DeathSpank: The First Trailer

“Described by top scientists as Monkey Island meets Diablo,” according to the DeathSpank official webpage. It’s what Ron Gilbert is working on now so, you know, go take a look.


  1. Dave Gates says:

    Beautiful art style, beyond that i’m not too sure.

  2. blerg says:

    Awesome, awesome to the max.

  3. Azhrarn says:

    What I’m wondering about now is, why choose a pair of underpants as the “logo” behind the games’ title? Just for the fun of it, or does it have a purpose?

  4. HexagonalBolts says:

    amazing art style, i’m finding it difficult to judge who the game’s aimed at though

  5. Acosta says:

    It’s Ron Gilbert, it could be a bunch of sticks animated by a 5 years old boy, I will still get it.

  6. LionsPhil says:

    Graphical style: lovely. Humour: Er, AWOL. Gameplay: yawn. That trailer makes it look like a million CRPG grindfests before it.

  7. Schaulustiger says:

    The art is brilliantly crafted but as others already stated: I’m not sure about the gameplay. Looks like a generic hack’n’slay but it’s difficult to judge just from the trailer.
    Still, it’s Ron Gilbert, so I will remain excited until I can get my hands on it.

  8. Acosta says:

    Why people say “generic hack’n slash” when they are so rare? Since Diablo 2 we had what? Sacred and Titan Quest? It´s one of the more under represented genre given the success of Fiavlo and in my opinion we need more of them, especially ff they look as awesome as this one.

  9. Bhazor says:

    This is exactly what the “Wow Gayness” crowd think Diablo 3 looks like.

  10. Acosta says:

    “Fiavlo” is the Spanish name of Diablo in case you are wondering (this may or may not be true, but bear with me).

  11. Lobotomist says:

    Ron Gilbert – Genius
    Death Spank idea – Brilliant
    Art style – interesting concept , but would be better as 2D sidescroller
    Gameplay – Horrible

    I think Ron and the guys should go back to drawing table and rethink the gameplay completely. Shame to waste such potential with bad design decision.

  12. Dominic White says:

    Since Diablo 2, we’ve had..

    Sacred, Titan Quest, Dungeon Sieges 1 & 2, Space Siege, Loki, Hellgate London, and a hundred minor ones that I can’t name because they’re just so goddamn generic. There’s about a dozen available for the iPhone alone.

  13. Acosta says:


    How can you judge “gameplay” as “horrible” when you have not played? “Bad designs”, already?

  14. Lobotomist says:


    Its shame to call all these Diablo clone.
    When Diablo is actually a whole gaming genre that evolved from roguelike games.

    Its like calling Crysis , a Doom clone

  15. Bhazor says:

    Hey yeah lets judge gameplay on 50 seconds of footage.
    Christ, I refuse to accept the concept of people getting excited over Diablo 3 and then declaring this generic.

  16. Acosta says:

    @Dominic White

    That’s 7 titles (add Sacred 2, so 8) in 9 years, and some of them are just terrible. I’m not convinced with your argument at all (and I’m talking about PCs). We have more FPS in half a year than that.

  17. Bhazor says:

    You know whats generic? Monkey Island.
    Honestly, combining objects with other objects, talking to people, solving puzzles with a text parser. So passe.

  18. Schaulustiger says:

    Thing is: This genre hasn’t evolved *at all*. Diablo and Diablo 2 were fun because they squeezed everything there was out of a rather mediocre idea. Clicking on thousands of enemies and occasionally spending attribute points in a dumbed-down RPG system is no longer fun.
    And while we may not have had a vast number of direct Diablo successors, it influenced RPGs as a whole.

    But this is rather offtopic here, let’s discuss Deathspank. Did I mention that I love the art style?

  19. Jacques says:

    Art style looks great, and the combat looks quite fun, certainly better than Sacred 2’s, but I see no hint of item drops!

    Schaulustiger, I disagree about it being no longer fun, as do thousands of other people that continue to play D1 and D2, along with the various clones.

  20. Magrippinho says:

    Isn’t the fact that DeathSpank is the generic, ridiculously over-the-top, action hero half the joke? This could be to “Diablo-clones” what Serious Sam was to First Person Shooters.

    Not that you can really tell much from the trailer. It could be the spiritual successor to “Zombies Ate My Neighbors” for all I know.

  21. Jacques says:

    Edit: scratch that, I do see item drops, I just don’t what sort of crazyness new items can provide.

  22. Lobotomist says:

    50 seconds of footage is not enough to judge, but its enough if gameplay presented is quite bad.

    And what i see here is bad.

    Dont get me wrong , i knew about Deathspank for a year now because i regullarly visit Ron Gilbert blog. I think man is a genius. And I only regret they taken wrong turn on gameplay.

    In my oppinion it should have been something like “Castle Crushers”

    It will bring Rons humor out the best. And still look hand drawn and have great fun gameplay.

    And as for Diablo bringing all the best from Roguelikes ?

    I beg to differ.

    Even the oldest roguelike is still 100 times more complex than Diablo.

    Lets just say it brought roguelikes to mass audience, the best

  23. Ben Abraham says:

    Is it just me or does the hero character Deathspank look like the guy from yesterday’s Torchlight game?

  24. Schaulustiger says:

    Yeah, I am aware that there are lots of people who like hack’n’slay. I’m just a bit grumpy about the fact that nearly every developer watered down their RPG to appeal the Diablo fans. I have no problems with both the action-RPG and the “traditional” RPG subgenre to coexist, but there haven’t been any complex RPGs for… I don’t know, a long time :( I want to spend time on a single fight, moving my party in position, carefully select attacks and spells and watch my meticulous plan unfold.

