Codies Confirm F1 2010

This has been in the works for a while, but Codemasters have finally announced that their next big racing game will indeed be the official game of the FIA Formula One World Championship. This new game, F1 2010, will be based on the GRID/DIRT2 “EGO” tech. Codies say:

In F1 2010 gamers will take on the full, expanded grid in a variety of game modes including GRAND PRIX, Championship, Time Trial and an extensive, innovative Career mode. F1 2010 will also feature a highly advanced damage model, fully dynamic weather system and extensive competitive multiplayer options.

Which is good, because if they’d said “prolly gonna have cars, pff, dunno. Stop bothering us!” we’d actually be a bit worried. It’s going to be released in September.


  1. jsutcliffe says:

    Ooh, will this be arcadey like their recent racers? I don’t have the patience or mad skillz to do realistic F1 racing these days, but I have fond enough memories of Geoff Crammond’s F1GP games to be itching for a good F1 game.

    • Malcolm says:

      Whatever happened to Geoff Crammond anyway? Last thing I heard was about 8 years ago when he was remaking Stunt Car Racer (canned, unfortunately).

    • Crush says:

      I presume retired at this stage, he tried to get some professional simulation (aircraft training) going a few years back and released a remake of Zenith allegedly in 2006 according to Mobygames database.

      Dude was a bit of a lone wolf programmer, the large teams it takes to make those kind of games these days I would guess he is no longer interested.

    • Bonedwarf says:

      Codemasters couldn’t make a decent sim if you held them at gunpoint and raped their family pets.

      Codemasters make toys, little more. Very disappointing the F1 license has been wasted on them.

      Of course given how disappointing F1 is these days (been a fan for almost a quarter century) it seems kind of apt they sold the rights to a piss poor game developer.

      If the Wii version is an indicator of anything, it’ll be garbage. If Codemasters output of the last eight years is anything to go by, it’ll be garbage.

      Oh sure, it’ll have a market for the casual gamer, but for those of us seriously into sims, it will offer nothing. Guaranteed. Just like NFS Shift was marketed by lies and deception to the sim community, thus will this be.

    • Monchberter says:

      It’s all going a bit Daily Mail here with the abundance of rage being shown.
      Codies got the F1 license as both GRID and Dirt2 were fantastic car porn. Ok, so they were not sims, but in their own way they were very satisfying and the many people who liked these games will probably not be disappointed. But then what is F1 but the epitome of car porn and too much money?

    • Flameberge says:

      Yeah, I think attacking Codies simply beacuse they aren’t making a type of racing game you like is a bit silly. It’s like complaining that Bioware only do RPGs, they don’t do proper third person shooters.

      I also love sims, I currently have Grand prix Legends, NASCAR Racing 2003 and GTR Evolution all installed on my comp; but that doesn’t change the fact that when I heard the licence was going to Codemasters I was really happy – they make the best, most exciting, must fun and most fluid arcadey racing games there are. Yeah, it’s nothing like “the real thing”, but despite that. they, for the last 4 or 5 years, have consistently nailed the “feel” of racing.

  2. terry says:

    This is probably good news, but I’ve yet to manage 3 laps of the circuit reliably in GRID. The crashes are so well done that I have this overpowering urge to plunge into the wall repeatedly for the replays rather than y’know, play the game as intended, which seems a bit of a rocky task :-)

    EDIT: Come to think of it, I hope they tone down the tenacity of the AI to barrel into me for no reason. And for the love of God, tone down the nu-media style swish-swoosh menus that shoot about all over the place spouting trendy typefaces at me. Basically what I look for in a F1 racing game is Geoff Crammonds F1 Grand Prix, and anything else comes up pretty lacking..

    • jsutcliffe says:

      Sounds like you need to try Burnout Paradise if you’re finding crashes hypnotic.

    • Howl says:

      Amen to that. I second Burnout Paradise. It has the money shot to end all money shots.

