The Five Year Spree, Part 3: Fountain

In this, the third part of my retrospective on five years of an Eve Online corporation, I discuss our guerrilla war, a heroic evacuation mission, and the few weeks of play that will, I fear, diminish all game experiences to follow. For the story so far: Part 1, Part 2.

Having fled the collapse of Veritas Immortalis and the unstoppable march of the RedSwarm Federation in the East of the galaxy, we looked around for a new home. What might be interesting, we thought, was to contribute to one of the free-trade zones, those areas of idealism which pop up occasionally across Eve’s map. The notion, in these areas, is that you don’t shoot anything that moves, and help to defend against pirates and raiders. Such agreements seldom work out, but something along these lines was being attempted by a potent player corporation called Celestial Apocalypse. Only in this particular case it was like a kind of casual guerrilla club.

Celestial Apocalypse, a large, PvP-skilled corporation, had moved into a region called Fountain. The Fountain region is unusual in that it has a mix of uncapturable NPC stations in its “core”, and a number of outposts and stations around its edge. These outposts at the time were run by Band Of Brothers (BoB), who were arguably the most fearsome military alliance in the game at that time. As such, the region was relatively quiet, free of territory war and was being exploited by BoB allies, such as Xelas Alliance and The Horde. Celestial Apocalypse had moved into the uncapturable NPC stations and declared that they would provide “blue” or non-aggression status with anyone who wanted to move up there and fight BoB’s local minions with them. A few small alliances and corporations had taken up that offer, and were making the most of Fountain’s core as a base, while Celestial Apocalypse rampaged around the region.

The situation was close to unique, and I would spend a large stretch of the following years attempting to recapture it. BoB’s military was engaged elsewhere at the time, or was alternately secured in Delve and Querious, their other two regions. The BoB community in Fountain, therefore, was largely left to fend for itself. While no one was particularly interested in messing with BoB territorially the stations remained unscathed, so Xelas and The Horde got on with making money, and that left them open to attack by Celestial Apocalypse’s rag-tag free-trade posse.

When we arrived Celestial Apocalypse had begun to get bored and while they were would be around for many weeks following, it seemed that they had begun to lose interest in the project. Now though, there were a whole bunch of neutrals, all allied to each other, living in Fountain core. After savaging Xelas and The Horde time after time, and having several huge fights with roving BoB fleets, Celestial Apocalypse were beginning to look for other targets. But where they left off, The State – our newly formed alliance – began to gain momentum.

The first on the scene was Thesper, one of our solo aces. Flying a physics-tricked absurdo-ship, the nanophoon (now impossible in the game), he introduced himself to the locals with a week of non-stop slaughter. He’d earned perhaps a hundred solo kills by the time the rest of StateCorp jumped its carriers in to our base, the dead-end system of WY-9LL.

WY-9LL instantly captured my imagination: a remote bastion of space-faring civilisation. Only one jumpgate in and out, which meant we could always see trouble coming. The locals at the time were Celestial Apocalypse blues, which meant they were blue to us, too. We arrived to mild, friendly chatter, and I noticed one of the stations sat atop an asteroid, an unusual design, and just the kind of thing I loved seeing in eve.

There were around twenty people in The State at this time, and we were soon to be seeing peak attendance, with everyone showing up to our scheduled ops, and perhaps half a dozen people available at almost any time of day for impromptu skirmishes around the Fountain core. Having introduced ourselves to Celestial Apocalypse and their local friendlies, we began to attack nearby outpost systems. We weren’t interested in any kind of territorial gain, we were just there to keep the BoB allies out of the core, and to earn as many kills as possible. I chalked up around 500 kills on my own, raiding against Xelas and The Horde the nearest outpost. I took great joy in loading up a disposable battlecruiser, scouting with my second account (a cloaked ship) and then ploughing into their wobbly defences. It became a daily routine in which we’d regular catch our enemy unawares. My cloaker silently watched them for weeks on end, and they’d never quite know when I was active, and when I was off at the pub, or asleep. It provided constant amusement.

In the core itself there were numerous factions using the neutral NPC stations. Greatest of all of these was Norman Protector, a kind of one man army who would fight us almost no matter the odds. He’d often win improbably fights with his crazily equipped cruisers and battleships. He’d see you and demand PvP in broken English. He usually got it. He was the greatest.

