Psychic Attacks And Projectile Currency

Two new videos of upcoming shooter Metro 2033 have surfaced via the omnipotent vid-tubes of GameTrailers, and I’ve posted them below. There’s some interesting elucidation of the plot, some discussion of the interaction with NPCs, and some talking about how bullets are currency. For a closer look and some thoughts on the game from our own Mr Meer take a look at these impressions.


  1. Mike says:

    Bullets as currency is a fantastic idea. Sure I’ve seen it in a few other games, but it’s a nice dynamic.

    • Taillefer says:

      I’m not sure it makes a huge amount of sense and achieves little more than making bullets expensive. Having them act as currency would sort of imply everybody has some stored away, even if they don’t have a gun, which would deprive people guarding your settlement from a much needed resource. An open bartering system makes more sense to me.

  2. Radiant says:

    That game looks to be /really/ good.

    Please for the love of god, developers, don’t let it devolve into a messily textured monster/shape blast like every other game that mentions the words dark and psychic attacks in close proximity to each other.

  3. Michael says:

    Shouldn’t the guy being interviewed be a little more concerned that the building is on fire?

    • Springy says:

      I’m more concerned about the possibility of it being his pants on fire through unjustified enthusiasm and gross exaggeration.

  4. Hmm says:

    I’ve read somewhere they will use Steam as DRM. For a freaking single player game. I so wanted to buy this, it looks great in so many aspects… If it’s confirmed = no buy.

    • Rich says:

      I suppose single-player games are at a bigger risk of being pirated. A major drawback in downloading a naughty copy of a game is that you’ll never be able to play multi-player.
      No multi-player? Nothing to lose.

    • Hmm says:

      But in that case, doesn’t Steam make the original WORSE than the pirated version? The latter won’t require online activation, downloading data every time you re-install or an unnecessary application running in the background.
      Dragon Age has a simple disc-check and as far as I’m concerned, that was a smart decision.

    • D says:

      No. Steam improves the value of a game over contemporary forms of DRM, because 1) there is no disk to lose, 2) there is no disk to break, 3) there is no disk to spin around in your noisy dvd drive and 4) the “downloading data every time you re-install” is actually “download the entire game when you want to reinstall”. Further points 6) the effect of running a background service has been highly overrated (unless its anti-virus, obv.). 7) I hear from the RPS podcast that the steam offline mode is working better than it used to.

    • D says:

      Umm. Number 5 is left as an exercise for the reader.

    • Forscythe says:

      Don’t believe the RPS propaganda about Steam Offline Mode! I think they just tried switching to offline mode and saw that it worked.

      Admittedly even that one thing working correctly is a step above offline mode’s normal behavior, but the true test where offline mode tends to fail more frequently is when you lose your internet connection, or the steam servers are down, and you try to run Steam without having set it to offline mode beforehand. It is supposed to gracefully degrade to offline mode in these circumstances, but that virtually never works for me (and apparently for a lot of people). I just end up getting an error message and no possibility of starting steam until I can once more connect to their servers. Thus you are required to always anticipate and prepare for any occasion when you might lack internet (or when the steam servers might blow up)

    • l1ddl3monkey says:

      The only Steam games I’ve had that exhibit a problem with offline mode are the ones that also use (taa daa) Games For Windows Live.

      Looking forward to Metro. I don’t mind a linear scripted shooter as long as the shooty bits are suitably shooty.

    • Psychopomp says:

      Not to try and say you’re lying gits or something, but I’ve never had an issue with offline mode. I’ve also never had an issue with Vista, so I’m probably just *incredibly* lucky.

    • Forscythe says:

      This is just my personal observation again, but Offline mode seems to get progressively less and less reliable as you install more and more games. I think if you keep steam pretty clean, only a relatively few games installed at a time that you are actually playing, it tends to do okay. When you start getting a massive, ugly list of games installed, some of which you haven’t played in a while (and especially if you haven’t played since they were updated), offline mode functionality gets worse and worse. I think some games work in different ways that mess with offline mode as well.

      One thing I am pretty sure kills graceful degrade to offline mode (again, I’m specifically not talking about switching manually to offline mode, but rather the way steam is supposed to switch to it automatically when it can’t connect) is when you have installed games you haven’t actually played yet. This sounds like a stupid thing to do, but it actually can happen to almost anyone. Say you just bought the orange box, you would probably install HL2, Episode 1, and Episode 2. Then if you lost internet while playing through HL2, episode 1 and 2 would cause problems for offline mode because you haven’t actually played them yet. I believe sometimes problems can be caused when games get updated as well if you don’t play them.

      I know it works okay for a lot of people, but it also doesn’t work okay for a lot of people. I can’t see why they can’t loosen the DRM just a bit to make offline mode truly bulletproof. It is so incredibly maddening when you suddenly lose access to your entire library of games.