    • terry says:

      I do love the replays in Burnout Paradise, the showtime mode is absolutely ridiculous and crashes and crumplingly wince-inducing. What puts me off is that DJ prat on the wireless patronising me every time I fail (with useful “tips” verging on the Wings-of-prey-“Use Advanced Flight Techniques while in flight” loading tip level). Also my Porsche ripoff appears to be made of porcelain :-(

  3. ZeDestructor says:

    Looks nice, but again, they don’t even give a single hint on the release date… Grid was (and still is) glorious fun, so I have some pretty high expectations

    @terry: I occasionally get the same urge :P

  4. Schmung says:

    I do wish they’d turn the bloom down a smidge.

    • Bob says:

      Everyone loves bloom and motion blur!!!

      2 things that should have gone from gaming ages ago

    • Howl says:

      The blur gets blurrier with every release. I’m waiting for “Marlene Dietrich’s DIrt3”

    • disperse says:


      Obscure analogies like this one are why I love RPS.

  5. Felipe says:

    Weird – they’ll release it close to the end of this season, instead of the beginning? Why not wait until February/March 2011, so they can have an accurate 2011 season instead? Well, I hope they release a 2011 update DLC at some point…

    • Optimaximal says:

      I don’t think they’ve ever tried releasing early in the season since Geoff Crammond was forced to redo the driver helmets for GP2 after Senna & Ratzenberger died in ’94.

  6. Mario Figueiredo says:

    I’m not buying any Codemasters games until they grant distribution permission of their Dizzy series to WorldOfSpectrum.

    I even wrote them a letter some 3 years ago about this. Not that I’d expect anything. But, you know… I play may part.

    • Bonedwarf says:

      Ridiculous isn’t it. Codemasters have always been so anal retentive about their IP and their stupid Dizzy games. Same with Ultimate/Rare blocking Knightlore, Alien 8 etc…

      Codemasters suck, but the blocking of their old games is just another reason to hate them.

  7. Brumisator says:

    Well racing games is the only thing Codemasters does well. And supremely so.
    I’m having tons of fun with Dirt2, and oh boy, that engine is just gorgeous!

    Too bad F1 racing is about as enjoyable to watch or play as watching your mother in law clip her toenails in slow motion.

    • Bonedwarf says:

      Codemasters make toys, not race sims sadly, which is why the F1 license will be squandered on arcade bullshit.

  8. Hmm-Hmm. says:

    It’s interesting that ‘Codemasters’ is (lovingly) truncated to ‘Codies’ whereas that treatment isn’t much seen (or at all) with other developers.

    In other words, nothing worthwhile to say on the game, I generally don’t like racing games much and still wanted to comment. So there.

  9. Ffitz says:

    If it’s better than Crammond’s GP4 then they’ve got a sale. I don’t have high hopes, however.


  10. Shivoa says:

    I would really love an F1 game with the modern rewind functionality, but unfortunately I suspect that would actual ruin the game (what with F1 being all about those brief moments of brilliance and then the strategy of pit stops and changing weather conditions). If they could somehow compress the racing into the more reasonable 10-20 minutes you see for the longer racing tracks currently without removing all hint of actual F1, I’d be biting hands off.

  11. dAniel says:

    Ahh this may provide some comfort for british F1 fans seeing their puny race drivers being defeated by an all german team!
    Vrooom, Vroom. (its actually quite fun to make those sounds :)

  12. Heliocentric says:

    Ever since toca 3 codies race games have gotten narrower and narrower.

    Them bringing out a game where you can only drive one kind of car sounds like it must be the ultimate version of this.

    • PixelCody says:

      I didn’t play TOCA 3 so I’m not sure what you mean here. I’ve been worrying that Codies’ games have been getting away from their roots.

      I couldn’t care less for the BAJA / Wagon racing in Dirt 2 and I stopped playing when I realised there were only 5 pure rallying tracks in the whole game.

      The same goes for GRID where I only cared for the European progression.

    • Monchberter says:

      @ Pixelcody

      Don’t get me started on the Drift events… Apart from that my record in GRID was flawless but could i pass even ONE beginner drift event? Not at all.

    • PixelCody says:

      @ Monchberter

      Haha! I forgot the drift events even existed. I gave the first figure of 8 event a go and subsequently filtered the rest out. Man they were terrible.

  13. WTF says:

    Of all the companies to make this game…

    One child friendly, thumb-stick controllable, XBOX approved bag of arcade stupidity coming up! Throw on a thousand miles of annoying menus, a moronic-sounding yank as voice over and then reduce F1 racing to 3 lap events with AI that aims for you at all costs.


