Sacred 2 Add On Announced: “Be” A Dragonmage

People often wonder if nothing is sacred. Clearly not followers of the world of action RPGs, who’ll know that there’s two things which are Sacred. And now there’s a third, smaller thing: an Add-on pack called Sacred: Blood and Ice. VG247 noted that PC Games Hardware has the exclusive on it where you can hear the first news. It includes new levels, quests, areas, enemies, items and – waitforit – a chance to be a Dragonmage. OMFG! A Dragonmage. A bloody Dragonmage. At last. At… yeah, I’ve never played Sacred. Always being one to embrace bad wisdom, the first game’s famously bad cover-art put me right off. Any Sacred fans out there excited by the news and/or disgusted by my terrible evil prejudice against tiny-metallic-cup-bikinis?


  1. Vinraith says:

    Sacred 2 looked interesting but the 2 install limit kept me away. Does anyone know if that’s still in place? Is it worth the hassle? I believe it does at least give you install revocations, but considering all the hard drive crashes I’ve had lately I’m not sure I’d be able to do that…

  2. Larington says:

    Having spent about 1 or 2 days playing Sacred 2, I don’t think I could recommend it, there’s something missing in the combat. Tension? I’m not quite sure.
    That said, I have this feeling that if you can get 2 or 3 mates to play it with you in what appears to be a co-op play mode, it’d be a blast in a laid back doing stuff sort of way.

  3. Dominic White says:

    Being put off by the daft cover-art of Sacred is kinda missing the joke. The first game was rather silly, and the sequel is a straight-up parody of RPG cliches. There is an actual Blind Guardian metal concert in-game, and one of the player classes is a robot anubis who rides in a mono-wheely thing, and shoots people with a laser arm, and has a Mooninite voice and he keeps talking about his need to level up.

    It is very, very silly.

  4. Zaphid says:

    First sacred was okay, after they fully patched it. I swear that game had more bugs than swarm of ants. While they tried to copy Diablo with the difficulty system, it doesn’t really work without randomly generated levels and the game suffered from being too easy/some stats were imba (life drain, I’m looking at you).Then there was my personal problem, upgrading individual skills made them unusable, because the recharge time increased exponentially, what kind of game design actively punishes you for upgrading your character ? Although playing as an angel was kinda fun and the graphics are pretty good even now.

    Never played Sacred 2, but from what I heard, it was pretty much the same, even the bugs were there.

  5. Dodomaster says:

    The first one was the best one, basicly diablo 2 with a bigger world and other characters.
    Sacred 2 however isn’t nearly as fun as the first one was.

    However both are only great fun if you’re playing with friends!

  6. Chicken Dinner says:

    Dunno what people ever saw in Sacred. It is dire.

  7. Dave says:

    I haven’t played 2; I was waiting for a big discount.

    I bought Sacred Gold for cheap though and had some good fun with it. It was a bit old-school in its awkward interface and obstacles to smooth play, though some of that can be overcome with particular builds. (Always-flying hellsphere demoness for instance.)

  8. JohnArr says:

    One of the worst Diablo knock-offs ever.

  9. exor6st says:

    one of my favorite games, have 5 chars on the go, i am a big fan of the diablo-esque games and sacred 2 has sucked me right in. huge game, the map is rediculously large with a large number of sidequests and heaps to find outside the main quest path. I am happy to see an expansion coming, i am on my third playthrough and while i love the game, something new would also be nice :)

  10. malkav11 says:

    Sacred Gold’s cover art is a laurel crown or something like that. I dunno from any tiny metal bikinis.

    It’s got a huge open world to explore and some interesting gameplay ideas. I really dislike the system where you level to raise passive numerical improvement skills and have to -loot- your flashy spells and such, then they get progressively less usable as you upgrade them. I dunno. It’s fun in coop but I’d never play it solo.

    I’ve yet to try Sacred 2, in part because between the draconian DRM and the apparently wonky performance, it sounds like I’d just as soon avoid the PC version. But Gamefly has so far steadfastly refused to send me the 360 version to see if I enjoy that any.