    • Psyk says:

      Steam is just as bad if not worse than gfwl.

    • invisiblejesus says:

      Offline mode worked fine for me last week when I lost internet. My only complaint was that it did take forever to stop trying to connect and switch. And I do have a lot of games on my account, at least two of which I’d never booted up at that time.

  5. Fumarole says:

    QTEs? Groan. Let’s hope they’re limited.

  6. Mistabashi says:

    Sadly I’ve become less and less interested in this game the more they’ve revealed. These videos in particular look incredibly ‘console-ised’, and while I’m not saying that’s necessarily a bad thing for everyone it really doesn’t interest me – I want to see games doing things a bit differently, and the only thing here that seems to be unique is the concept of ammo as currency.

    Also, quick time events….

  7. The Diddler says:

    No offense but this guy looks like a total douché. That cap, the chain and the 3/5 day beard. Yuck !

    This dude is not 16 anymore.

    • Karhax says:

      Why would the way a game developer looks affect anything in any way?
      Maybe that hat has a +15 to bullet resistance huh?

    • D says:

      I have mixed feeling about these videos. On some level I can’t help liking the guy. He seems like a nice enthusiastic sort. On the other hand he emphasized the ”Cinemaction” effect of QTEs, claimed that the best part of his linear shooter is the sidequests, and suggested that its a good idea to stick a sniper rifle and a flamethrower together. Does it flamethrow at long distance? Or is it just supremely unwieldy?! Only the very enthusiastic man knows!

    • The Diddler says:

      Karhax: Yes, I agree with you. But it does not affect me in any way. He just looks so silly and all. I’m not judging the game because of him, I’m still going to buy the game. It’s just, he looks so silly I can’t help it, I had the urge to point it out !

      He’s probably a pretty cool guy, idk

  8. jsutcliffe says:

    While I understand concerns about gameplay as they reveal more info, I still have faith in it having a great atmosphere. I’m willing to forgive shonky controls or QTEs if it’s a game world I can immerse myself in.

    What I don’t understand is the anti-Steam hostility. Face it — the majority of “hardcore” PC gamers have Steam installed already, and it really is a painless system. I’d rather have Steam authenticate my game for me than have to type a 28-character alphanumeric CD key into a form that isn’t clear about whether you have to match case or include hyphens.

    • The Diddler says:

      Cool story, bro

    • Hmm-Hmm. says:

      And I don’t understand why you feel that way since a key is far less troublesome. But then again, I dislike Steam and I use MacOS, so surely I must be some kind of gaming abomination.

    • Warth0g says:

      Couldn’t agree more.. Steam is nothing but upside to me… cheap deals, auto-patching, unobtrusive (yes, really).. I just don’t get why people would hate it..completely beyond me..

  9. mlaskus says:

    I haven’t heard about this game before but it looks quite great. :)

  10. Resin says:

    Russian metro – psychic attacks – ammo for currency – stealth monitoring – filter cartridge monitoring.
    Sounds bloody awesome
    Linear, single player, QTEs, No open world….oh…..IDK….I’ll wait for reviews but this is kind of a killer for me.

  11. Gilly says:

    This looks like a cookie-cutter shooter like any other. “Cool weapons”? Yea sure, as if we hadn’t seen it all already in that department. Linear measurement of stealthiness? Oh, wow, how new…that would’ve been 20 years ago. Good storytelling? Never, ever happens anymore. Not in any big-budget productions.
    And please, quick-time events? Hu ha haah?

    I say this will be just another one for the “nobody remembers it in two years’ time” pile.

    (Only saw the 2nd vid)

    • A-Scale says:

      I’m afraid you don’t know what the term “Cookie cutter” means.

  12. Hybrid says:

    Lots of interesting elements in this game. I’m looking forward to it.

  13. Jon says:

    “I can’t see why they can’t loosen the DRM just a bit to make offline mode truly bulletproof.”
    You can unofficially loosen the DRM… I’m not quite sure why the Steam cracks aren’t as popular as NoCD cracks, but there is a large number of (mostly Russian) people who use steam-emulating binaries for games.
    It makes me wonder how Valve have managed to hold on to their reputation for having good DRM.

  14. Muzman says:

    Heh. Pioneering a dynamic lighting based visibility system used by Thief eleven years ago.

    Still looks great though. It’s getting a really hard push, marketing wise. It’s funny, they’re almost apologising for its linearity at every turn. I suppose thats because if its visual and cultural connection with Stalker, but it sounds way more complex than any Call of Duty or Halo game and more on par with Bioshock 1 whose supposedly vast intricacies we never heard the end of in the marketing.