Wired’s Clive Thompson has penned a huge diagnosis of the failure of the Duke Nukem Forever project, commemorating the title’s years as a top contender in the Wired vapourware charts.
Yet the truth is, Broussard’s financial freedom had cut him off from all discipline. He could delay making the tough calls, seemingly forever. “One day, Broussard came in and said, ‘We could go another five years without shipping a game’” because 3D Realms still had so much money in the bank, an employee told me. “He seemed really happy about that. The other people just groaned.”