Slightly later came the mysterious and erratic “Cors”, at least some of whom seemed to be multiple alts of the same person, usually all in battleships. We’d regularly engage them throughout Fountain, once taking them on in a running battle lasting nearly an hour, in which I lost my ship, and was able to do a thirty jump round trip to get another and return for the end of the fight. They always seemed keen for a brawl, and would often sit on jumpgates or stations just waiting for us to wake up and engage.

So despite the lack of huge fleets and territorial war which had characterised our last couple of years of play, Fountain was never quiet. If it wasn’t the BoB community providing us with targets, then there were raiders from other regions or, occasionally, huge gangs of Chinese currency farmers. For reasons unknown these guys would occasionally band up in large groups of battleships and provide us with a fight. Most of the time, however, the sat quietly in side-systems, harvesting the game for money. We stalked them mercilessly, and they complained bitterly about the “boat violence”.

Possibly the most interesting event in this early Fountain period, at least from our perspective, was when a rift occurred between BoB’s vassal group, The Horde, and the rest of the BoB community. Xelas turned up to attack The Horde pilots as they attempted to evacuate from the outpost in which – until that afternoon – I had been routinely battering them. Now the Horde pilots turned to me for help, asking whether The State and the other denizens of the core would help them get out alive. We agreed, and rallied the locals to trounce Xelas and get our former enemies to safety. Arriving in small, well-armed gangs, we surrounded the station and nearby gates, forcing the BoB minions to dock or flee, before escorting the exiled Horde fleet to their new Empire home. It was a glorious day.

Almost as glorious as the time the ultimate BoB leader, SirMolle, narrowly missed doomsdaying us with his titan (smartbomb effect of the most powerful ship in the game) and then somehow flew an alt carrying a billion-isk in recyclables into our gatecamp. That kept us going for weeks.

But it probably wouldn’t have kept us going if it hadn’t been for the tireless work of occasional RPS contributor RoBurky, who spent the many months in Fountain constructing a corporate hangar that had come to be know as the Hop. The Hangar Of Plenty.

Using corporate assets, and plenty of his own elbow grease, Rob gathered blueprints to manufacture almost the entire range of tech 1 equipment, and many ships besides. He kept the hangar well stocked so that we could equip and launch a ship for almost any eventuality at a moment’s notice. I know that we didn’t thank Rob adequately for his work, but I suspect The Shop Of Death was thanks enough.

The Shop Of Death, aka RoBurky’s Emporium of Certain Doom, was something of a fluke. The station we had moved into had some peculiar physics bug which meant it was enormously difficult to align and leave once you had undocked. This meant that enemy pilots, arriving to buy the reasonably priced goods that Rob had placed on the market, seldom got out alive. For our allies it was a cheap, consistent source of equipment. For our enemies it was a deathtrap. We could even see what it was that they had bought, and would often loot it from their wreckage and then put it back in the market after the gank.

What if it was a ship that we couldn’t kill before it redocked into the station? No matter, we’d simply wait in the direction he’d have to take when we left, and kill him then. We always got our mark.

So, back on the timeline: Fountain was far from over when The Horde moved. We had two more waves of BoB-friendly enemies to contend with. The first was Aftermath Alliance, a small splinter group of Xelas’ competent PvP players, and the second was Coreli Corporation, a small alliance around the same size and skill level as The State. When they first burst through our jumpgate and into WY-9LL we knew the fight was on. It was beautiful.

The best thing about fighting people who are roughly as competent as you are: your own skill level increases. On the one hand you’re not being slapped about by a greater force, and losing the will to continue, but nor are your enemies simply victims to be slaughtered. Coreli were perfect sparring partners, always ready to innovate their own tactics, and often keen to spring one of our elaborate traps. I began to spend less time raiding outposts as Coreli and Aftermath brought combat within just a couple of jumps of WY-9LL. We engaged all day, every day. The killboards – websites maintained to keep track of ship-destructions – sprawled with the statistical evidence of hundreds of small battles.

One memorable night we rolled out of our base with a full gang and wracked up twenty battleship kills, along with multiple smaller craft, without suffering a single loss. Nor was it the usual trickle of random kills: we had three gang vs gang brawls, including one stand-up fight on a hostile station. It was a credit to how efficient Statecorp had become that everyone knew how to stay alive, even without the kind of “nano” setups that people would use to make speed their protector.