    • kvertiber says:

      Look on the bright side, it could’ve been EA…

    • WTF says:

      Quote: “Look on the bright side, it could’ve been EA…”

      I swear on my G25 and all previous F1 games still sat on the shelf behind me that I would rather have EA make this game than Codies any time.

      EA may be pillocks but at least they would put a “Sim” mode in the game unlike Codies who are now officially the FisherPrice of computer games…

    • Jason Moyer says:

      EA were probably the last company to do a proper F1 sim, although Live For Speed has one now and iRacing apparently will by the end of the year. Unfortunately there really doesn’t seem to be much of a market for a hardcore sim with AI, as the last decent one we had was Grand Prix 4.

    • Deuteronomy says:

      At least they don’t use limeys. God I find them so annoying sounding.

  14. kvertiber says:

    I only hope they finally fix the issue with Logitech steering wheels in Vista… And also scrap the goddamn GfWL – don’t see a reason to buy the thing if I can’t go online with it.

    • WTF says:

      FYI, my Logitech wheel does and always has worked in Vista. What’s your trouble?

    • kvertiber says:

      There is some kind of a compatability issue. Apparently, the axis mapping in the Vista driver is different from other OSs, so it is impossible even to navigate the menus, let alone do the actual racing. The thing is, Codemasters blame it on Logitech, while Logitech note that games by other companies somehow manage to solve this problem (it’s actually as easy as not using the controller in the menus and allowing the player to remap controls). There are lengthly guides to reinstalling the driver while plugging the wheel in at exactly the right moment on the forums, but nothing I tried ever helped. I have a MOMO Racing, though, not a G25.

    • klumhru says:

      Incidentally I had the same problem with my MOMO in SHIFT. An axis seemed to be jammed on. After a bit of experimentation, holding the gas pedal down in a certain position made it stop jabbering about.

      Kinda sucked to have to hold it down during all the menus, but meh…

      On this though. As long as SimBin keeps making the Touring Car games, Codemasters can keep F1 to be honest. They’re gonna suck at it anyway, and no one else has the clout to get the license that would not (suck at it).

      As another rallyhead mentioned though, someone other than Codemansters grabbing the WRC license would be nice.

    • kvertiber says:

      Yeah, half-pressed throttle did work for me. At least in SHIFT, not sure about GRID. Anyway, got sick of it quickly and had to pick up the gamepad instead.

      It’s really these small issues I am concerned about, not the hardcoreness of the simulation. Playing a 100% realistic F1 simulator on expert difficulty would probably be too hard for me anyway. But being able to use the wheel properly is a thing I would like.

  15. Po0py says:

    Toca 3 was excellent but in my opinion we haven’t seen a proper sim form Codemasters since then. I’ve always wanted to play a game as polished and feature rich as Forza 3 on PC. There is absolutely a market for that kind of game. Why the hell doesn’t anyone make them for PC anymore?

    • Optimaximal says:

      Did you miss anything made by SimBin in the last few years?

    • jsutcliffe says:

      Also, all Xbox owners have analog controllers, which are necessary for racing games.

      I do wonder what happened to PC gaming — ten years ago a good analog joystick was standard equipment.

  16. cordlessmodem says:

    Here’s to hoping they release a Grid engine game that doesn’t crash every twenty minutes on my machine.

    I certainly hope they add some sort of harder-core “sim mode” for you diehards out there but I’d enjoy a faster, more brutal more of the same from them . Formula 1000 or 3 or 3000 or whatever they were in Grid were some of my favorite cars.
    Oh, and higher difficulty should result in longer races, or the option for longer races. No more 3 lap sprints

  17. Optimaximal says:

    If I remember the Q&A when this was first touted alongside F1 2009, Codies ‘promised’ that they’d do at least a competent Sim mode because the license essentially demanded it.

    Hell, Geoff Crammonds ‘simulation’ was geared more towards fun than realism (if only because of technical limitations of the times) – if Codies can allow me to have a ball whilst deciding my gear ratios, tyre compound and wing trim, then i’d be happy.


