Modern Warfare 2 Multiplayer Trailer


An intensely shooty new trailer for Modern Warfare 2 has turned up, and I’ve posted it below. This one shows in-game footage from multiplayer, with its customisable killstreaks, and a glimpse of the AC-130 gunship. As aerial gun-platforms go, that’s one of the best. I’m not really sure of the appeal of the killstreaks thing – are there any COD4 multiplayer types out there who can comment? Incidentally, it seems that Activision have added the “Call Of Duty” prefix back onto the game for launch, but we’re not going to bother with it, because you guys probably know what we’re talking about.


From this site

124 Comments

  1. Professor says:

    Thank god they split up from the generic CoD series, this game looks facking awesome.

  2. Cigol says:

    Oh god. Looks awesome.

  3. The Sombrero Kid says:

    cod4 was the antithesis of competitive multiplayer fps, the kill steak thing is designed along with the unlocks to mix up the score board as much as possible so as to make everyone feel like they are good at it, to me though that’s what mmo’s are for, i’d rather play quake 3.

  4. Heliocentric says:

    Kill streaks are a carrot for raising your game. When i have rarely been the dominant player on a server. Not only did regenerating health mean i met every fight healthy but i had a helicopter and uav and bombing runs further strengthing me.

    Team fortress 2 lengthens the spawn times of the losing team, this is the same effect. Stop draws by making the winner win harder.

  5. Alonso says:

    Yeah liking the new killstreak unlocks.
    Let’s hope this one is a little less … ‘nadey’ if you know what I’m saying

  6. inanimotion says:

    Sticky nade!
    Awesome.

    Lookin reeeeally good.

  7. Heliocentric says:

    Really though, if triple nade isn’t unlocked by default, i might not even bother with codmwomgwtf2 multi.

  8. The Sombrero Kid says:

    the winner should win harder because he’s better, not because he got a lucky triple grenade spam.

  9. Gene says:

    I’m just hoping they don’t bring the cheap bombing strikes back…but I guess that’s wishful thinking, just like the hope that they’ll nerf the frag grenades so that they don’t instagib.

  10. Leeks! says:

    I was with them until the sticky grenade.

  11. Ecko says:

    Hate to break it to y’all but nades do tend to have the effect of killing people when they explode…

    In other news, holy shit that looks AWESOME.

  12. Gap Gen says:

    I think choppers and airstrikes didn’t do CoD4’s multiplayer any favours. Obviously if someone is winning then the correct response is to give them a weapon that murders the other team viciously for a few minutes. A slightly unbalanced server can mean one side’s hiding from the skies the entire game.

  13. The Sombrero Kid says:

    @Gap Gen
    thus making it a hugely unbalanced server, through no fault of the players on the other team, especially if johnny super player is playing on the team of Muhammed the bullet magnet.

  14. fearian says:

    I like this post better!

    Just saying…

  15. mcw says:

    The guy who gets the sticky Semtex is Robert Bowling (fourzerotwo), Infinity Ward Community Manager.

  16. Serph says:

    Grenades have to be realistic? Just as realistic as dropping a nade at the instant you die, sending a squadron of jets or a chopper overhead when you kill a certain number of people, or magically doubling your firing rate?

  17. Stupoider says:

    “Thank god they split up from the generic CoD series, this game looks facking awesome.”

    To be quite perfectly honest, I lol’d at this. :>

  18. RiptoR says:

    Pretty sure the sticky nade scene was fabricated.

  19. bighatdino says:

    If the AC-130 is only manually controlled then this is a pretty neat thing, since it means that a player is completely and utterly exposed if they want to perform extreme killy-death on the enemy. So it either requires greater co-operation with teammates or awesome hiding skills (which would end up causing glitching to become the norm).

    That there’s a better controlled missile weapon is also handy, as trying to shoot down an AC-130 with an RPG would be a nightmare.

    I’m just enjoying the weaponry available. The FAMAS is available in single player and hopefully still in multi. And the Bushmaster ACR isn’t even out yet, and due for release around the time Modern Warfare 2 comes out, so it really IS modern :)

  20. RiptoR says:

    Oh, and I don’t want to be a buzzkill, but to everyone who’s complaining about certain gameplay aspects: you know you can customize a MP match to exclude most things you dislike?