I like to think it was a measure of Coreli’s leader’s respect for The State that he added us to his territorial map – a hand-drawn record (as opposed to automated efforts) of region influence and conflicts, that he updated for several years. We were probably the smallest entity ever to make it onto that map, thanks to our continual efforts in the Fountain core. I think back on the fights with Coreli and Aftermath with great affection: it was one of the best gaming experiences I have ever known. The few months in which we fought, toe to toe, is something I’d love to be able to recreate or recapture, but I know it’s lost. A singularity in the history of gaming. It was so valuable: a time when the kind of game I’d always dreamed of had come to pass: carving out our niche in a living universe, protecting the weak, working as a team to make money and bring down enemies.

Yet it had to come to an end. Eve is change. Eventually, after months of scintillating small-scale combat, things began to falter. Once again the larger alliance politics would push The State to the sidelines. D2 and their immense northern coalition had decided to use the Fountain core as a base for an assault on BoB’s empire. Our quietly embattled region was suddenly heaving with 500-man fleets. While we were allied to D2, as anti-BoB locals, we had little reason to want to support them. BoB actually being removed from the region was not in our favour. After twiddling our thumbs for a couple of weeks, we decided to take a roadtrip to Syndicate. It was a rough, messy time for the corporation, in which we battled with Syndicate locals and saw attendance drop off. Eventually we arranged a return to Fountain, but things weren’t quite the same. WY-9LL had new friendlies move in – BULG – who would later become Sons Of Tangra, a major power that would hold territory in Fountain.

The balance of power in Fountain was changing, and the fight dynamics were no longer ripe for raiders like The State. In retrospect we should probably have adjusted and come to work with our new allies, but I’d had enough. Bored, I looked elsewhere for conflict. We would hit the road once again, heading for the last great war that StateCorp would play a role in, and, ultimately, the end of our journey.

Next: Bullies in Geminate, Insurgency, old friends. Next: the end.


  1. Matt says:

    Reading this, I really just want to play Eve, it seems to offer such a depth of experience that I haven’t really come across in online games.

    But these stories come from years ago, can such experiences be had nowadays? Is Eve still offering exciting times? Should I give it a go?

  2. Wolfman says:

    Same here, I’m almost tempted as well …


  3. Chobes says:

    I read the first post of this series and immediately signed up for the 21 day trial and downloaded the client. After reading the second post, I got the feeling that I’d have no possible way of having the devotion to this game that would yield such an incredible experience. Now I’m downloading the client again after the antsy reading of this edition.

    Stop playing me like a marionette, Rossignol.

  4. Fashigady says:

    I’m loving these, can’t wait for the next

  5. DMJ says:

    Must… not… resubscribe… nnnnnnnrgh!

  6. Mike says:

    These type of stories are the culmination of several years of play. If you’re looking to get into the freeform PvP side for the first few months you won’t do anything but fly around cheap ships doing things like tackling large ships or being a disposable scout.

    The way the skills level in real time is great except for two things.

    First is that you’ll find yourself staring at the bar daydreaming about one day flying the ship you want.

    Secondly is that once you get the skill to fly the ship you need to be able to fly it WELL to warrant purchasing it. Which means another few weeks of levelling other skills so you can shoot the guns properly, mount equipment onto it properly, etc.

    Don’t get me wrong you can no doubt partake in the events that these epic stories talk about but you’ll be cannon fodder. To be more than that you’d have to subscribe for 6 months or so and spend time making safe money mining or whatever. Alternatively you could buy the time cards for real money and sell them for ingame currency, which is directly through the game’s website. In the second way it’d be more of a log on and pick a new skill when your third party program says the last one has finished for six months or so.

    In short it’s an amazing game that really shows what humans do when given relative anonymity and a freeform space to play in. The learning curve is steep and the time invested until you get to “the good stuff” is substantial but if that’s your thing it’d be worth it.

    Personally I’ve played all of a month total across two trials, one mostly goofing off in high security space. One flying around with Goon Swarm looking for trouble. I just couldn’t justify paying the monthly fee to one day fly a stealth bomber like I wanted to. Maybe someday :)

  7. Tore says:

    While they change and tweak mechanics, EVE is still retains the things that makes it oh so unique. If you enjoy a steep learning curve and pvp, you’re in for the most interesting gaming experience of your life. The politics, the automatic generation of endgame-content (i.e. other people), the semi-realistic economy, the single world you’re all apart of, etc. etc.

    That being said, I recently quit myself, but I do really recommend giving EVE a shot.

  8. Alex Hopkinson says:

    Ahhh, WY-9LL.

