AvP: The Alien Trailer

We remain quietly hopeful about the upcoming AvP game. If it manages to capture some of the terrifying atmosphere of the original game then we could be in for a treat. The one part of the jigsaw we haven’t yet seen in action was the alien itself, which gets fixed today. Eeech, face-huggers still give me the willies. And I wonder if the speed of the alien that we see here is representative of the game experience.


  1. GreatUncleBaal says:

    Crikey, if that’s the speed the alien plays at, I’ll be tumbling about like a buffoon and bouncing off walls, flailing my appendages all over the shop. And it will be AMAZING.

  2. Petethegoat says:

    Best. Trailer. EVER. (Apart from the Black Prophecy one.)

  3. Nighthood says:

    Looks pretty awesome. Alien was probably the most fun class to play in the old games, though the marines’ campaign was scarier.

  4. Tei says:

    Wallwallking is like a second nature to me, after long hours playing Tremulous (a NaturalSelection-ish open source game)…hehehe…

  5. Alex McLarty says:

    I want the sex tentacles from Alien. I want to fondle my prey before I eat them!

  6. Larington says:

    Aliens versus Predator: Now with mouth cam!

  7. Tom says:

    “And I wonder if the speed of the alien that we see here is representative of the game experience.”
    God I hope so. For me, playing as a marine was never really about completing the game. It was about soiling my pants.

    • GameOverMan says:

      I agree, I enjoy games than can be played in a way to experience such emotions, even if they don’t belong to the genre in question (horror, in this case). It’s like saying: the journey is as important as the destination. When a game provides such experience I don’t mind “losing” (delaying my advance towards the end of the story or the final objective) as the “journey” is enjoyable enough as it is.

      That’s not to say I don’t like heavily scripted games with well narrated stories, for me, such games are much closer to the interactive movie concept than the first CD-ROM titles with lots of Full Motion Video and a (usually) very low level of interaction.

  8. Scalene says:

    That was… intense.

    And if there’s mouth cam, in the game, I will not be offended. I will enjoy it, in all its glory.

    I will then be heartbroken that Australia censors it. Again.

  9. DMJ says:

    That seems to have the right “feel” to the Alien’s movement.

  10. teo says:

    This better fucking be a worthy sequel to the first AvP

  11. Demon Beaver says:

    It looks nice, but what slightly sets me off of this, is the whole feeling of frailty. It was the same in the first AvP for PC, but improved radically in the one by Monolith. I hope they won’t warp back to it.
    When I say frailty, I do not mean terror because of the ease at which you die. The engine itself seems frail to me, as though the models are hollow. That was of course increased a lot in AvP1 when the pieces of the turrets you destroyed were 2D.
    It’s just a gut feeling. I really hope for this to turn out good, I played AvP2 at LANs for years, and the single player was great, too!

    • sinister agent says:

      I think I get what you’re saying. The first one was terrific, but attacking the marines always felt like you were tearing through wet paper, and could simply dash through a crowd with your claws stretched out and everyone you touched would instantly collapse. The second was a worse game overall, but the heavy, solid feeling of the enemies really made you feel like you were ripping chunks out of them until they couldn’t take more, rather than simply walking around with a finger of death.

  12. Larington says:

    I haven’t yet seen anything that raises alarm bells, so I’m confident that the game will at least be solid, won’t know if its stellar until its actually released.

  13. Demikaze says:

    I loved the speed of the aliens in the original – it was the speed I naturally assumed they moved at. It was only recently re-watching Aliens that I realised it must have been all implied. In the film, the xenomorphs don’t move that fast at all. It’s much more deliberate and a lot slower. It’s Alien 3 that has the speedy bugger, but that’s because gestation took place within a dog rather than a human.

    All of the above is relatively geeky, I admit, but where did the idea of the super athletic alien actually come from in the first place?

    • bill says:

      Aliens was a master-class in implication. They actually hardly show the aliens (mostly as the sfx weren’t that good), but they manage to make it seem like there are hundreds of fast moving aliens by using a couple of slow moving guys in suits.

      As all the later movies have shown, the ability to really put hundreds of fast moving cgi aliens on screen was a big step backwards in terms of film-making.

    • Funky Badger says:

      Which is why the Director’s Cut of Aliens with ridiculous sentry gun sequence is far inferior to the original.

    • K says:

      That’s what also makes it inferior to Alien 3. Cannon fodder aliens, arr.

