Today’s best thing ever: An entrant to the Australian sector of the Global Game Jam, GNILLEY was originally intended to be a game about pitch and colour. It’s a game about shouting. Really loud.

It’s the creation of Glen Forrester, who has been making peculiar indie ideas for a while, which can all be found here. Below is his presentation video for GNILLEY at the Sydney Jam, and there’s to be no more introduction than that.

You can get the game from here. And big thanks to Andrew for the tip.


  1. PixelCody says:

    Their video presentation had me in stitches.

    link to

    Doubt I’ll be downloading this one, the flatmates might not appreciate the noise.

    • John Walker says:

      Sometimes I wonder if I’m a ghost, shouting and shouting but unseen and unheard.

    • Muzman says:

      You’re telling us this mechanic doesn’t work in real life?


      Also: Brian Blessed would pween this game.

    • PixelCody says:

      It seems I’m managing to tune out embedded video as well as I can tune out adverts :o

      Too quick to follow links, not thinking before typing, inability to proof read. These are some of my flaws.

  2. Falsus says:

    I just downloaded the .zip and tried to give it a run and it just gave me two errors, over and over again. I couldn’t start the game
    Running Windows 7 64-bit

    • Falsus says:

      My three error messages, 2 last keep looping till I shut down the .exe
      Traceback (most recent call last):
      File “”, line 1, in
      ImportError: DLL load failed: The specified module could not be found
      Traceback (most recent call last):
      File “”, line11, in
      NameError: name ‘vee_vee’ is not defined
      Traceback (most recent call last)
      File “”, line 1, in
      File “”, line 3, in a
      NameError: global name ‘sample’ is not defined

    • Vinraith says:

      @Falsus I get the same errors trying to run the game on Win XP 32-bit, so it’s not the OS that’s the problem. I fiddled with it briefly, then gave up and went back to Dragon Age.

    • Mil says:

      Just in case, check that you don’t have stuff in your PATH that might be interfering with the DLLs that come with the game, like other Python versions.

  3. Heliocentric says:

    Did you flush the coolant from your flux capacitor? Either that or try a third party zip program like winrar.

    • Vinraith says:


      The errors occur on running the program, not on unzipping it.

  4. NM says:

    This looks like fun, but I think John should mention that it is noisy! Beware.

  5. Obv says:

    By the way, once you’ve viewed the video on RPS, you can get the game here:
    link to

  6. jsutcliffe says:

    Poor Mr. Walker. I think we’re all just confused because it’s an indie game but it’s not Mr. Gillen who’s writing about it. It makes our brains go funny.

  7. Richard Clayton says:

    Excellent, so after spending hours at work shouting at my PC I can come home and shout at it too. Cool.

    I love the idea (and the fun presentation). Must find my microphone.

  8. Theory says:

    Not having a microphone I’m forced to play sounds over my card’s loopback recording device. Unfortunately, neither The Darkness nor Dropkick Murphys nor the explosion sounds from Half-Life 2 nor even Kate Bush will make the fellow move. NEED LOUDER MUSIC!

    Edit: maybe this will work.

    Edit: oh, you exit the first screen with the arrow keys. :o

  9. Eleven says:

    Gaming moment of the year:

    Ooooh! A boss monster!

    (deep breath)
    (deep breath)

    • MarkN says:

      Definitely! Best boss fight ever!

    • Bhazor says:

      Is that Yahtzee playing it or are antiquated hats just more popular in Australia than in proper countries?

  10. Bob says:

    Gonna get my little one to try this out in morning! lol Reminds me of that other game where you had to blow the balloons up then clap to pop it! Who needs the Wii when your got these!

  11. A-Scale says:

    Truly inventive, hilarious and good natured. I love it. Give the man a medal.

  12. Rei Onryou says:

    The video sounded like an episode of Dragonball Z. The next DBZ game should definitely use this as its fighting model. Who can scream the loudest!?1?!?

    And yes, the best boss fight. Evar.

  13. Taillefer says:

    The applications of this could be brilliant. Fun for kids (and old kids) or a way for those with learning disabilities to interact with the game. Somehow get it into some “edutainment” titles. The idea of a class of little kids shouting at the screen making things explode then giggling makes me feel warm and fuzzy.

  14. NikRichards says:

    One of my housemates loved it, the other did not and clearly has no sense of humour

  15. Tei says:

    I never did it, but I was once tempted to make a “arcanoid” type of game using the keys of the C64 tape controls.

    Now that I think about it, Apple has this games where the angle of the machine serve to control a car in-game.

    The mic seems a novel idea, for quick laugh :-)

  16. Dominic White says:

    The shout-to-kill enemies seem to be based on Pol’s Voice from The Legend of Zelda back on the NES.

    Interesting fact: The Japanese NES had a microphone on the second controller (they were permanently attached to the system), removed for the US version. You could use it in Zelda to shout at and either stun/kill an enemy type with big ears. I think it got used for another couple of games, but it never really saw much usage.

    Good to see someone revisiting the concept. In the American version of the game, that enemy type was still in there, the manual mentioned they hate loud noises, but the only way to hurt them is to attack them normally.

  17. Lemon scented apocalypse says:

    Only in australia….

  18. Hmm says:

    John Walker, there’s some more information about this game here: Link

  19. Talisker says:

    Under Win7-64, running the game as admin made the errors go away.

  20. Gabe McGrath says:

    Great stuff.
    So rarely do we see a game that has people in stitches.


    Dear “game event attendees who film”,


    A cheap one is half the price of the next blockbuster PC game, you can sling it over your shoulder (& look like you know what you’re doing) and then your next Youtube clip W..oN.’t F.rE.a..Ki.nG Sh..Ak.E aLl tHe Ti.Me.


    • Collic says:

      I always assumed they didn’t use equipment like tripods because a lot of this stuff is surreptitiously filmed

  21. Spacewalk says:

    This game is like every band I’ve ever listened to.

  22. Wulf says:

    The video presentation (I saw it, John) was indeed very funny.

    Especially the sounds he chose to use.


    I was distinctly reminded of The Hulk, and I was mildly disappointed that he didn’t yell “[NAME] SMASH PUNY BOSS MONSTER! RAAAAWRR!”.

    On that note, this is probably a game that The Hulk would excel at.

  23. gryffinp says:

    Either this is some oddly deliberate marketing or the spambots have figured out the captcha. Or they’ve begun hiring third world kids to manually fill out captchas these days. Why don’t spammers do that anyway?

    • CMaster says:

      Actually, one of the most common techniques to beat CAPTCHA is to set up your own site with stuff on people want (porn is apparently popular) and reuse the CAPTCHA there.

  24. espy says:

    Hilarious video :D Great way to start the day.
    “You get the idea”


  25. SpinalJack says:

    Got a sore throat playing this… had to enlist the vocal cords of the wife to get through it XD

  26. Gerbick says:

    Taillefer said:
    The idea of a class of little kids shouting at the screen making things explode then giggling makes me feel warm and fuzzy.

    NOOOO! I work in schools as an IT techie, and they already try to do this. So far only projector bulbs have exploded. Though a teacher was very close to it today.

  27. Kamikaze_Tutor says:


    link to