  9. Jon says:

    I still have about 4 million pyerite in WY- from my days in The State alliance as part of Corpus PCG, no idea what I’m going to do with it…

  10. Cooper says:

    I’m itching to get back home and play around with EVE again. All I can do on this netbook is set skill queues…

    I tried about 3-4 years ago, and gave up. This time I joined the (very carebearish) EVE Uni, but I have to say that I don’t think I’d have stuck around without their help.

    I’d recommend joining a largeish, newbie focused corp as soon as possible if anyone is loking to play. Though make sure they’re geared up for low and null sector fighting, something EVE Uni was missing until the recent move.

  11. tba says:

    Nanophoon, I got one day of it till it got nerfed, it was glorious. I won’t go back, I love my life too much.

  12. DMJ says:

    Hmm. We could set up an RPS corp for old-timers to disseminate the knowledge to those who are interested to learn Eve. Railgun Projectile Smartbomb corp anyone?

  13. Ansob. says:

    The way the skills level in real time is great except for two things.

    First is that you’ll find yourself staring at the bar daydreaming about one day flying the ship you want.

    Secondly is that once you get the skill to fly the ship you need to be able to fly it WELL to warrant purchasing it. Which means another few weeks of levelling other skills so you can shoot the guns properly, mount equipment onto it properly, etc.

    This is pretty much exactly the response I was going to make to vasagi on part 2 except I got sidetracked and forgot, so I’ll QFT it here in the hopes that vasagi will concede how horribly right I am. :P

    Seriously though, damn you, Jim Rossignol.

  14. Ansob. says:

    …and I forgot a sentence.

    Damn you, Jim Rossignol, for making me sit there knowing I am incapable of playing EVE but still somehow longing to fly a Gallente droneship or a Minmatar interceptor or some sort of cruise designed specifically to kill interceptors. Damn you.

  15. Seb says:

    I still have about half a bill in faction loot sitting in my hangar in W9 – never managed to find time to get it out safely after we left.

    Those truly were the glory days of The State. I was just making the transition to T2 when we arrived in Fountain, and it was the real game-changer for me.

    Gotta love Norman, though. I don’t think he ever once ran from a fight, and his Vexor setups were always surprising. I do miss those fights.

  16. arqueturus says:

    This is the part I’ve been waiting for.

    We had a fucking riot up in Fountain. Literally. Never has a game had such an impact on my life as Eve and this time period was the pinnacle of it.

    I actually felt myself tearing up at such awesome golden memories. Thanks so much for writing these Jim.

  17. arqueturus says:

    For those that are thinking of joining Eve, I still play casually, I’m also currently still in StateCorp and may well stay so. If there’s enough interest I might hop to a new corp to help get it set up and even if I don’t I’m always happy to give help and advice if you shout me in the game. StateCorp still have a public channel called StateCorp and If I’m on, I’m in that.

  18. PC Monster says:

    Laughed long and hard at the Shop of Death. Fabulous. :D

  19. schizoslayer says:

    Fountain was easily the best Eve ever was for me. The golden age for Statecorp.

  20. Noc says:

    So upon hearing that they’d revamped the character generation, I decided to take a shot and set up another trial and see if I might head back into things. Maybe join EVEUni or something to actually get the hang of things in a semi-controlled space, instead of bumbling about on my own or sneaking along the fringes of FW blobs.

    Of course, the last time I played was about a year ago, and they’ve since discontinued the Classic client, which I could run fairly well on this old laptop. The Premium client runs, but stutters horribly and isn’t really playable. I’m presently waiting for server downtime to finish so I can resume picking it apart with 3DAnalyze and trying to produce some sort of lobotomized version that runs smoothly.

    Which makes me wonder: are there any alternatives to the standard EVE client? Any alternative mesh and texture sets to replace the ultrashiny space-yachts with low-poly, functional replacements? Any client mods to make the UI more graphical and spatially informative?

    (While the ships are very pretty and shiny, you don’t actually get all that much information from looking at them. Just ship type and turret loadout, really; the vast majority of information is about spatial relationships and module activation and all sorts of stuff that isn’t really related to the ship model itself. And isn’t terribly clearly communicated, either; assimilating such into some sort of functional situational awareness has been the toughest part of EVE’s learning curve, at least for me. It seems obvious that some sort of UI mod could both help this tremendously and reduce performance issues, but poking around hasn’t turned up any fruit.)

  21. Live-Dimension says:

    Ahh, I’m loving these stories!

