Fallout Online Images?

Polish site Polygamia.pl send word that they’ve got their hands on some of the images from vapour-MMO Project V13, which would be Fallout Online, via the court case between Bestheda and Interplay. Probably not even vaguely representative of what said game will come to look like, if it ever comes to be, but worth a look to see what the Interplayians have been up to in their backwoods game shed.


  1. Psychopomp says:

    Looks like Fallout 3 with grinding

    • mootpoint says:

      Although a funny comment, I couldn’t agree less. Those images looked pleasingly non-FO3. For one thing there are actually colours there! Besides the colours. Snow! Weird green blobby things! Nice!

    • Sam Bigos says:

      I don’t see any grinding in those screenshots? Does anyone else see grinding in those screenshots?

    • Patrick says:

      It’s an MMO. Everything you are looking at is grinding.

    • duel says:

      you’ve all played too many MMO’s, but who I’m I too say that this will be any different…

    • Bhazor says:

      What colours?
      All I see is snot green.

  2. Stupoider says:

    Oh wow! That’s a very interesting art style going on there. :O Looks quite alright to me, but maybe it’s too early to tell. So, did Interplay make the original Fallout? Because I reckon there’s a certain someone I know who will be over the moon to hear that there’s a Fallout MMO in the works.

    • Psychopomp says:

      Black Isle, who was owned by Interplay, made the original Fallouts.

      Also, the MMO isn’t in the works anymore, thanks to the fine people at Bethesda.

    • damien says:

      i’m still unsure i believe V13 was ever truly in development.
      interplay died a very long time ago, and i’ve never found or heard anything to suggest that they had anyone on staff these last few years who was capable of producing an MMO.
      the more i’ve thought about it, the more i feel comfortable in believing that regardless of how predatory it seemed, bethesda simply moved in to put an end to the potentially damaging (to the IP) consequences of interplay’s adventure in (well meaning?) vapourware.
      these “screenshots” dont do anything to change my mind.

    • Spoon says:

      “interplay died a very long time ago, and i’ve never found or heard anything to suggest that they had anyone on staff these last few years who was capable of producing an MMO.”

      They hired Chris Taylor to work on v13, lead designer of the original Fallout.

    • yns88 says:

      NOTE: Not the Gas Powered Games Chris Taylor, the one that stopped making video games after Interplay went kaput.

  3. James says:

    I don’t see Interplay (they shouldn’t actually be allowed to call themselves that anymore) actually releasing anything, but I think calling a Fallout MMO “vapourware” is a little short-sighted. At some point, someone (Bethesda, likely with/through another studio) will make and release it.

    It smells like money, and there are people who recognize that.

    • noerartnoe says:

      Maybe not a Fallout MMO… but this particular Fallout MMO is definitely Vapourware.

  4. Vinraith says:

    Blech. Please stay dead, unwanted MMO #8374932.

  5. Stijn says:

    Concept art: Huge, impressive buildings, bright colours, damp forests…
    Screenshots: Grimdark/brown wasteland

    I sometimes wonder whether the designers even look at the concept art, but I guess that’s just me being cynic.

    • Vinraith says:

      I think a diversity of art styles is important, and I enjoy my share of brightly colored, even cartoonish, games. However, am I alone in feeling that dark, brown bleakness is exactly what a posta apocalyptic wasteland should be dominated by? I keep hearing people complaining about “all these brown games” but some setings and environments SHOULD be brown. I thought Fallout 3’s visuals were fairly striking, and really don’t understand the complaints.

    • Stijn says:

      It’s more the contrast between the concept and the execution that bothers me (though of course the screenshots may not be representative of the game as a whole).

    • skalpadda says:

      Surely, that long after the war the world should be mostly green, if you’re not in a desert or polar region?

    • Oak says:

      Also, wouldn’t the people trying to rebuild society make at least some effort towards cleaning the place up?

    • Chaz says:

      Oh that would be fun, “Your next quest for a hundred caps, is to clean up my back yard.”

    • Spoon says:

      “Surely, that long after the war the world should be mostly green, if you’re not in a desert or polar region?”

      A thousand times this. Plants are much more resistant to radiation than humans are, and will stay alive while heavily radiated (i.e. the Red Forest, outside of Chernobyl). I thought the fallout 3 mods that removed the green/yellow sky filter, and added green wildlife were awesome. It looked a lot better with a blue sky and actual plants.

