Well, not really. While John and Alec play the Torchlight demo, I try and up my indie-cred by playing this comedy-WW1 action-RPG instead. More fool me. To be fair, it’s a hyper-lo-fi thing, and does feature a three features I really like. Firstly, that there appears to be some hit-location elements, so if you head-shot, the comedy-Hun go down quicker and you save ammo. Secondly, when you get shot, occasionally your trousers fall down in an International-Karate-Plus fashion. And thirdly… well, the unusual setting married to more traditional mechanics. I’ve love to see more Indie RPG push in this direction – the Lovecraftian Cyclopean will be great, but I’d love to see a whole lot more. The rest… well, it’s not enormously good. I wouldn’t recommend someone buying it even if I could work out how to buy it. The demo doesn’t include any mention of it. Its website doesn’t either. And neither does its documentation. I highlight this, because it’s worrying Indie Marketing fail. Releasing a demo is the first and possibly last burst of publicity your indie game gets – even if the full version isn’t available, you should have explained that. Man!
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