    • jsutcliffe says:

      Yeah, I would expect the that having official license means that there will be some kind of required realism in the game, and since pit stop strategy is so important in F1 I’d expect that to mean good long races.

    • RedFred says:

      I loved the Grand Prix series of games. In fact I reinstalled 4 not so long ago just to see if it aged well. It didn’t really and I got bored fairly fast.

      Would be good if this was leaning more to the realism side.

  18. Monchberter says:

    The F3 cars in Grid are superbly fun. I have very high hopes for this after thier last 2 racing efforts. They seem to know how to put together a reasonably engaging career mode too. This should be very fun and they deserve to have their hands on the F1 license.

    • klumhru says:

      Being able to select more than 5 laps per race would be nice. Also less rubber banding. One can dream.

  19. PixelCody says:

    I’m simultaneously super-hyped and worryingly apprehensive about this news. The one thing I really want from the racing genre right now is all of the F1 tracks in one place.

    I loved GRID, it got me back into racing games. The problem is I’ve been playing a lot of NFS: Shift and I’m not sure I can go back to the “EGO” model of driving. It took a lot of work, but I worked my way up to a good car, wrangled with Shift’s driver aids, set my car up with some precision and now GRID feels like a toy compared.

    The cars in GRID just don’t seem to carry any weight into or out of corners and it’s way too easy to recover and get back up to full speed if you take a bad line. I recently did a straight up comparison of Donington and Spa in both games. Shift was miles ahead in how lifelike each track looked, it also massively outperformed GRID in how well it rewarded clever driving and track knowledge.

    Please note that I’m not saying Shift is perfect. Depending on your car it’s either way too easy for a car to flail wildly out of control or regain grip. I just feel that I’ve found a sweet spot and most other games don’t offer up the level of customisation required to achieve that.

    I hope Codies can pull this off. I’d love to be part of the dev team right now, as an F1 fan I think they’d appreciate my input :)

  20. Novotny says:

    Rfactor, with the ctdp f12006 mod, is utterly fantastic. I’m playing bahrain this week, perhaps obviously.

    I have high hopes for this: if it’s awful – and it may well be – then we still have rfactor 2 coming.

  21. Bjorn says:

    I had hoped that this would be released a lot earlier on in the real F1 season. I can’t help but think that they will have missed a large percentage of potential sales by releasing with only a few races to go in the season.

    Can anyone suggest a combination of game and mods to get some laps in of Bahrain and Melbourne over the next few weeks in realistic F1 cars?

  22. Soobe says:

    Amen to that. The f cars were easily my favorite part of that game. Driving them is almost hypnotic to me.

  23. DerangedStoat says:

    F1 2010 will also feature a highly advanced damage model, fully dynamic weather system and extensive competitive multiplayer options.”

    There is a distinct lack of driving physics mentioned in that statement. Which makes me an incredibly sad panda. I want an F1 sim. Not another flash looking Codemasters arcade racer…
    I was incredibly happy when Sony’s exclusive on F1 games expired, but the few bits of news I’ve heard since Codies picked it up have left me more and more upset.
    Although maybe the ridiculous braking in Grid and Dirt will seem to be closer to realistic when your driving an F1 car and not a Lancer on loose gravel…

    It’s an incredibly sad state of affairs when Grand Prix 4, an 8 year old racing game, is still the benchmark for an F1 racing game. It’s even sadder when it looks like it may remain the benchmark for a long time to come as well…

  24. Gaytard Fondue says:

    happened, a new WRC game called “WRC 2010” will be release by an italian company

  25. protospork says:

    I’m pretty angry about this, not because codies are going to ‘ruin f1’ (can’t ruin something so terrible), but because they’re wasting their time on an open-wheel racer when they could make a proper follow-up to GRID (with more demolition events, this time >_>). I’m well aware they can’t make real sims, and I’m happy about it – Grid was a perfect balance of vaguely realistic physics, a damage model, and ridiculous fun. No other studio can pull that off!

    Hell, no other studio even bothers letting you use a manual transmission in their ‘arcade’ racer ;_;

    • mrmud says:

      You can use manual transmission in SHIFT. There is even a clutch functionality (although I never figured out how that was supposed to work).

  26. jon_hill987 says:

    As open wheel is my favourite discipline in GRID I am quite interested in this…