A new trailer emerges for the first project from the indie-influenced LucasArts Workshop, Lucidity. Bearing quite a lot in common with the previous game footage, it also contains a few twists of its own, not least the one 55 seconds in.
Once again you can see the Tetris-as-platform concept, and the gorgeous art design, but also some stranger moments and further suggestions of the dream-like world in which it will be set. Enjoy.
There’s a pleasingly frank discussion of the process of making the game on the LucasArts Workshop site, the latest post explaining their fear of the game being too short, and the implementation of the peculiar sounding Bonus Level Outreach Program (or BLOP) which will apparently reward the hardest working players. They promise more details to come.