    I’m Infinity Ward is trying to make the game fun to play for as many players as possible so the game sells well, they are still a moneymaking corporation after all. You can’t expect them to cater to the needs of every single living soul on this godforsaken globe :p

  21. Choca says:

    Locking on an AC130 with an AT4 ?

    Maybe they should do some research on the weaponry used in their game before showing stuff that doesn’t make any sense.

  22. Gap Gen says:

    “Oh, and I don’t want to be a buzzkill, but to everyone who’s complaining about certain gameplay aspects: you know you can customize a MP match to exclude most things you dislike?”

    If you have a dedicated server, sure. But most public servers last time I played had the Death Machines turned on. Don’t get me wrong, I liked turning five killls into fifteen with trivial ease, but it was rubbish when you were on the receiving end.

  23. Sajmn says:

    Noticed the hartbeat sensor? Putting it in mp means everyone will take it. (unless it has crappy range)

  24. MrBejeebus says:

    I’ll probably be buying on my PS3, not only because I have a shiddy PC but people on PS3 tend to be rubbish :D

    its gonna cost £15 more though, I’ll make it back in christmas money though I’m sure…

  25. Schmung says:

    I played a silly amount of the first one on 360 and will likely repeat that with this one. It just wasn’t as much fun when I tried it on PC – spacking around with a pad levels the playing field a bit and slows the game down a touch, which makes a bit more fun for me. Heresy I know, but there we go.

  26. Rabbitsoup says:

    He is doing it wrong, as soon as you unlock your kill steak thing you spam it and never stop until you are dead! notice the AC130 shoots where he shoots.

    I have 3 hopes for the multilayer:

    1- larger maps

    2- balance hardcore mode properly instead of just typing health =30

    3- get rid of spam ->7 kills -> suicide -> spam

    and one hope for the single:

    – Bad guys that are not just cardboard cutouts

  27. Serph says:

    Actually, the sticky nade scene seems real. If you notice the nade, it has some wires running down the side. The enemy actually moves backwards with a “zap” sound when he’s hit by the nade.

  28. oceanclub says:

    “Heresy I know, but there we go.”

    I’ll fetch the kindling, someone else start the prayers.

    P.

  29. Optimaximal says:

    Thank god they split up from the generic CoD series, this game looks facking awesome.

    Actually, they reintroduced the branding because market research apparently showed that the already unnaturally high interest level increased by 40% once ‘Call of Duty’ was reinserted into the title.

  30. Gap Gen says:

    Which is probably why a lot of game have similarly sounding names with words like “Medal of Heroes” or “Company of Duty” or “Day of Tanks”

    Actually, I’d probably buy “Day of Tanks”.

  31. Danny says:

    Holy crap it looks insane. Can’t wait for this game!

  32. Lack_26 says:

    I found CoD 4’s multiplayer quite easy, just take a silenced Colt 1911, UAV jammer, knife and an SMG and your practically invincible and play it like a fast paced predator wannabe. UAV jammer, you just jump on your targets when they’re alone or strike from an angle an chew through the enemy team with pistol and knife.

    Oh yeah, and avoid big servers, they’re just not fun.

    It’s an alright game, but hardly worthy of the praise it gets.

  33. Ian says:

    I played COD4 multiplayer 1 v 1 at a friend’s house, and that way it was surprisingly fun. But I suspect multiplayer I’d get bored after constantly getting owned by people who play that sort of thing more than me.

  34. del says:

    I always thought that the killstreaks in CoD4 were a cunning addition. They leave you briefly vulnerable in a similar manner to reloading, especially with the airstrike. They can be used quite tactically (aside from the helicopter) and the good players can avoid their effects quite easily.

    Also, once you’ve got the helicopter, that’s it! Most of the time you’ll be quite low on ammo unless you’re a sniper. To get a real kill streak, above 15 or so, you have to work for it.

    Now, don’t get me wrong, I take the point that this can be unbalancing, with lucky grenades sometimes propelling a fairly bad player to the top of the table, but I believe that to be more of a theme that ran through their multiplayer. Too many grenades. But they weren’t going for a purely realistic shooter and where one person can get that high, a good player will get it more often. Multiplayer games will always get criticised for balance issues; it comes with the territory.

    I am in agreement with Rabbitsoup though. You can work that trick with the suicides if you’re lucky. Respawn timers normally sort that out though.