  14. The Fanciest of Pants says:

    Looks good so far, certainly a series that deserves another installment, and yaknow.. 5 or so more after that.

  15. Caiman says:

    I always thought Rebellion “got” the Aliens atmosphere a lot better than Monolith did. It was cold, sterile and frightening, exactly as it should be. It was damn scary and great fun. I hope they can pull it off again.

  16. bill says:

    I also always prefered the Rebellion AvP to AvP2.

    Not that AvP2 was bad, infact it did a great job with the 3-viewpoint integrated story, and with polish. I just found the AvP1 vibe much better.

    I also loved how AvP seemed to randomise the locations of the aliens after a reload. I’d go into a room and get killed by aliens, so i’d reload and sneak slowly into the room, only to find it was totally empty this time. (and then get killed in the next room, which was previously empty).

    But the Predator has always been the weak point. It’s too overpowered. They should have included the “honor points” system from their original AvP console game… so you have to take risks to get the best honor. (and the predator jumping in this one looks 100% dumb).

    • GameOverMan says:

      I seem to remember reading years ago that the aliens’ behaviour in the first AvP was not scripted. They moved constantly through some sections of the map using some kind of AI or pathfinding, that’s why you didn’t find them in the same places after reloading a saved game or when replaying a level, however, they didn’t spawn randomly IIRC.

    • lumpi says:

      Predator overpowered? Hmm… I don’t think so.

      After all, it’s a three-in-one game (which by itself is pretty awesome). Playing as an Alien is entirely different from playing as a Marine or Predator. And to get that triangle right, playing as a Predator should be entirely different from playing as a Marine as well. That is done by making him as strong as the Marine is weak. I remember playing a few relaxing rounds as the Predator sometimes, to make up for the shit-your-pants Marine heart attack gameplay.

  17. scoobysnacks says:

    great news. it was a mistake to change dev teams in the first place, hopefully they get all the original crew working on this. REBELLION DON’T DISAPPOINT US, WE WANT ANOTHER MASTERPIECE ! :)

  18. Spliter says:

    If the game is anything like the trailer I’ll soil my pants with every second of playing it from sheer awesomeness!
    Finally a game on the horizon I want to buy!!!!
    I used to kick marine’s and predator’s asses all the time as alien in AvP1 Mp, it was kind of like the spy in TF2, difficult to play, but extremely powerful once you master it.
    I just hope they make the aliens seem to have a hard exoskeleton like in avp1 and not soft body like in avp2 (I know they were more durable in avp2 but in the first one the “crack” you heard when a limb was severed gave me a pleasurable shudder)

  19. chaves says:

    Aaah, looking really good. The alien was my favorite character back in the original game, quite close to the marine. Nothing beats any fear better than become the fear itself, etc. I also really miss that wall crawling sickness. It was both tricky and exciting.

    Hopefully it’ll follow AvP1 steps. The second one, while not a bad game, was IMO a disappointing sequel.

  20. Taillefer says:

    The alien was by far the easiest to play for me and so was naturally my favourite. In fact, I wouldn’t mind a game based solely on playing that role. Hopefully being the alien isn’t too action-orientated and more about patience and stealth. The role of a xenomorph as a super-predator, picking off the vulnerable targets one by one then vanishing before anybody knows you were there… it’s thrilling.

    So, yeah. These games are all about the alien for me.

    • MajorManiac says:

      I’ve found playing the zombies in L4D has filled this roll well. So I can’t wait to see what is done with the Aliens in this game.

  21. Theyos says:

    After seeing the new ‘jump’ system for Predators, I really hope that they manage to make the wallwalking system for Aliens a lot less disorienting than in the previous games. I always wished I could use it effectively but ended up in sensory overload and gibbering in pile after 5 minutes as Alien.

    The feel and prospect of flawless leaping from vent to floor and back again thrills me massively.

    Though my favourite race is still Predator, call me a wuss but being able to pick things off from afar and rip them apart up close is most alluring for me.

  22. Isometric says:

    Oh yes oh yes oh yes.
    I really hope rebellion pulls this off.

  23. PHeMoX says:

    It’s. Back.


  24. JKjoker says:

    im always interested in fps not set in ww2 and that dont try to be realistic, so yay!

    does this game have a date yet ? early next year maybe ? (along with the other 1000 games that were delayed)

  25. Karry says:

    Really ? This kind of speed on the consoles ? With autoaim and other stuff like that ? I suppose you will aim sloooowly with the stick, and then alien will automatically run up to a marine and jump him. Lately all console games are more and more “one-button wonders”. Like the recent Batman.