  11. Joe says:

    Tiny-metallic-cup-bikinis?! Clearly she is nude and her nipples are made of metal.

  12. Serondal says:

    I like tiny-metallic-cup bikinis. I don’t get why people come out and declare “Oi, I hate sexy women in video games wearing unrealistic armor” I dunno if they’re being honest or if they’re just over compensating for the fact that they F%@#$@% love tiny bikini’s in fantasy games and they don’t want anyone else to know it.

    If they seriously don’t like it because the armor is unrealistic then that probably reflects even worse on them since nothing about these game are realistic. I mean two characters stand there and wack at each other 4 or 5 times (more depending on the game) and lose HP? What about it is realistic?

    Or maybe it is the exploitation of pixel women in video games and the over sizing of their breasts? Pixel women’s rights? It’s probably just the thing I said the first time, they don’t want anyone to know they really enjoy it and think worse of them ;) Other wise all these giant breasted/uber gravity ignoring clothes video games wouldn’t sell so well (obviously the games themselves are generally worthless)

  13. Jacques says:

    Zaphid, you seem to have completely misunderstood the Combat Arts system in Sacred. The whole point is to use skills (not the same as CA’s) and items to reduce your regen times for CA’s, once you’ve got a low timer, then you can start thinking about increasing the CA level for more damage, increased spell duration, whatever.

    I’m not too sure about Sacred 2, there’s just something missing in the gameplay, it’s not instant fun like D2, although being able to individually tailor the way your CA’s behave is quite fun, just a shame so many of those CA’s are seemingly useless.

  14. Serondal says:

    What other good Diablo 2 spin-offs are out there? I hated Dungeon Seige to be sure ,was the second one any good? I really want a Diablo 2 like game, maybe I should just go buy Diablo 2 and expanison pack again.

  15. Archonsod says:

    Always loved Sacred. But then I’ve always hated Diablo. Make of that what you will.

  16. Jacques says:

    I hear Titan Quest is ok, Hellgate London had some good moments, and some great weapons, but I don’t see it being any fun in SP.

  17. Antsy says:

    Titan Quest is an excellent game and easily the best Diablo type game going. Till Diablo 3 comes along of course :)

  18. Jambe says:

    What Antsy said.

  19. Whiskey Jak says:

    Playing Sacred 2 right now, and like other people said, it is not very good. Lots of information is missing in the game, the UI is awful, the camera isn’t very good when closed-up, the missions are bland and I don’t get how I can play the “shadow” campaign as a Shadow Warrior but the missions still forces me to play as a goodie-two-shoes…

    The “humor”, if you want to call it that, hasn’t much punch to it, so much so that it can take a few hours before you realize that they’re even trying to go for something even remotely funny. The last Bard’s Tale was even more successful at being funny and that’s not saying much.

    It is also full of bugs and isn’t really optimized.

    I’ll probably stop playing it sooner rather than later and get going with a better game like The Witcher or something (d/ling right now on Steam).

    If you have the choice, Titan Quest is a much better game.

  20. Stabby says:

    Totally unrelated, but funny to see two people named Antsy and WhiskeyJak posting.. anyone else read the Malazan Book of the Fallen series by Erikson?

  21. TariqOne says:

    @ Serondal:

    This is going to sound horribly pedantic — because it is horribly pedantic — but some gamers are women. Other gamers play games with women and, from what I’ve been led to believe, the best games to play with women are games that don’t completely alienate and piss them off. Because, I hear, playing games with pissed-off women isn’t nearly as fun as you might think. Particularly when these apocryphal pissed-off women are tons better than you at games. Not that I’d know, mind you.

    In 2009, with women gamers on the rise in a massive way, I’m not sure why devs and marketing teams still boot this so badly. Sure it’s a classic fantasy game, but maybe the jubblies can be sized down and wrapped better? Sure it’s a hardcore military sim, but can’t you have even a single female player/soldier model? It seems pretty shortsighted to me.