    I think what they seem to have done with the helicopter in the new game is the right idea. In the original, if one good shot from an RPG took down a chopper, or a LMG salvo scared it off a little more, it would have balanced things up nicely, IMHO. Homing AA is perfect.

  35. Alexander Norris says:

    I’ve probably played about three hundred hours of CoD4 MP since I got it a year and a half ago. I suppose that’s not much, compared to what I could have played it, but it’s still a fair amount…

    The customisable killstreaks thing is neat, and I’m looking forward to the extra unlocks; however, it does nothing to fix the current issue with killstreaks, which is that they stack – that is to say, you can get a streak of five, hide in a corner, drop an airstrike for two more kills, then just get killed and call in a chopper which will get you the seven kills needed for a new chopper. Rinse and repeat to top the kills chart.

    To be honest, I’d rather they patched a few things in CoD4 before MW2 comes out – it’s pretty much the perfect MP game for me save some issues with the shotguns and LMGs (the former’s shot just disappears after an incredibly short distance instead of doing less and less damage over distance, and the latter really needs an accuracy decrease even if it isn’t realistic), a couple of bugs they need to fix (the P90 increases your sprint distance to 1.75x the base one for free!), that killstreak powerup stacking I mentioned and the grenade spam.

    Oh, gods, the grenade spam. D:

    That last one is more in the realm of a mod rather than an official patch, but all the other ones are bugs and balance issues that ought to be dealt with.

  36. Tom says:

    I didn’t think CoD4 was amazing either tbh. Fun game but a little too on the rails for my liking.

  37. Him says:

    The best thing about the AC-130 killstreak; the player using it has to do something with it themselves. Unlike the Helo or Airstrike which were both fire-and-forget, this unlock isn’t a simple ticket to more kills.

  38. Gap Gen says:

    Oh yeah, the tendency to use grenades as mini-mortars (hell, if you have three at the start, as in CoD2, why not throw them all upon spawning if you’re not going to live to use them?)

  39. Gurrah says:

    Oh those fuckers… with the recently announced pricetag I more or less swore to myself I wouldn’t buy it, but they are really not making it easy :(.

  40. Tworak says:

    not a fan of the lighting but will buy day 1 zero etc and so forth!

  41. Heliocentric says:

    Don’t worry about the silly price. Just keep an eye on gamestracker.com or something, it’ll be £20 before long i’m sure.

  42. Whiskey Jak says:

    @Choca: you know that a vast majority of people won’t know and/or care right?

  43. The Colonel says:

    Quick question. Do you guys play COD on the PC or not? Does anyone still own the original one? Now that was a pretty good war-game.

  44. The Colonel says:

    Oh and Blah Blah this is just a glorified expansion pack – new weapons, new skins, new maps. Same engine and concept! Why would anyone pay £25 for this!? Oh wait, it’s like £50 or something.

  45. The Sombrero Kid says:

    @del
    cod4 isn’t unbalanced it’s designed that way, to be random, much like mario kart, which is fine if you’re not used to playing Gran Turismo or something which i’m not, i am used to playing skill based fps’ though which is why i don’t like cod4.

  46. Stupoider says:

    @The Colonel: That made my day, thanks for bringing it up! xD

  47. SwiftRanger says:

    Hehe, the grenade spam, funny thing how that shit just doesn’t change. MoH: AA (which started it all) multiplayer was even full of it and I got a feeling CoDMW2 will be too… :)

    Give me something something really MMOFPS like, on a larger scale idd. BF3 or PlanetSide (SOE has just reactivated old accounts for free till the end of August for the sixth year anniversary).

  48. CakeAddict says:

    More airstrikes?
    Hate those kind of things in shooters, they tend to ruin the fun at times.
    Sadly every game MUST have it these days.

    In my mind the first COD and it’s expansion is still the best of the series, damn I think I played that game for almost 2 years.

  49. Heliocentric says:

    In americas army (and in the game) you can use the under gun grenade launches to spam fixed starting points. In short, with enemies with the knowledge there is nothing to do but scatter and hope they chose a different part of the spawn. Or of course, do it back to them.

  50. Tworak says:

    “Do you guys play COD on the PC or not? ”

    I’m surprised there are people who doesn’t play it on PC.