel about Rockstar moving the poor lad from his traditional home of New York to Latin America? Sounds good to me: potentially very colourful, as I’m not sure I can stand many more grim’n’gloomy-looking shooters.


  1. Jacques says:

    Looks like the Max Payne film finally kicked things back into gear then.

  2. The Innocent says:

    So will this be made by totally different people? I wonder what they mean by “fully-destructable world”? I hope Max Payne sticks mostly with the basic weapons and not piles of explosives. Maybe it will be Boiling Point, but with ‘tude. Noir ‘tude.

  3. Man Raised By Puffins says:

    Max is […] addicted to pain killers

    Well there’s a shock.

  4. Magnus says:

    When they say “fully destructable” what do they *really* mean? I’ve heard that term used many times before, and its usually underwhelming.

    Still, I liked the first game (replayed it several times), and still need to get the second. I just hope they keep the right style.

  5. Ging says:

    I actually just started replaying the first game a couple of days ago, but I’ve clearly become to old to deal with the harsh world that Max inhabits (ie, I’m crap at it now) – perhaps Brazil will be kinder to me.

  6. vash47 says:

    MP3 confirmed to have regenerating health, cover system, two weapon limit, open-world, make your own storyline!

  7. Krondonian says:

    So Max Payne is John McClane? Didn’t see that one coming.

  8. Cheshire P says:

    Oh joy, Max has gone XTREME.

    Or just decided to copy Sam Fishers look.

  9. Noyb says:

    Ugh. Part of what made the Max Payne games so good was how tightly they scripted the linear sequence of scares.

  10. Gnarl says:

    Well, the chaps been through a bit. I’d expect him to look more than a little run down, and addicted to pain killers is getting off lightly.

    But New York was as defining a quality of what is Max Payne as the graphic novel, or bullet time, at least to me. So I’m a tad unsure on that front. But it’s nice to see him return at all, considering he seemed to have wandered off permenently (although I have no idea why, did the second game not do so well or something?).

  11. Pags says:

    The Max Payne games have steadily been moving towards nicer climates. Starts with snow, eases up into a rain and now, uh… Brazilian heat. I think they missed a trick by not going somewhere windy first.

    Also, does the down and out New York cop addicted to hard drugs in a foreign country bit not sound like the plot to French Connection 2 to anyone else?

  12. Adventurous Putty says:

    Whoah, deja vu; didn’t we have another Max Payne 3 rumor thread with the buzzcut and somebody making a snarky remark about Sam Fisher a few posts down?


  13. teo says:

    This game needs to be canceled NOW

    Max Payne’s story ended. JUST LEAVE IT BE
    I fucking hate this money milking shit

    Sam Lake wrote a great story and now some shithead writer is going to go add stuff to it. It really upsets me

  14. TheLordHimself says:

    I have to agree with teo. I really loved MP1 and 2 so I should really want a sequel. But it does seem like they are destroying what was central to the first two games and replacing it with the cash cow features of similar games today. I feel sorry for Sam Lake and the rest of them the most because they will have to watch their brilliant creation turned into just another mediocre game.

  15. Rinox says:

    I had a dream of my wife. She was dead. But it was all right.

    Nuff said.

  16. Cian says:

    Eric Cantona takes on several abusive crowds in Latin America? I for one am interested.

  17. Thranx says:

    “as I’m not sure I can stand many more grim’n’gloomy-looking shooters”

    Instead it’ll look more like South America… grimey’n’gloomy … dollar bet it’ll still be browns and greys.

  18. Logo says:

    I agree with Teo and TheLord. I love the MP series. But I’m worried about this game.

    The Fat and Bald I can buy and could even be good.
    Brazil could be really good if Brazil they mean something like Sao Palo. I’ll buy that too. A rural setting would piss all over a lot of the meaning of MP1 and 2.
    Fully destructable world? If this means linear-ish levels with things that blow up I’ll buy that too. An open world Max Payne? No thanks.

  19. Y3k-Bug says:

    @teo The end of Max Payne 2 made reference to the fact that there would be a 3. Also, the ending of the game left more story to tell, what with Mona not dying at the end (in the hardest difficulty mode she lives, I’d guess they’ll take that as canon.)

  20. Ging says:

    I wouldn’t take “Fully destructible world” to mean it’s an open world title, just that stuff in the game world will blow up and break apart.

  21. kyrieee says:

    @Y3k-Bug that’s fair, but a lot is still wrapped up. Most of the big characters of the series are finished. Story wise and in some cases literally

    I know the writing in Max Payne is a bit cheesy at times, but I still think it’s one of the best written games I’ve played (leagues better than most). The story, particularly in the second one, revolves around characters and their relationships which isn’t something that can be said for most games. You don’t save the world in MP, it just tells a story about some people. You’re not even a hero. I love the story and I think it’s self contained, but stories just can’t be left alone in today’s world it seems.