    So anyway, to answer your question, I’m not so much personally horrified at the tiny chain-mail bikinis as I am giving a facepalm in solidarity with all those dudes out there who game with ladies. Also the lady gamers. Not that I know any.

  22. radomaj says:

    Didn’t Neverwinter Nights have an epic class of a Halfdragon-mage in one of the expasions?

  23. malkav11 says:

    Titan Quest is awesome. I am also very fond of Divine Divinity, which came out around the same time as Sacred 1, hit some of the same notes (giant sprawling campaign world, more traditional RPG content than most Diablo-like games) but is roughly 20 times better. (And I sort of like Sacred.) There’s also what I believe people consider something of an Ultima influence to it. Can’t be sure because I am a shocking failure as a gamer and have never played any of the Ultimas.

  24. Wulf says:

    @Dominic White

    After you regaled us with that tale, I actually had to check out the Sacred 2 wiki because my initial reaction was, quite frankly, “Pull the other one!” I was quite amazed to see you weren’t winding us up at all, and that Sacred 2 really does have a cyborg anthro-Jackal that drives around in a gyroscopic mono-wheel thing.

    I’m actually tempted to try Sacred 2 now for that reason alone, because I’m on a binge lately of playing games which don’t take themselves too seriously, but games that don’t take themselves too seriously well. There are many non-serious PC games out there, but too many of them suffer depressingly unintentional humour. So yes, tempted to look into Sacred 2 as that description sounds promising indeed.

    Sort of like Kingdom O’ Magic in RPG form.


    Anyone can gloss over a given scenario, but there are issues here that should be considered, and that’s the metaphorical ramifications behind such visual representations, and I really don’t think you’re seeing things from every angle. I’m not going to beat around the bush, I’m just going to spell it out: Your view applies to one gender.

    Now, if in games you have males dressed up to the nines in realistic armour, and females prancing about nearly naked, what’s that supposed to tell a person? What image is that supposed to portray? Frankly, if I were a woman, I’d be rather insulted because of that division.

    Now before anyone decides to jump to conclusions and make assumptions, I want to stress that I’d be fine as long as the theme applied to both genders. So either males and females have realistic armour, or males and females have admittedly sexy and unbelievable armour.

    But that wouldn’t do, would it?

    Of course, we’d have the straight crowd throwing a wobbly over the possibility of encountering a jockstrap-armoured John Barrowman-clone in their games.

    And what does that tell you?

    That’s the problem I have with unrealistic armour for one gender in games, it says a lot of shitty things about us as a race and the division that still exists between males and females.

    In fact, the only rather mild exception to this rule I’ve seen is the Conan Universe, but they’re supposed to be barbarians, apparently being civilised means that the guys dress better than that if not the women. And that’s why if we’re going to insist on realistic armour for males, then I’d insist on realistic armour for both.

    Your honour, I rest my case.

    (Personally, I’d love to have a jockstrap-armoured John Barrowman-clone in an upcoming RPG, if any developer chose to embrace the ideal of equal representation for both genders.)

  25. Wulf says:

    Damn, I proofread that but I missed that I’d skipped a word.

    I meant to say “straight male crowd”, because to be honest, I think that the straight female crowd would be quite happy with seeing scantily clad men romp around in their games.

  26. idmmao says:

    I think the problem with the women in the tiny metal bikinis, at least my problem with them, is they’re so painfully trite and obvious pandering. If you want to make a woman in a game that’s sexy, go for it, but do it with some class, with some real characterization. Games can tell a story, and they can make women sexy in ways that don’t have to resort to predictable physical characteristics. Tiny chainmail bikinis just make me embarrassed to play the game. Not because there’s a picture of a woman wearing not much clothing on the box, but because whoever designed the box obviously thinks gamers are all 13 year-old male rednecks who are as easy to manipulate as a brain-damaged kitten.
    Also: Titan Quest is really great, I even own sacred 2 but that’s only because I played Titan Quest into the ground and needed something new. The “humour” in Sacred 2 is… extremely sophomoric. I get it, you’re not taking the genre seriously, now can you stop talking about experience points every 10 seconds like it’s going to stay funny?

