Love Test Client

Nothing playable yet, but Steenberg has released a test client that will (via the menu screen) show how well his impressionistic multiplayer game will run on your PC. It’s kind of tantalising and frustrating to download this and not be able to log in, but by running it you’ll be helping Steenberg out by gauging interest and general PC specs for his potential audience. Also: pretty.

Steenberg says that the beta is “close” perhaps “just a matter of days”. Woo.

Go watch the video, or check out the new screenshots, to remind yourself of why we’re excited.


  1. Jacques says:

    Very excited.

  2. GibletHead2000 says:

    Indeed. This might well be the next MMO I play, since I stopped playing ATITD.

  3. nabeel says:

    Hoooly crap, downloading now.

  4. Tunips says:

    I was almost expecting that the fuzzy-wuzzy graphics would reduce my system to a crawl. No such luck. What elegant programming to create such lovely images that actually work.

  5. Dan says:

    I still haven’t seen anything that explains the hype around this game. Some lovely procedural programming, sure, but surely the gameplay is more important than that. I somehow doubt that this one-man-show will produce a game that’s as refined and balanced as it needs to be in order to be successful.

  6. Dominic White says:

    What surprised me most was when I found out that the game is going to be very much an action game. First-person shooteryness in an abstract persistent world.

    It’s not quite as ambitious as it sounds at first, which is why I have actually a fair bit of hope for this project.

  7. fishmitten says:

    I still haven’t seen anything that explains the hype around this game. Some lovely procedural programming, sure, but surely the gameplay is more important than that. I somehow doubt that this one-man-show will produce a game that’s as refined and balanced as it needs to be in order to be successful.

    • TotalBiscuit says:

      Because it’s indie and different and that is intriguing by itself?

    • GibletHead2000 says:

      ATITD was a one-man show and was a blast to play for the first two tellings… Then he introduced a level-system and it went downhill from there. I think the point is that it’s going to be something quite different, which means it has the potential to be fun for those of us that don’t care for vanilla MMOs.

    • Dominic White says:

      Nothing that explains the hype? Other than that we’re seeing a one-man project to make a unique action-MMO with beautiful graphics actually take form? And that the gameplay videos actually look pretty interesting? If Aion can get hype (almost indistinguishable from other MMOs, except for the whole flying angle), then this sure as hell can.

      My only real worry for it is that he mentions on his blog that he has much love for ‘advanced’ movement in FPS’s. Bunnyhopping, wall-sliding and such. Hopefully that stuff isn’t implemented in the final product, or I fear we may be in for the most hilariously twitchy and elitist shootygame ever.

      One thing I notice is that the menu scroller shows a spherical world. If each server is a single small world (I think he mentioned something like 100 simultaneous players per server?), and each is randomly generated and unique, that’d be goddamn fantastic.

    • Ginger Yellow says:

      I can’t speak for games journalists, but personally I’m excited because:

      It’s a strategy MMO. I’ve been dying for more of these.

      It’s procedural, and I’m fascinated by everything procedural in games.

      It has a distinctive and gorgeous art style.

      It’s a one man show, and you’ve got to root for the little guy, haven’t you?

      The modelling tools he made for the game are astounding.

  8. Mort says:

    Yeh I’m the same (tho it’s almost a crime to admit it such is the fervor). It’s definately interesting, but I’ve not seen anything that excites me yet. I think it’s more the latent desire to have something, anything, different that generates so much excitement when something mildly curious turns up. Extra points for indie/lone developer.
    I guess I just don’t get it. *sadface*

  9. Larington says:

    I could easily sit here for hours just watching this world revolve.

  10. Joao says:

    I downloaded and ran it with FRAPS on.

    I was very pleased with this tiny marvel of programming.

    It ran at a constant 75 fps (may be an internal limitation , as I have v-sync turned off).

    I ran it on an E8400 @ 4050mhz and with a heavily overclocked 8800GT. And the best of all, it didn’t even stress my CPU at all! As it is procedural, i though this would be heavy on the CPU… I monitored temps while running it, and it never passed 45Âșc. CPU load level was at around 40%.