    • Starky says:

      This is a case where reality and concept clash – having a lush green environment kind of defeats the whole purpose of setting your game in a post-apocalyptic wasteland.

      To each their own though, I thought that green mod for FO3 looked utterly rubbish, clashed horridly with the concept of the game and the art design.

      Realism in such a setting/fiction is utterly subjective also, maybe plants are more resilient to radiation than humans, and would grow happily – but who’s to say that in the fiction of fallout, nuclear winter, combined with global warming and other fun stuff have not turned Washington DC into a desert.

      I’ve no problem with a game set in a post-apocalyptic jungle, there was a brilliant documentary “life after people” showing nature reclaiming the cities (I am legend has a similar look).

      Still FO3 was supposed to be a wasteland, and realistic or no, that is what it delivered. Personally I like my wastelands filled with rubble and greys and browns, not flowering and green with plant life.

    • Vinraith says:

      Fallout 3 was designed as 50 years after the war, it was changed to 200 to better mesh with canon, which was a bad idea IMO.

      As to “trees would survive,” not only would that make the game less bleak and generally less “post apocalyptic” feeling, it also isn’t necessarily true. Nuclear winter, coupled with severely tainted water, would be pretty hard on the foliage.

    • Lukasz says:

      i disagree… plants eating civilization like they do in Chernobyl is quite a powerful image.

    • Spoon says:

      @ Vinraith: The plugins I spoke of for Fallout 3 left the imagery intact. Just think of the same fallout 3, but with trees and grass patches that are still alive instead of dead, and a blue sky. It is still quite sparse.

    • skalpadda says:

      I remember finding some green flowers at a graveyard in Washington DC. It stood out a mile away, the only real splash of colour I had come across in the game. Then again, they may have been plastic.

      I would love to play a game in an urban environment being reclaimed by nature, but I agree Fallout might not be the right franchise. I did install the mod that cleaned up all the greenish-yellow filtering though, because it made everything look muddled and unclear, even indoors.

    • Vinraith says:

      “plants eating civilization like they do in Chernobyl is quite a powerful image.”

      Powerful? Yes. Evocative? Absolutely. Bleak? No.

      It’s all a matter of what you want to convey, really. I think a game setting like Pripyat being reclaimed by nature after a human-removing catastrophe would be great, but I also quite like the stark, bleak, dead emptiness of Fallout 3’s capital wasteland. If it were greener, it would be more hopeful, and that just wouldn’t fit.

    • Chaz says:

      As Starky has intoned, I think the choices made for Fallout 3 were more to do with aesthetic than any basis in reality. Besides in a game populated with giant ants, scorpions, gouls, super mutants, and an alternate time line where human culture has seemgly reached its zenith in the 1950s and stayed like that ever since, any discussions on what’s realistic are largely academic.

      Personally I think in terms of the game they made the right choice. A lush green environment with blue skies just wouldn’t have felt like an irradiated waste land to me.

      That said I wouldn’t be at all opposed to a post apocalyptic game set in an environment where nature is reclaiming back the earth. Although it would be nice if the disaster that caused the apocalypse would be some thing other than a nuclear war for a change, oh, or some kind of virus that has turned the population into zombies. There’s decades worth of great sci-fi out there to draw upon, and yet all we seem to end up with are post nuclear or zombie scenarios at the moment. Day of the Triffids anyone? Plenty of greenery in that scenario, and that it would also be trying to kill you, is surely a bonus.

    • dadioflex says:

      “Earth Abides” by George R. Stewart is the classic post-apocalyptic (in this case disease) novel in which the way nature gradually reclaims civilization is shown. Great book. I re-read it every couple of years.

    • Nalano says:

      What makes it bleak is not the semi-desert environment, it’s the lack of people.

      In FO3 you can’t throw a rock without hitting a random encounter.

      I can’t imagine a FO MMO doing any better.

  6. bhlaab says:

    The super mutant looks a little closer to what it should than Fallout 3’s super mutants

    • Doctor Doc says:

      Really now, I think he looks like a big troll. It could as well have been WoW I was looking at.

    • bhlaab says:

      He’s shaped more like a human with really weird proportions, instead of Bethesda’s weird neckless torso->head design.

      I also like that he’s just sort of standing around picking his nose like a dumbass instead of being in a constant RRRRAAAAHGGHGHGGH mode like in Fo3

    • bhlaab says:

      The power armor concept is terrible though

  7. We Fly Spitfires says:

    Looks pretty decent if it is Fallout Online.