    For those wondering about the money for the subbie, the way i think about it is that it saves money. I spend quite a bit of time in EVE – to the point where buying other games doesn’t seem like such a fun idea like it used to :P

    I’m still kinda new to it.
    I love the idea of a RPS clan though, it shall be interesting.

  22. Fenchurch says:

    Out of all the MMORPGS out there today, in my eyes, EVE looks like the most miserable. And yet you’ve done a fine job making your positive experience into an article to make me overcome my prejudice!

  23. MonkeyMonster says:

    I’ve a friend who used to be a big core and some of the tales of woo and battles keep making me want to play it but I really REALLY don’t have to the time to do it justice… But there are more than a few rather sweet youtube vids of battles.

  24. Spanjab says:

    As Arq and Jim said this was the highlight for me in Eve and nothing since has really come close to the adrenaline rush we had on a nightly basis. We had intel from every concievable direction but still had some classic unpredictable fights and the hour long epic with the Corrs was a classic. The balance of our largely shield tanked gang and their armour tanking made for a dynamic fight of engaging, escaping when close to death only to return to the continuing battle when our shields had returned to a decent level.

    My time spent raiding in a nano-Domi was brilliant fun too, I was as happy as the next man when this broken ship was removed from the game but while it lasted it was a great thing! :-)

  25. Kelduum Revaan says:

    Insert pimping of Eve University here again, and a hi to Cooper!

    We’re the biggest and most successful new player training corp, having been around for over 5 years, and provide pretty much everything a new player needs.

    And as Cooper mentions, we now have a few more PvP opportunities, as well as the what seems to be near-constant wardecs by unfortunate people who should do their research.

    Also, Jim, if your guys are sticking around in Eve and fancy a new home, you’re more than welcome to join us and help some of the newbies out – its surprisingly rewarding.

    @Ansob. – Rapier, with double webs!

  26. A Delicate Balance says:

    Our times in Fountain were incredible – I wouldn’t necessarily say it couldn’t be replicated by another game, but certainly not another game I’ve played or even heard of. I think a lot of that has to do with it being the only game I could have played for 5 years.

    There are several factors that make Eve unique and as they change over time it changes the experience of playing. Over that much time, personal circumstances change significantly, game mechanics force changes in the corporation social dynamic, babies are born, people die, get married, move house and yet something in the core of Eve as a tool, or a piece of software, or a game, or art – however one classifies it, allows a group to stay tight throughout all that time. For those same people who formed a bond at the start, to still have something of that bond at the end.

    To come back to our time in Fountain: that bond was solidified then, to the point where we knew what we had to do, how to work with out corpmates, like the back of our hands, as a real military unit needs to and why I’d like to make sure we stay together in some form, to play future games… even if it can’t be achieved, I’d like to keep trying to recreate the Golden Age of Statecorp as a gaming experience somewhere in the future.

  27. TooNu says:

    @Ansob – 280mm arty Thrasher with target painter does the job.

  28. JinGle says:

    Wonderfully written! My corp is approaching 20 members now and were on the verge of ‘bigger things’. This series is an inspiration to all ceo’s that are struggling to carve their little spot in the eveiverse.

    also, for you interested ones, we’re recruiting! :)

  29. goodgimp says:

    What great articles! Incidentally I had just started EVE for the first time 2-3 weeks ago, so this piece couldn’t have come at a better time.

    To those thinking about trying EVE, my recommendation would be a DEFINITE yes. However, make sure you’re able to devote at least 2 hours to trying it out before deciding if you really liked it. I found I got “hooked” shortly after the initial tutorial.

  30. mpk says:

    We really did rule WY- when we lived there. It was such a great time… Fountain was also where I first started dual boxing and learning to use my two accounts as a fighting pair

    In saying that, it wasn’t until geminate that I really came together as a team (my that sounds wierd).

  31. CitizenParker says:

    Ah, there’s that six letter word that ultimately keeps me away from EVE. Not the learning curve, not the constant risk of loss.

    Just “months.”

  32. Jeremy says:

    I remember way back on my one foray in to MMO-world with Shadowbane, we had a rival group that was roughly the same size and skill level as us. I have never had as good a time as then, running around raiding each other. It was glorious.

    And also the reason I can never play one of these again.

    “What, class is starting? Well, I’ll be there in a minute, just gotta…finish…something.”
    “But you’re the teacher!”

  33. animal says:

    Incoming, PF-QHK!

  34. rivalin says:

    Hmm. We could set up an RPS corp for old-timers to disseminate the knowledge to those who are interested to learn Eve. Railgun Projectile Smartbomb corp anyone?