    Then there’s the fact that the gameplay just feels so right. The concept is pretty simple, but the execution is brilliant, and execution is everything. Look at Blizzard’s games. They aren’t amazing concepts they’re just executed so well that everyone loves to play them.

    Both MP games had a high density of unique content. They cut out the stuff that wasn’t needed, and you constantly overhear conversations that guards are having. There isn’t really a ‘normal’ encounter, all the encounters are hand crafted.

    Like I said, I don’t think the concept is what made the game great, the execution is that did it. If other people could do games as good as Max Payne they would, but few are doing it. Acquiring the rights to the franchise doesn’t change anything.

  22. TheLordHimself says:

    If anything, I hope they keep the signature narrative through graphic novels feature. This was one of the best parts of the games, it was stylish and it also eliminated the weird puppet without a master effect you can get when animators are bad and think that people in cut scenes need to be waving their arms around like mad men. The voice acting was also very good.

  23. malkav11 says:

    Prediction: Payne is down and out and living in Brazil – then the story starts and after a brief prologue level, he’s back in New York for some reason or other.

  24. Psychopomp says:

    “think that people in cut scenes need to be waving their arms around like mad men.”

    Now, now, some of us *actually* talk that!

    Seriously though, cut of my hands, I would no longer be able to speak.

  25. pilouuuu says:

    Cool! Isn’t Modern Warfare 2 also in Brazil?

    I love this especially because I lived in Brazil. I would like it to be in Sao Paulo and its metropolis landscape. But fully destructable favelas in Rio de Janeiro would be cool too.

    Hopefully it won’t be some unrealistic jungle place like the scenery of Blanka in Street Fighter 2.

  26. The Innocent says:

    Both Max Payne games are among my favorites, so I’m very concerned about this game. Even if it sounds cool, it just doesn’t sound much like a Max Payne game, which is my qualm with the new Splinter Cell too. At the same time, I was always expecting a Max Payne 3. Didn’t Sam Lake say that MP 1 and 2 were two halves of the same story but they planned to revisit the character eventually? Makes me sad that Lake isn’t involved with this one.

    Oh well, mirrorS arE morE fuN thaN televisioN! shE haS dyeD heR haiR reD! I hope there’s weird stuff like that in MP3, like a Brazilian version of Lords and Ladies.

  27. Milton says:

    “I feel sorry for Sam Lake and the rest of them the most because they will have to watch their brilliant creation turned into just another mediocre MOVIE.”

  28. Gabanski83 says:

    So long as they keep the noir style, the graphic novel method of story-telling, and include the same level of unflinching uneasiness (e.g. the chilling way the death of Max’s family was shown in MP1; the brutal, in-your-face (yet still not gratuitous) cold blooded execution at the beginning of MP2), then I’ll be satisfied.

    That’s what set Max Payne aside from the rest; the grim brutality of it all. I know that makes me sound like a 15 year old guts ‘n’ gore teenager, but that’s not what I mean; quite the opposite in fact. There’s no other game (or series, rather) that I can think of which has made me feel so much apprehension, anxiety, even slightly nauseated, where I’ve had to make myself sit and watch the violence unfold because it’s been key to the story. Or that demented flamingo. That thing is freakish.

    If they can nail that same feeling, then I won’t mind that many flaws.

    Not so keen on the decision to travel to Brazil though. I mean, how does it tie into the previous games?

  29. Sonic Goo says:

    I found her on a night of fire and noise
    Wild bells rang in a wild sky

  30. Jonathan says:

    Does it snow in Brazil?
    No, no it does not. Nor does it do anything else remotely New Yorkey. And Noir York was more than half the appeal of Max Payne. The setting largely was the game. I hope this is a classic Rockstar misdirect along the lines of their greatest pre-release GTA fakeouts, otherwise I want nothing to do with it.

  31. SteveHatesYou says:

    They did two games in New York. Can’t they try something a little different with this one?

  32. Jonathan says:

    SteveHatesYou says:

    “They did two games in New York. Can’t they try something a little different with this one?”

    The problem is that the fictionalized New York was itself a huge part of the game. I mean, what else really defines Max Payne? The character himself wasn’t particularly deep. The gameplay, while exciting, was just “shoot all the bad guys, go to next room.” Take away Max Payne’s backdrop and it’s all kind of generic.

  33. SwiftRanger says:

    I don’t mind a MP3 but they’re debuting the coverage in a multiplatform magazine, which never is a good sign. Max was always best on PC (granted, due to sloppy console ports as well), I hope Rockstar will remember where their real audience is.

    Anyway, I already thought MP2 was a big step back in terms of story so they can’t make it worse now I guess.

  34. Howard says:

    Chalk me up as a vote in the “Max Payne franchise has gone the way of Sam Fisher and Splinter Cell: i.e. Down the shitter” column.

    As long as I live I will never, ever understand the mentality of those who wish to sequel games by making something totally different. Imagine if they did this in movies? It’d be like Guy Ritchie announcing his next project was going to be a sci-fi Rom-Com staring Britney Spears and some CGI monkeys but its also the sequel to Layer Cake.