  27. exor6st says:

    …but i like boobies :(

  28. Dave says:

    I loved Titan Quest, and HATED WITH A FIERY BURNING PASSION the mess that was Divine Divinity and its awkwardness and its “start over because you accidentally lost/sold/forgot a necessary quest item and now it no longer even exists in the world in your save game” bug.

    Sacred 1 was somewhere in between those two.

  29. Spenot says:

    The second Dungeon Siege is waaaaaaaaaaaaaaaaaaaaaaay better than the first. While the first seemed to be too simple and shallow to me (I don’t know why I finished it despite this), the second was more complex, and more intriguing. Too bad they messed the whole thing up and made it unplayable with Broken World.

  30. Clockwork Harlequin says:

    @idmmao: Spot on. Sexy women who are ACTUAL CHARACTERS instead of skin delivery systems would be great.

    However, I say to you that we ARE all thirteen-year-old rednecks, as easy to manipulate as brain damaged kittens! [Picks up ball of yarn. . .]

  31. Matt says:

    Slightly off-topic, but could someone please explain the appeal of Titan Quest? I bought it on budget a week ago, played it for a couple of hours, and all the game’s asked me to do so far is wander around clicking on enemies… (besides sending me off to find Leonidas… but when I arrived, they just sent me off to click on more monsters again)

    For a game that I’ve seen people rave about, I’m not really getting the appeal. Is there more to it than this? Do I just need to keep playing for a while longer?

  32. Kieron Gillen says:

    I wish I could remember where he wrote it, but Rich Cobbett did a wonderful piss-take of the Sacred cover-art. Him noting that even the horse looked distressed is a lovely observation.


  33. Namos says:

    I think the reason Sacred has more place in my heart over Titan Quest is that Sacred has some really awesome character concepts. That being said, I actually think the first Sacred did it better – the combat arts (read: skills) of each character were often unique and fun. We don’t have poison arrows skill – we have arrows bearing monster-eating spiders! We have a shock combo! The interaction of some magic spells was pretty cool too.

    Of course, Sacred 2 also has its problems – as weird as it sounds, the world is TOO big. After roughly 15 hours of play (if you go around doing the side quests) you’ll only leave the first zone. A completionist’s nightmare. It has its share of bugs. And it has so many modifiers going about it’ll drive you crazy. Seriously – if it reaches the point where you have two page lists of modifiers in 10 size font, you need to trim it down.

  34. Carra says:

    I thought Sacred was an OK game but nothing great. The skill distribution system did bother me a lot. You had to have drops to improve your skills. Having armor drops is already random enough, having your entire progression randomized is too much.

    I did enjoy Dungeon Siege a lot. One of the few action rpgs where you can get an entire party. But it’s a passive game, send in your troups and see them wtfpwn everything. Click the drink potion button from time to time and you should be fine. Fun for a while but I can imagine that it’s not for everyone. Dungeon Siege 2 makes it all more interesting. There you had some active specials for each character. Triggering them at the right time made the game more interactive. You could for example let your warrior with shield taunt your enemies. It also added skill trees for your characters so you could upgrade them as you liked. Dungeon Siege 2 is an excellent action RPG.

    I didn’t really get the fuzz about Titan Quest. I played as the mage character. After the first two campaigns I had a character with a superduper, multiple frostbolt spell which would blast anything on the screen. I didn’t have to do more then right click a lot to kill everything. Every talent point was put into improving that frostbolt: more shards, more damage, punch through enemies, etc. Too simple for my tastes.

