That the new year starts with the short-list of spangly new indie things is one of my favourite things about the gaming calender. Here’s what the 160 (Count ’em!) judges – including Jim, Walker and Myself, though our total judging record wasn’t (er) that (um) impressive – thought were the finest Indie achievements in each category. Well worth digesting this. The previous winners have included some of the most important Indie games of recent times – Darwinia, Braid, World of Goo, etc. The list and initial thoughts follow…
Seumas McNally Grand Prize:
Excellence In Design
Miegakure (Marc Ten Bosch)
Star Guard (Sparky)
AaaaaAAaaaAAAaaAAAAaAAAAA!!! — A Reckless Disregard For Gravity (Dejobaan Games)
Monaco (Pocketwatch Games)
Cogs (Lazy 8 Studios)
Some good stuff here. Glad to see Pocketwatch in there – though we’re still waiting for Ventura: Dinosauria, sirs! – especially as the game sounds interesting and (er) I haven’t played it yet. Very pleased to see Joe Danger get the attention, because it has breakout hit written all over it. I haven’t played Trauma either, but the concept and video look fascinating. Surprised to see Heroes of Newerth in it at all, which probably speaks to my definition of Indie. In terms of games I’ve previously got excited about, it’s good to see Rocketbirds: Revolution! and Aaa(“Snip!” -Ed) in there.
Most obvious feted Indie Game missing? Captain Forever. Though I’m partially to blame for that, as it was one of the games I was assigned and I didn’t give any votes for it, not having had a chance to have a proper play at the latest version.