    Weird stuff…

  35. Jim says:

    Damn consoles, how many franchises have to be tortured before they’ll stop? My poor, poor babies.

    Another game to pretend doesn’t exist. La la la la la.

  36. Fitzmogwai says:

    Howard, you know, I’d pay to watch that.

  37. Jim Rossignol says:

    The new Splinter Cell looks excellent. And there’s no reason this can’t work well on console and PC. You guys seriously need to get some perspective.

  38. Guhndahb says:

    I could care less about destructible environments. What I want to hear is that the story and storytelling are going to be the most important elements to the new developers. MP1 and 2 were decent third-person shooters, and nothing that special in that regard. But the way the story was spun was excellent and made the games for me. Heck, my favorite sequences in the first two didn’t even have any combat.

    I also agree there’s a beautiful fit between Max and the stylized noir NYC of the first two. I don’t mind a new locale, and I certainly don’t mind the state in which we will find Max, but I feel they are giving up something with that city that’s going to be very hard to replace.

  39. Brokenbroll says:

    I’ve always wondered why the terrible writing in Max Payne is so cherished. Its just bad, being neither an amusing critique of heavy handed noir prose, nor as an honest attempt.

    Its like Frank Miller, in alternate time line, never finished high school, suffered some head trauma that lowered his intelligence, and then decided to write a story for a video game.

  40. dartt says:

    Max Payne is the last good cop on earth, all other good cops having mysteriously died simultaneously in a mass extinction of honest cops the world over. Together, with his pet Monkey, Colon, he travels towards Brazil where he hopes to find his girlfriend Mona who is unaware that he is still alive.

    Along the way he will face many trials and tribulations, most citizens are desperate for law, some are happy the world is free of it and many would be very interested to know there is still one good plod on the beat.

    Also, he can shoot electricity out of his hands now.

  41. Guhndahb says:

    @Brokenbroll: For the same reason that some of the fiction you enjoy may be trite crap to me, or we may love all the same things outside of this one case. Different people have different tastes. For a game, MP1 and 2 had good writing, but more importantly, it told it in a way that appealed to me. I’m an avid reader. Did they compare in quality with most of the books I read? No. But they were better than most graphic novels I’ve seen (although admittedly I infrequently read graphic novels as I prefer novels). And I’ll admit it doesn’t stack up to some of my favorite game stories such as Planescape: Torment, Grim Fandango or Mission Critical. But it was still a good story for a game and I feel it was told in a wonderfully stylistic and immersion-enhancing manner.

  42. drygear says:

    I don’t mind the setting change and all, I just hope they can stay true to the character of Max Payne. Max Payne’s condition now is certainly unexpected but I have some faith that Rockstar can create a good follow up. It’s interesting to see how it will turn out.

  43. MrBejeebus says:

    I love MP1 & 2 but the depressiv-ness of it all was part of the atmosphere, Brazil sounds too bright.

    however i’ll see how it turns out.

  44. robrob says:

    Maybe Brazil was the only place willing to perform brain surgery to remove a bullet from his head?

  45. Wolfman says:

    I can see Brazil working if they set it when its constantly grey skies, raining, its full of floods and mud and grime everywhere in some kind of shanty town. Thats pretty moody and depressing enough for a Payne sequel!

  46. Peter says:

    This sums up my feeling about Max 3:

  47. WotDaFux says:

    I love MP1 & 2 but the depressiv-ness of it all was part of the atmosphere, Brazil sounds too bright.

    I agree. Max Payne was about the Noir York city mood and the actor in MP2 (as opposed to Lake’s constipated grimace in 1) had the right look for the hard boiled character. Stylish enough to wear a leather jacket but nihilistic enough not to give a shit about his awful tie and stale dress shirt.

    Now we get some UFC fighter reject that might as well have completed the full Kimbo Slice look.

  48. The Sombrero Kid says:

    this is pretty old news.

  49. Rinox says:

    @ Jim

    I’m not usually one to pile on the internet man angriness (or in this case, peevedness) on new concepts/titles, but perspective? The Max Payne saga was, for all intents and purposes, finished with the ending of MP 2. Almost every side character had died in the torrent of escalating conflict and, more importantly, through Mona Max finally let go of the guilt that had been haunting him all those years. That guilt was basically the point of the game’s story.

    It’s not that I think MP3 will be a bad game. It’s just a little disappointing that they felt the need to extend the franchise in this way. I could have stomached a new game set in between MP 1 and MP 2 as there is some room for filler there, but this? It all sounds a little contrived.

    A new game in the style of Max Payne with another drug-addicated bad-ass balding old main character: yes please. But not Max again.

  50. Bobsy says:

    What is it about vests these days? The finest possible way to make your protaganist utterly vile.

    In my day we had leather trenchcoats and sunglasses, yes we did.