Gone Gold: Spelunky 1.0

Die, Quinns. Die.

This is splendid news. Rogue-like-platformer Spelunky has inched out of Beta status and gained that shiny Gold. You can go get it here. If you need a reason to do so – well, I direct you at the long feature Quinns wrote on its joys, in which he took time to insult me in passing. You remember Quinns. Nice guy. Doesn’t have much iron. Anyway, well done, Derek, maker of Spelunky. Also, the news that he’s bringing another version to XBox Live means we can all look forward to when it’s released in a year’s time, and all the console journalists finally realise it’s awesome, and it really gets on my fucking wick because I’ve been telling them to play the bastard thing for the last two years (Cross-ref: Trials HD).

And to give a taste of what you’ll be doing a lot in Spelunky, here are some death montage vids.

I mean dying. Not making montage videos. Though who am I to judge?


  1. CMaster says:

    Woo, improved Spelunky!

  2. LewieP says:

    I think the only downside to improved console versions of freeware PC games is that more often than not, the improved version never gets a PC release.

    See N+

  3. ChampionHyena says:

    A thought.

    Is there a way to turn off the blood in Spelunky?

    I’d love to play this game (no matter how much I suck at it), but each time I try, I find my happy cartoony Japanese-platformer-style experience irritatingly marred by incongruously plentiful arterial spray.

  4. Ian says:

    I’ve never got close to finishing Spelunky (because my excitedness and desire to be a by-the-skin-of-your-teeth sort of hero always overcomes my desire to be careful) and I still adore it.

  5. Karry says:

    To hell with Spelunky, where’s the DooM Roguelike graphics, Derek, huh ? Its been two years now.

  6. Mike says:

    Oh god, this is amazing. I love this game so much, I was wondering when this would turn up.

    It’s a shame he’s moving on from it. I’d love a port for something like the Ipod.

  7. Psychopomp says:


  8. Lewis says:

    Still hands-down my game of the year.

  9. Fat Zombie says:

    …So. What’s changed since the last version?

  10. Mike says:

    Except Mirror’s Edge, right?

  11. Zero says:

    @ChampionHyena: The blood actually matters in this game. Vampires will drink it and be healed, and you can do something with it too if you play your cards right.

  12. Pags says:

    I gave this game another chance a while back and finally ‘got it’. Now it’s one of those things I have to keep going back to every so often.

  13. army of none says:

    I played this game. So much. It’s awesome that even the console crowd can get to play this !

  14. Lobotomist says:

    Try as i might I never found a way to save the game i am playing. HELP!

  15. Jayt says:

    Ahhh I have been waiting for RPS to do some Spelunky coverage, long overdue!

  16. Mike says:

    Quinns did a nice piece on it, it’s linked in the article, Jayt.

  17. Norskov says:

    A fantastic game, it’s one of the few games that can really make me mad, most of the time due to my utter incompetence.

  18. Driadan says:

    And he also said he will release the source at some point, so i hope there is a port to mac and linux, and maybe a couple of mods :)

  19. Lobotomist says:

    Is there no save at all ? Please somebody tell me :O

  20. Nero68 says:

    I love this game, though I suck terribly at it, but I will someday (maybe) be able to finish it. World 1 music is brilliant.

  21. gor says:

    There is no save but you can eventually unlock the ability to start your game a few levels in

  22. CaptainHairy says:

    I’m reasonably sure that the game is built using Game Maker, so unless the Game Maker, or at least the API sees a port to Mac or Linux, chances are it’s very unlikely to get ported to those or any other platforms, despite the source being open. Shame, really, it’d be nice to see a Linux port.

  23. RobF says:

    There’s a Mac beta of GM floating around but it’s a) time limited b) broken c) currently a bit rubbish. So, it’d have to be a total conversion I fear.

    I’m sorta in the same boat wanting to bung one of my games across. It’s a bit twunt.

  24. Lewis says:

    Lobotomist: the inability to save is kind of the point. It’s procedurally generated, so even though you have to ‘start again’ you’re never playing the same level twice. It’s a mad dash to see how far you can get. It’s likely to take you months to see the endgame, but it’s worth persevering – it’s a game that keeps on surprising you the further in you get.

  25. Lobotomist says:

    i have no problems with permanent death. Its roguelike after all.

    But fact that game doesnt save when you quit. Like other roguelikes, means you must be able to dedicate 30+ minutes , or else you will be playing starting levels all over again.

    This makes this game poorly suited as coffe break game.

    And thats a shame, cause other roguelikes fit that perfectly

  26. Lucas says:

    I’m a bit rusty. When I tried to buy the Ankh in the black market, I threw it at the shopkeeper by mistake. That was quite a wakeup call.

  27. Jayt says:

    @Mike, just after commenting I read through the article, thanks though

  28. GJLARP says:

    LewieP: so true. So true. :(

  29. Zyrxil says:

    I’d love a port for something like the Ipod.

    Wat. How would you even play something like this on an Ipod?

  30. ourdreamsoffreedom says:

    They have Abuse on the Ipod, why not this?

  31. Sparvy says:

    Oh, god. I morbidly hope its says “Didn’t have much iron” on Quinns gravestone.

  32. Heliocentric says:

    From now on Quintin “not much iron” Smith.

  33. KP says:

    I watched the video before reading the post fully and said to myself “this art looks like Derek Yu’s style.” I’ve been a fan since Trigger Happy. :>

  34. torchedEARTH says:


    This is as close as you can get to saving and the like,

    link to spelunky.wikia.com
    (read extracting source code, debug mode)

    but everyone will call you a big cheaty pants, but you won’t care because you will have completed the game.

  35. aoanla says:

    If only it worked in OSX or Linux (I hear that Wine doesn’t quite manage to get it working)…
    Hopefully once Game Maker Mac is out of beta, we’ll get an OSX port at least…

  36. Super Bladesman says:

    I spent far more time playing Spelunky than I ought to have done – it really is a touch of gaming gold.