    I did enjoy Divine Divinity even though I wouldn’t call it a great game. I mostly remember that there were a few very fun spells. Create a skeleton fighter, rats, a demon kinght. Create… a wall of skeletons! I enjoyed playing Diablo 2 with my druid and his army of wolves, ravens, vines, spirits,… And this game let me create my own little army too, fun!

  35. SwiftRanger says:

    What other good Diablo 2 spin-offs are out there? I hated Dungeon Seige to be sure ,was the second one any good? I really want a Diablo 2 like game, maybe I should just go buy Diablo 2 and expanison pack again.

    Revenant, Darkstone, Nox,Divine Divinity (avoid Beyond Divinity at all costs), Titan Quest with Immortal Throne addon, Guild Wars (yes, it’s more Diablo than MMO imo), Dungeon Siege II (first one was a bit too boring imo, DSII was more like Diablo II which was a good thing), Throne of Darkness (if you can stomach AI controlled party members), Depths of Peril, Rage of Mages, Evil Islands, etcetera.

    Silverfall, Loki and Kult could be added to that list as well perhaps but overall they’re just good for adding some peculiar new feature which you like other hack ‘n slash developers would pick up.

    Diablo II isn’t the best anymore in terms of interface but it still offers the best realised content. Too bad the ginormous skill trees are incredibly unbalanced and that screwing up characters can happen so easily. Diablo III is gonna fix that I hope, while also bringing the interface and graphics to a new level.

  36. Catastrophe says:

    I found Sacred a good alternative for Dialbo 2’s old pixelated graphics.

    It had its fair share of bugs but it was a rather fun game with some good class concepts.

    Vampiress that transforms from a Women Warrior and rips apart enemies, leeching their life?

    Angelic women who smites anything in her path?


  37. Wolfox says:

    For me, the best “Diablo clone” is Depths of Peril, with Titan Quest in second place. Sacred Gold would be third or something.

    I highly recommend Depths of Peril, if you like that genre. In many senses, it’s a breath of fresh air.

  38. Jacques says:

    SwiftRanger, Revenant was good fun, but nowhere near finished.

    I wouldn’t compare Guild Wars to D2, the gameplay is very different.

  39. Lintman says:

    I bought Sacred Gold. The combination of auto-leveled monsters and quest bugs made the game unpleasant enough for me that I just gave up on it. So I’ve stayed well clear of Sacred 2.

  40. Serenegoose says:

    Matt: The game is not really more complex than clicking on monsters til they fall over. Titan quest is a -really- simple game to enjoy, or not, because it’s entirely based on and framed around the simple prospect that killing monsters = reward through xp and prizes, and the satisfaction of progression will mask the relative simplicity of the game by basically being a primal experience. If you need more flesh on it than that, you won’t enjoy it. If you can get into that, you will.

  41. Serondal says:

    About Steal Bikini’s – Nothing in Scared is realstic why should the armor be? Also angel character has magical armor any how so it protects her with magic no so much actually covering body parts. The other female character which is a vampire is very well dressed, nothing skimpy and is an honorable character ect.

    I see this from every angle, my wife is a video game player don’t forget. The simple fact of the matter is sex sells, it always has and it always will. If there was really this public out cry against it then people wouldn’t buy the video games and the devs would go under from lack of sells. It is the oppiste however, the more sex and violence a game the better it sells (GTA any one?) Maybe that will chance in the future maybe it won’t.

    I’m not attacking anyone here everyone is welcome to their opinion, I was just wondering how many people who come out against these sorts of characters in games are really just pretending not to like it to save face.

    @Diablo 2 Clones – Depth of Peril looks interesting, I will have to give that one a go. I saw Titan’s Quest when it came out and played a demo of it, I never really got into it very well. I thought dungeon siege was way to simple but may try out Dungeon Siege 2 based on suggestions here that it has more depth. I got Evil Island when it first came out and didn’t care for it much, may have to go back and try it again.

