The trailer. The trailer never changes. Yes, the first teaser for Obisidian’s upcoming Fallout 3.5, New Vegas, has arrived. As has a release date, ish – this Autumn. I.e. yer traditional pre-Christmas silly-season, then. Find the video and some words about it above. I mean below. Gosh, you’d have thought I’d have learned that by now, wouldn’t you?
Here’s the only official blurb, though expect more within a few days as the various magazines and sites who have been deemed important enough to be given an exclusive story unveil their previews. I wish we had an exclusive story. Here’s one: I saw the dark-haired bloke with the big teeth from Green Wing going into a bank in Camden the other day. He was with a woman and everything. I know! Imagine!
Experience all the sights and sounds of fabulous New Vegas, brought to you by Vault-Tec, America’s First Choice in Post Nuclear Simulation. Explore the treacherous wastes of the Great Southwest from the safety and comfort of your very own vault: Meet new people, confront terrifying creatures, and arm yourself with the latest high-tech weaponry as you make a name for yourself on a thrilling new journey across the Mojave wasteland. A word of warning, however – while Vault-Tec engineers have prepared for every contingency,* in Vegas, fortunes can change in an instant. Enjoy your stay.
Which isn’t saying much, but at a guess I think it’s hinting at a relatively similar setup to Fallout 3, not the isometric, party-based play Fallout old-hands have a-wishin’ and a hopin’ for. Here’s the trailer too, which really only tells us that it’s dark but New Vegas has a lot of electricity.
(Bigger version here)
I know we’ve heard “war never changes” so many times, but it just wouldn’t be the same without it. It Is A Fine Meme. Very keen to hear more about New Vegas – I’m pretty sure Obsidian will have a better handle on writing and voicework than Bethesda mustered with Oblivion and F3. None of RPS (of those of us that played it, at least) felt real love in our hard hearts for Fallout 3, but a major part of that was due to the distractingly tepid writing and acting, not because of the game’s core mechanics. There’s a really good chance this’ll get it right.