    Been waiting for someone to say that, should definitely be worth a try. I’m sure enough people here have been inspired to give EVE a try.

  35. Jim Rossignol says:

    Rock, Paper, Smartbomb, clearly.

    There’s actually a 0.0 system in Eve called RPS-0K, which has always amused me.

  36. Azhrarn says:

    @Matt & Wolfman: those experiences still exist, EVE’s “political” landscape is constantly changing, so similar things can happen every day, but the EVE universe is pretty vast, so it’s all a matter of being at the right place at the right time (and usually in the right alliance).
    If you are in a “frontier” alliance on one of the many semi-permanent warfronts in EVE, stuff like this can happen quite often.

  37. teo says:

    Saw a good idea in the forums today
    Someone suggested a module for HICs that would work as a short range cyno jammer. Bye bye cynoing to POS or station. Hi carrier / JF killmails

  38. Guernican says:

    I’d take a note of all new subscribers or lapsed members you get to join / rejoin, Mr Rossignol.

    Surely a finder’s fee is available.

  39. 1stGear says:

    roBurky is starting to strike me as “that guy” in the gaming community. He seems to crop up in the background providing minor services and intelligence all over the place.

  40. thegoodguylives says:

    These are completely awesome. I’ve never played Eve, but always wanted to. Subscription fees have always been a turn-off to me, but, how much is it now?

    Again, excellent posts – I’m really enjoying them.

  41. jalf says:

    @thegoodguylives: I can’t remember, they’re pretty standard… Around 8-10 dollars/month I believe.

    However, if you get into the game, it’s actually not that hard to make it self-funding. CCP allows you to trade ingame cash for timecards, so that you can effectively fund the subscription with the money you make in the game.

    Of course it depends on you actually getting into the game well enough to pull in enough money, but it’s not as far off as you might think.

  42. The Pink Ninja says:

    Makes me sad EvE is so hard to get into and maintain. It’s not friendly enough and I don’t have the dedication.

  43. The Pink Ninja says:

    By the way Jim, can you link us to any good sites and collections of player written accounts of in game history?

  44. goodgimp says:

    @The Pink Ninja, I think with all things you get what you put into it. In my case, I’m not hardcore, I can’t dedicate 5+ days a week to the game. That being said, I’m still having fun. The fact that I continue to raise my skills offline is a huge boon for me.

  45. xaphoo says:

    To all of you who are on the fence, I say give Eve a go. I started earlier this year, and have found it to be a completely entrancing experience. It weaves a kind of aesthetic spell over you, with its gorgeous graphics, its feeling of freedom and responsibility, its pacing which can span the extremes of chilled out mining while you read emails to headphones-on, full attention, heart pounding, thoughts racing battle.

    As for learning curve, it’s certainly there (and is indeed part of the game’s charm), but there’s always something you can do competently at any given point, whether it’s as simple as killing rats or mining.

    The trickiest part is finding good people to play with. My loner tendencies have found an adequate compromise: faction war. No need to be in a real corp, but as much fights and teamwork as you want.

    Sadly, I’m taking a break from Eve due to poverty. But once I get a little money in the bank, I’ spending it on Eve before any other games…

  46. Serondal says:

    How much ISK does it cost for a time card that would cover your account for an entire month? That seems very strange to be able to buy game time with in-game money O.o

  47. The Pink Ninja says:

    Yeah, for me an MMO with a subscription fee has to pull me in for at least twelve good hours of gaming a week, at least. Probably more like twenty.

  48. Funky Badger says:

    Unsure about EVE still – the time, the time – but desperately wanting Dust to arrive…

  49. Vinraith says:

    Subscription MMO’s tend to strike me as suspiciously like a second job, only you pay them. EVE seems to be the worst of the lot in this regard, as far as the kind of time and commitment it requires to really get the most fun out of the game.

    People that DO put in that kind of commitment come out with some great stories, though, and reading those doesn’t cost me a dime or take more than a few minutes. It’s definitely my preferred way to experience the content.

  50. Azhrarn says:

    @Serondal: about 300 million ISK, not exactly spare change, but not all that hard to get either with some dedication. You’ll be paying with real money the first few months though, you can’t do this from the start.

    And the reason they’re available in-game: CCP allows it, it’s a form of legal RMT, players buy Game-time Codes and convert them to PLEX (the ingame subscription extension item) and put them up for sale.