    I dunno if anything will compare to my days of leaping into a horde of monsters with my barbarian and laying them all to waste with my twin axes of doom ;)

  42. Serondal says:

    Er, Steel Bikini’s , Is that some kind of mental slip or what ? :P

  43. DSX says:

    It should be noted there are already some player made mods for Sacred 2 that add new mage classes.

    I enjoyed the game initially, but could not finish it, much like Titan Quest. It simply gets too repetitive for the scope, the leveling and skill tree rewards don’t reward enough to make the grind worth it IMHO. There is a huge amount of tongue in cheek 4th wall breaking moments (just let your char idle for 20 minutes and listen to them rant, read all the gravestones, etc) but even the humor isn’t enough of a push to keep you going.

  44. Serondal says:

    Did the know the main character in Nox (awesome game BTw, I loved it when it first came out) is voiced by none other than Stiffler from American Pie ? Strange these things you find out years after the fact.

  45. theleif says:

    I just started to play Sacred 2 before going on vacation, and of course i forgot to install it on my laptop. Anyway, what i saw during the hours i played was pretty good. Totally worth the 9€ i had to pay for it.

    I’m reading the Malazan Book of the Fallen right now. Pretty good reading, but not as good as A Song of Ice and Fire. But then again, nothing is as good as that series when it comes to fantasy.

    And finally, i titally agree with Wulf. If a developer want to treat women as sex objects, they should treat men the same.

  46. malkav11 says:

    Oh yeah, Kult was pretty awesome as well, but never gets any love.

    Titan Quest is, imho, Diablo II with physics, a more flexible skill tree system, and some niceties that Diablo II lacked. Yes, it lacks the cool story of Diablo II, but that was 90% in the cutscenes anyway, and I don’t think most people replayed DII over and over and over because of the story.

    (I’m not one of them. I can stand one or two trips through Diablo et al, not more, unless there’s a lot more meat there than mowing down monsters.)

  47. Rhygadon says:

    For anyone considering playing Titan Quest (or who did play it way-back-when): Install the regular game, play it for a session or two, then go get the Lilith mod and never look back. Lilith is a completely separate adventure, with far better balance and pacing, more variety in the combat, and a more original and interesting world. I played the first game (and IT) through to the end and liked it, but after Lilith was released I just couldn’t go back.
    There is also the Masteries mod, which is more of a total conversion of the game; I’ve never tried it. Lilith is essentially the core game with just a few judicious balance fixes (and some minor mods for costume changes and better loot), used to build a better SP campaign.

  48. Rhygadon says:

    Oh, and on topic: I played Sacred for a week or two, got distracted and never went back. Played Sacred II for about a week, kept waiting in bafflement to see if there was something I was missing, and quit when I realized that no, the whole game will be like this:
    – Terribly broken balance, with combat veering between trivial and lethal
    – Useless skill documentation, which can make it easy to irrevocably gimp your character (with no way to respec)
    – You have essentially your full set of powers (CAs) within the first few hours of play, and from there the entire game is nothing but adding TINY percentage modifiers to improve your efficiency. In conjunction with autoleveling enemies, this means the game is a pure treadmill, with no significant change in appearance or strategy after the first dozen leves (out of 200).
    – The world is huge and (in places) beautiful, but somehow despite being hand-dressed it has the same pervasive sense of meaninglessness as a randomly generated one. I found an gorgeous remote mountaintop castle, with navigable parapets and unique statuary and such … and there was ABSOLUTELY NOTHING TO DO THERE (except loot the one-lootable-chest-per-room which can be found in every house in the game). This actually quite worked for me as a prompt for meditation on the human condition, but as a game location it was desolate and disheartening. The game is full of interesting-looking houses and hidden hilltop camps, which all turn out to have nobody to talk to and nothing to interact with but a randomized lootable chest.
    In short, this wound up being one of those games that I found myself hating myself for continuing to play as long as I did. It’s like when all you have in the house is some really bad junk food, and you’re eating it even though a) it’s bad for you and b) you aren’t enjoying it at all because c) there’s nothing else to do.
    Whew. Ranting, was I?