    Also, i would have preferred if Monolith did this instead of Rebelion, they clearly didnt have the right vision back then, and i get no real hopes from them now.

    • Funky Badger says:

      The combat in Batman actually uses all the face buttons – and the triggers too if you want to be flash – although its not so much about Tekken-esque combination remembering, rather more about timing and flow. Easy to learn, hard to master. Best hand-to-hand combat engine since IK+.

      Did you play Batman at all?

  26. Gorgeras says:

    I expect the game will suffer from consolisation. None of the environments there reminded me of what we had in the old AvP, which were actually rather large in places.

    Monolith failed miserably by not making the alien stealthy at all. Hiding in dark places did NOTHING and it’s ‘leap’ ability made a loud screeching noise along with it having a stupid cooldown. It’s like Monolith hadn’t even played the original.

    I’m one of those that reckon wall-running should be just as disoreintating as it was in the first game. It puts you in a completely different mindset to a usual FPS. My hope is that the alien isn’t so weak against predators and turrets as long as the element of suprise is kept and that it isn’t so strong against humans and androids, but not like in AvP 2 where you couldn’t friggin hide from anything.

    • Demikaze says:

      The wall-running in AVP was easy.

      Now Descent. There was a game that warped your fragile little mind! :)

  27. mootpoint says:

    Karry said:
    Really ? This kind of speed on the consoles ? With autoaim and other stuff like that ? I suppose you will aim sloooowly with the stick, and then alien will automatically run up to a marine and jump him. Lately all console games are more and more “one-button wonders”. Like the recent Batman.

    Who cares about consoles anyway? This might be the game that finally forces me to get a new PC though, long overdue, but ooooh so not in my budget.

    Also, i would have preferred if Monolith did this instead of Rebelion, they clearly didnt have the right vision back then, and i get no real hopes from them now.

    Clearly? You're the first person I've heard with that sentiment and while you're entitled to your opinion, it's kinda hard to see that they clearly had the wrong vision without some arguments. Too long since I played it, but the memories I have are fond ones.

  28. Fumarole says:

    I’m definitely in the Aliens vs Marines camp. The Predator just never interested me.

  29. Shalrath says:

    “It was only recently re-watching Aliens that I realised it must have been all implied. In the film, the xenomorphs don’t move that fast at all. It’s much more deliberate and a lot slower.”

    I was just thinking that too. In Aliens, they are really all about SUDDEN fast movement, not zipping all over. but then again, puppets, and not shitty CG, so they couldn’t whip them all over the place.

    Although even the queen moved might fast considering her not-made-for-running frame.

    • Caiman says:

      The original concept for the alien showed a creature that relied on stealth. This was true even in the movie Aliens, although Cameron made their behaviour more like social insects: work quietly, industriously, stealthily but attack relentlessly when it’s necessary. The fear was in their relentlessness, the fact that you knew they would mostly come at night… mostly.

      The changes that Cameron made did at least made sense, but the Alien3 concept went too far and removed what made these creatures frightening in the first place. It’s why I still think the classic, shambling zombie that never stops coming is much more frightening than the modern fast-moving zombie. The latter is more of an adrenaline rush, but true fear comes from the former.

      Ok, getting sidetracked.

    • Dracko says:

      Too far? Alien³ went back to the roots of the creature where one could fuck up your entire day whereas Aliens just turned them into cannon fodder.

    • sinister agent says:

      I think the point was that in the first and second, the aliens were cunning, intelligent, ‘sneak up and suddenly bite out your hippocampus’ creatures (though less so in the second, admittedly). The one in alien cubed (sorry, I don’t work in marketing) was basically a very fast set of claws for the most part. Which isn’t a criticism as such – I’m not that bothered and thought the problem with the third was mainly bad writing – but it seems a fair distinction.

  30. Lambchops says:

    i certainly found the Predator a bit dull in AvP 2. It was fun being so powerful for a while but once you stopped getting new stuff the enjoyment fizzled out a bit as it all became too easy.

  31. Serenegoose says:

    I never found the predator too easy at all. It eases you in, and then says ‘and now enemies that can see through you being invisible and will kill you to death at close range which, though you can technically fight at, is not actually your strong point, also the acid blood’. Then the androids with the one hit kill sniper rifles that could also see through your invisibility.