    I still have high hopes for Deathspank. The adventure and story elements could provide some nice gameplay diversity.

  25. The Hammer says:

    I liked this trailer. It was satisfyingly gory, and it does look like a cheery game to play. The artstyle does make it look like it won’t have skyhigh system requirements, too!

    @Azhrarn: Stuff like that is just the quirky “loot”, I think. Or at least that’s what the earlier, non-gameplay trailers seemed to suggest.

  26. Jacques says:

    Schaulustiger,I don’t know if they did water down their game for Diablo fans. Just look at some of the complexity involved in making a good build in D2, you need to balance useful stats, along with getting max block, good faster hit recovery, good resistances, absorb, backup gear for immunes, CB for mellee, etc, all that needs to fit onto a build that then also has good damage. While a lot of your average Diablo 2 mouth breathing imbeciles are too dumb to think of builds for themselves, the solid core of the community revolves around people that are very knowledgeable and able to make lots of things work, and come up with plenty of new ideas and builds.

  27. W.Yutani says:

    Looks good, though strangely reminds me of ‘silver’ – not that anyone ever really played that game. Not really sure why though, probably the art style and gameplay.

    All we see here really is the action aspect, which isn’t what I’d buy a Ron Gilbert game for – I think it’s too soon to tell until we’ve seem some proper dialogue and the ‘monkey island’ element, whatever form that will take.

  28. Po0py says:

    Splendid. I shall follow the progress of this project with great and curious interest.

  29. minipixel says:


  30. Sp4rkR4t says:

    Nice trailer, awesome visuals, will comment on the gameplay when there is something to comment on.

  31. Kasper says:

    It’s not going to be a generic hack’n’slay-game. It’s also going to have adventure-game elements, narrative elements and and substantial humour elements that take big stabs at….generic hack’n’slay-games!

    Take a look at 1ups prevew: link to

  32. Frank says:

    Looks like “American McGee’s DeathSpank” to me: art, comedy and gameplay all falling flat. Then again, I was never excited about the DeathSpank character.

  33. DD says:

    First heard about this game when the 1up exclusive was linked here, was somewhat interested. After watching the trailer this game looks awesome. like really awesome.

  34. Saul says:

    I can’t stand Diablo, but this looks heaps better. Awesome until proven not.

  35. Ozzie says:

    No doubt, awesome trailer!

  36. Will Tomas says:

    Not my kind of game particularly, but I wish all the former Lucasarts guys well, so I hope it sells.

    I can see this turning into a bit of a Psychonauts, though. I’m not convinced it’ll sell to those people who don’t know who Ron Gilbert is…

  37. bildo says:

    lol @ everyone who says gameplay looks shaky. Stop being snobs and appreciate the game for what it is. Looks like Gilbert isn’t trying to appeal to a specific crowd here either. Nice art, with what seems like gameplay mechanics that any average gamer could get into.

  38. Meestanob! says:

    That looks brilliant, great graphics and fun disposable hack-n-slash. WANT!

  39. Kirrus says:

    Looks like an interesting mix… kinda scared combat will turn into a “oh look, more skellingtons” mix, but can’t really tell from that video. Intro & storyline seem quirky enough to carry it… tempting :)

  40. Stupoider says:

    “A real story…not a crappy video game story!”

    That’s what it says on the official site. I HOPE THIS IS TRUE! =)

  41. toro says:

    @Azhrarn: Thong of justice means +6 justice, +10 armor, +2 ballsy. link to

    The game looks gorgeous. This and Mini ninja.

  42. We Fly Spitfires says:

    Pretty awesome :) Great name for a title too :)

  43. says:

    How anyone can judge the gameplay based on this trailer, is beyond me. You can say “I don´t like hack&slash games”, but you can´t say anything about how well the game does it.

    But the reaction was expected. Anytime a developer says they have ambitions to do something different, the internet mob is there to bring the game down

  44. Quests says:

    The combat simply has to be sufficiently funny, the REAL game is in the puzzle solving.

  45. Humppakummitus says:

    Ooh! Ron’s new game! Let’s see…
    Weeell, it looks like it’s got potential and must be in a very early stage and we don’t see any adventuring bits which must be awesome and I’m sure it’ll grow up to be a masterpiece…

    Oh god, I can’t do this anymore. My Monkey Island tinted goggles don’t work! IT LOOKS LIKE SHIT! It looks like a Crash Bandicoot clone made by Disney for the PS1!

  46. Koholint says:

    What don’t you guys understand about “Monkey Island meets Diablo”? The Monkey Island part of that isn’t just the sense of humor, this game is half adventure game puzzles and half hack ‘n’ slash Diabloing. I think it looks great!

  47. DK says:

    “What don’t you guys understand about “Monkey Island meets Diablo”? The Monkey Island part of that isn’t just the sense of humor, this game is half adventure game puzzles and half hack ‘n’ slash Diabloing.”

    They’ve shown nothing of the Monkey Islanding part, and what they’ve shown of the Diabloing part looks utterly generic.

    Contrary to what some people seem to think here Serious Sam, to go back to another stereotype-fun-making-game someone mentioned, didn’t work on the lampooning alone – it had good gameplay to boot.

    Making a terrible game and then saying “Look, it’s a terrible game! Get it? We’re so smart!” doesn’t fly. Neither does “making Hack and Slash simpler and more accessible” – it’s called Space Siege, it sucked. You can’t make a dumbed down genre simpler.

  48. DK says:

    It does have a nice soundtrack though if the trailer is anything to go by.