    I am very amazed.

    • Persus-9 says:

      Doesn’t look like it’s capped internally because FRAPS told me I was getting a solid 200fps out of my reference 4870 and Q6600.

  11. Larington says:

    Take a look at the release notes file, such gems as:
    +Artillery needs approval in order not to make broken geometry.

    +BFG Rockets can now be thrown by people.

    +Wire mines can’t be triggered be shooting team but hurts everyone.

    Its curious how a game that looks so beautiful will also be a shooter. I’ll be interested to see how this plays out, regardless of any design decisions I might disagree with.

  12. sexyresults says:

    Oooo been quietly watching this for a long time

  13. Toby says:

    Gosh, that was extremely pretty. Having watched a few trailers I thought I knew what to expect, but somehow having that pure pixel aesthetic on your screen rather than through videovision really enhances the whole look of it. I love how simultaneously oldschool/new school it looks. The visuals remind me of.. ooh.. a million 90s pc games I loved- ecstatica 2, outcast, lba, then ICO and Shadow of the Colossus… gorgeous- if the soundtrack matches I won’t give a fuck about the gameplay, I can just wander around quite happily.

    That said, I have not the first idea of how that world translates to a game one.. as it is looks a lot like those 5kb procedural things those madmen produced, with the buildings and bridges etc… An FPS? Really?

  14. Adrian says:

    I think this looks totally fantastic! I’m eager to play it!

  15. Dominic White says:

    From the sounds of it, each server is going to be a kinda shortform MMO in itself. Your tribe/faction/side/whatever go around finding resources and technologies to build up a base/town, fight NPC forces for more loot, and try to conquer the world. If each server has a beginning, middle and end before resetting, I can see that working very well.

    Procedural, minimalist graphics are perfect for such a thing, too, as it allows the developer to add a lot of content without requiring complex modelling, texturing or slow integration. Keep in mind that as lovely as that intro scroller is, the file is only 4.5mb zipped.

  16. Dominic White says:

    Y’know what? Reading the changelog, it sounds a lot like a first-person take on Darwinia. A surreal, slightly retro RTS, but played from the perspective of a groundpounding grunt. And that’s pretty sweet.

  17. Ian says:

    I’m kinda torn on this one. On the one hand this sort of creativity and endeavour is to be encouraged and he seems the sort of developer I’d very much like to support. On the other hand I still don’t really know what the game actually is or whether it’s going to be my sort of thing.

    Watching with interest, though.

  18. Meat Circus says:

    I don’t see how Mr Steenberg can release this when I have him chained up in my ESKIL LOVE SHRINE in my basement.

  19. Godl1keStev3 says:

    Gah! Why is this not PLAYABLE?! Still, its looking very nice. Heres hoping I get into the beta…

  20. sana says:

    It’s an exciting base for scenery screenshots, but sadly absolutely mediocre in motion… I especially fear the presence of boxy Darwinia-style player characters randomly shooting lasers at each other. Pixel art-based concepts shouldn’t belong in that sort of environment.

  21. sana says:

    Actually, um, disregard that. I seem to have missed the player overhaul screenshots.

  22. Tunips says:

    Should I have signed up for the beta already, or is that stage yet to come?

  23. Stijn says:

    So, does it look pretty? Sort of, if not for the annoying fog blurring and obscuring everything.

    Does it look playable? Hell no.

    • TotalBiscuit says:

      Like whether or not it ‘looks playable’ matters. How about it ‘plays playable’ instead?

    • Stijn says:

      I only have screenshots, a few movies and a test client that shows random foggy landscapes to go by, which for now leaves me with the impression that this won’t be as cool as people seem to expect at all.

      We’ll see, of course.

  24. simon says:

    Trillian is blonde, not brunette! Sacrilege!

  25. Darthy says:

    There is a flickering to the lighting effects that is slightly irksome, other then that it looks very pretty.

  26. Tei says:

    This will be a awesome winter for indie stuff. Mounts and Blade Warband. Gratituous Space Battles and now LOVE?