    The predator was always my favourite concept, even if the human was my favourite game. Alien was more of a pleasure for multiplayer, at least in AVP2.

  32. Lambchops says:

    I have to admit to having never actually got round to playing the first one.

    Marine was by far my favourite part of the seccond one. The motion detector induced paranoia made for a great game.

  33. Digit says:

    This looks really good. For me AvP was a masterpiece and AvP2 was the polar opposite. I truly hope they have captured not just the look, sound and feel of the different factions in the game, but also the experience from AvP.

  34. Freepower says:

    I don’t know how much of what I saw was gameplay, but it’s step in the right direction from Avp2 at least. It still seems like the bug is slower than AvP1 but not too much – I might even buy this and try to like it. I doubt it’ll play as purely as the first bug did.

  35. bill says:

    Agreed. I remember longing for the Aliens: Director’s Cut… i once nearly paid 50quid for the vhs tape. (back when it was hard to find).

    When I finally got to watch it i was so disappointed. Almost nothing that was added was good. It added nothing to the movie. And it totally destroyed the pacing, and the introduction of the colony and Newt. I actually thought the sentry gun sequence was the ONLY vaguely decent part… but even that wasn’t too hot.

    T2: Judgement Day director’s cut on the other hand, I kinda like. With the exception of one extra Dyson Home scene that kills the pacing.

  36. bill says:

    STUPID stupid stupid reply system. It even said “click here to cancel reply”, but it didn’t reply. Grrr…..

  37. Psychopomp says:

    How the hell are the console players going to play at that speed?

    • Dracko says:

      Like they’ve always done?

    • sinister agent says:

      I was going to reply, but OH DEAR I AM A SPACKO CONSOLE PERSON duh duhh. Seriously, I wish people would stop this ridiculous format snobbery. It makes you nothing but a marketing tool. Games are games, stop dividing yourselves just because you use a different lump of plastic to play them on. You don’t see hardback readers sneering at paperback readers.

  38. Calabi says:

    I dont think the speed and behaviour of the Aliens in the AVP games was an attempt to emulate the films. I think it was something that came through playtesting,

    Definately hoping they are as fast in this new game. If they were clever they could attach speed to difficulty so that at lower difficulties they are slower so that the girly’s have more of chance. But I guess that would be way too clever, and you cant change the conventions or have difficulties that actually are more difficult instead of just taking longer. Why change conventions when they dont work anyway.

  39. Hug_dealer says:

    actually. the alien in the first 1 used stealth to kill. it wasnt a war machine like the alien 3 alien. But on the other hand, it was a different breed.

    the aliens in part 2 were going up against things they had never encountered before. it took them just a little while to overcome.

    The reason aliens are so fast in the game is because they are scarier that way. they have to be fast other wise we will kill them like l4d zombies.

  40. Hug_dealer says:

    nah. the problem with alien 4 is 1 thing. joss whedon. He had 1 hell of an acting cast to work with, but his attempts to be edgy and stylized and basically joss whedon the hell out of an already established series caused its death before its time.
    I would totally run him over if i saw him on the side of the road, we are better off without him making craptacular tv shows and movies.

  41. sinister agent says:

    As far as I can tell, this looks promising – it certainly looks like they haven’t screwed up yet, anyway (because, let’s face it, you’re starting with marines, aliens and predators. Rather than be geniuses, you need merely not screw up to make an at least decent game out of that). But it’s hard to really say, since it looks like that showed almost no real gameplay footage at all. Cinematic trailers are a massive waste of time in games, surely.

  42. Hug_dealer says:

    ill be buying this for just the marine campaign, and so that colonial marines gets released sooner. Sega has admitted to holding colonial marines until after AvP. Depending on how AvP does, they will either hold off or release colonial marines soon after.

  43. Megamaj says:

    I don’t get the trailer to work, and I can’t find any other video source (not even the sega home page has it). Gahhh! (Using Windows XP, FF 3.5.3, Shockwave Flash 10.0 r32)

  44. Jim Rossignol says:

    Megamaj – turn off your adblock?

  45. Megamaj says:

    Adblock disabled, Flashblock disabled doesn’t change anything. The “loading” frobber in the center never finishes to load. Same experience with FF 3.0.14 on Linux. I seriously don’t understand what I’m doing differently than everyone else. :/