  8. Ted says:

    What garbage. They must have had a judge who knew nothing about games, because one who did wouldn’t have ruled in their favor against Bethesda on their ridiculous claim that this a serious project they had actually done work on.

  9. Tei says:

    I use to love MMO’s. Not anymore. All are like the same game. Pacman clones. And wen you have played 50 Pacman clones, you have like enough Pacman, and is time for some tetris.
    All this years has been great, specially grouping in Anarchy Online, playing closed beta Vanguard with friends, with some really cool people and friends in LOTR, and some nice things in EVE. But after that, Champions Online, AION… even if these games have parts that are nicelly crafter, is repetition after repetition after repetition. It has become a pain, please stop it, please stop making MMORPG’s games. Try something else, or make something soo revolutionary that will deserver a different acronim than MMORPG game. Is like that “dead horse” think. MMOS are dead, stop poking the dead horse.

  10. Paul says:

    Why the hell does it look like World of Warcraft? Bethesda Fallout 3 is The Fallout Itself compared to this.Blergh.I wish Iply would just die already so that all the good people can go somewhere else to work on some better things (like to Obsidian to help on New Vegas).Just don’t bring this “art style” with you.


  11. Starky says:

    Hmm, those screenshots look suspiciously like digital composites to me, as in fakes, mockups made to look like screenshots of in engine work.

    On one of the images you can see a line of a sky box, and all the background scenery likes like 2d planes with textures on them (the fire in the barrel is one of the more obvious ones – and the one with the ogre picking it’s nose you can see the cables of the power lines vanishing through one of the background planes). Maybe I’m wrong, I’m more of an AutoCAD guy than a 3DS max guy, but quite honestly, given an afternoons work I could probably mock up screenshots of this quality (with a bit of raiding models and textures from websites and deviant art).

    Hell the “player character” looks like a default Poser model.

  12. Kryopsis says:

    “the more i’ve thought about it, the more i feel comfortable in believing that regardless of how predatory it seemed, bethesda simply moved in to put an end to the potentially damaging (to the IP) consequences of interplay’s adventure in (well meaning?) vapourware.”
    The damage to the Fallout IP was already done, in the form of Fallout 3. The fact that you feel comfort in this is quite disturbing.

    • bhlaab says:

      My secret hope is that Interplay wins the court case and gets back its rights for the Fallout IP. Then they fold and sell it to… Hm, I don’t think Iron Tower would be able to afford it, so Obsidian.

  13. Tyshalle says:


    Just as an FYI, the Red Forest did not survive Chernobyl. It’s called the Red Forest because of the color all the trees turned after they died.

    • Spoon says:

      Yeah, all of the original oak trees from the red forest did indeed turn red and die. That doesn’t mean that the land has stayed barren afterward though. In fact, biodiversity has increased after the disaster.

  14. Tyshalle says:

    And just as an FYI to whoever’s keeping up with this site, your comment features suck ass and seriously need some maintenance. Half the damn time hitting reply doesn’t actually stick your post underneath the post you’re replying to anymore, it just tosses it at the end of the list.

  15. FOOL says:

    Some of the concept art implies the setting as Seattle (Space Needle).

  16. Gap Gen says:

    Bah. A defunct MMO’s nothing without Space Planet.

  17. kwyjibo says:

    I hope Interplay do get this – only so that Bethesda can concentrate on their single player masterpieces, and not some MMO dreck.

  18. Sp4rkR4t says:

    That can’t be a modern fallout, they used more then 2 colours.

  19. PHeMoX says:

    This looks a whole lot like that Fallout Borderlands mod…. probably not the same exact stuff though as this is supposed to come from a court case ruling etc.

  20. Adventurous Putty says:


    Oh wait.

  21. pkt-zer0 says:

    These building aren’t made of wood, unlike some of the stuff in FO3, though. I’m not sure if FOOL’s place in the timeline is even known at this point, anyway.

  22. Unsigner says:

    Also, here’s a job listing from Bulgarian studio Masthead, who don’t shy away from saying “PV13” and “Interplay”, but still don’t mention “Fallout”.


    (nothing particularly sensational in the text, a fairly standard programming job listing)

  23. VHATI says:

    last thing we need is a bethesda fallout mmo, or another bethesda fallout in general.

    I’m personally looking forward to fallout: new vegas. its being made by alot of the guys who made the original fallouts.