  27. Scythe says:

    It’ll be exciting if this takes off. Refreshing to have something that totally disregards most of the established rules for making/playing games.

  28. Scythe says:

    Super interested in this. It seems to disregard most of the conventions for games. Can’t wait to give it a whirl.

  29. Jake R. says:

    Can someone pop a video of this up on Youtube? I’m at work for another eight hours and horribly impatient.

  30. lumpi says:

    Mmmm this looks beyond pretty. And somehow I’m even excited just downloading the demo to see how it looks in real time.

    Oh, please make this game as awesome as it sounds!

  31. noom says:


  32. the wiseass says:

    Here is the old gameplay video:

    As the gameclient suggests, the game will be pay to play. Any detailed info on that available?

  33. the wiseass says:

    Here is the old gameplay video:
    link to

    As the gameclient suggests, the game will be pay to play. Any detailed info on that available?

    (as it seems comments are shown from the mainpage but not from the forums, thats too bad)

  34. lumpi says:

    It will be pay-to-play. I think he calls it a “Not-So-Massively-Multiplayer-Online-Game”. Just 200 people per “planet” or something on this range.

    I haven’t touched an MMO since Ultima Online, but this might get me back into it. It actually looks more like a very detailed FPS than a traditional fantasy-epic/RPG. Which totally turns me on.

  35. pirate0r says:

    It looks VERY nice, I would like to hear what kinda of music he plans to run the game with though. The main menu is awfully quiet. I look forward to teaming up with other players to build an awesome city.

  36. PHeMoX says:

    It looks good in a lo-fi sense, but to me this art direction isn’t quite as appealing. It’s one of the things that made Darwinia too both stand out and fail to impress me at the same time.

    It’s somewhat early to judge this game though, as I am sure the usual MMO crowd might be interested in something really fresh. I think we can all agree that this game already can be categorized as ‘fresh’.

  37. Stupoider says:

    Lovely. :D I’ve been eagerly waiting for LOVE ever since I saw it mentioned in an issue of PC Gamer. Still anticipating it, and Eskil is such a genius! :D

  38. Yargh says:

    well it runs on my work laptop, which is pretty encouraging even if it’s a bit choppy.

  39. drewski says:

    Runs perfectly smoothly on my notebook, so huzzahs are indeed in order. And who ordered the purdy?

    Eating about 15% of my CPU and around 111mb, which seems pretty good.

  40. Spoon says:

    Poking around on the menu system a bit, the account creation seems to have something interesting. When you create your account, there is a spot for a “friend name”. Mousing over the entry field, the tooltip basically says you can make an account for a friend to play for free, but they can only play while you are playing.

    Also, it appears that you may be paying hourly, instead of monthly. According to the account creation menu, changing servers will cost 24h, and getting referrals will net you 24h.

  41. Torgen says:

    For some reason, I thought this was going to be something more along the line of Wurm, or where Minecraft is headed.

    Oh well.

  42. Hmm-Hmm. says:

    It still intrigues me, but not to the point that I expect this to be a must-buy for me. Maybe it’s one of the type of games which are more entertaining to watch footage of than to play. Of course, it’s far too early to tell.

  43. Meat Circus says:

    I watched this for hours last night.


  44. Premium User Badge

    phuzz says:


    That is all.

  45. mesotes says:

    you can go online now!!!
    its not free though!

    visit his twitter account for the latest test client.


    link to

  46. Shadowcat says:

    In daylight, the flickering of the graphics is insufferable. From the screenshots, I had been imagining a slow-moving misty/painterly effect, but instead it hammers at my retinas like an evil woodpecker of pure energy.

    Once the scene shifts to the night side, it’s entirely bearable (and indeed pretty).

  47. Railick says:

    Evil woodpecker of pure energy, most awesome animal of all time.
    I hope you don't mind I'm going to use that as my forum quote from now until the end of time (Or until an evil woodpecker made of pure energy pecks my retina out)

    Shadowcat “It hammers at my retinas like an evil woodpecker of pure energy”