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Harmony In My Head: Harmony

STAY AWAY FROM THAT TRAP DOOR!

Picked up from the relentless, irresistible, magnificent Juggernaut of indie-gaming coverage TIGsource, Harmony is a clear labour of love. It’s a stand-alone game based on the ZDoom code which is – apparently – 8 years in the making. Crikey. My favourite feature is that the enemies are all based on actual creatures moulded from clay. More of that sort of thing, game designers. I want a retro-Trap Door shooter, pronto. BERK! FEED ME! FEED ME BULLETS! Anyway, you can get it from here and the video follows…

Actually, this gets me thinking. As in, what old game engine would I most like to use as the basis for a new game. As in, really old. As in, at least as old as this. For me? Well… maybe Laser Squad, actually. A stripped down turn-based strategy game about shootage. It’s a strong basis. Alternatively, maybe Denton Design’s old engines they used for their Great Escape/Where Time Stood Still. Anyone care to share theirs?

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Kieron Gillen

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Kieron Gillen is robo-crazy.

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