Prettisaurus: Primal Carnage GDC Trailer

Pausing YouTube can't really do this justice.

We mentioned Primal Carnage last month, the mod-gone-commercial multiplayer FPS that pits humans versus dinosaurs. Which is awesome even just to type. At the time we had a couple of videos of dinosaur movement, and some impressive screenshots. We all got appropriately excited about it. And now, crikey. You really should watch the video below. Twice.

Lukewarm Media really couldn’t have chosen a more inappropriate name based on the work they’ve shown so far. In fact, watching the Ungine-based video below, it seems almost wrong that something so beautiful is going to be the site for brutal battle. Take a look. (Or watch it in giant HD over here).

Oh please can they make a version where you don’t fight, but instead just sneak around the landscape watching the dinosaurs getting on with their business? I think that would be enough. Clearly there’s no example of how the game itself will play as yet, but at this point I think the indie team have offered us plenty of reasons to be very keen to find out.

Lukewarm are at GDC this week, and if you’re there you can see it running at the Ungine book. Team member Ashton Anderson is on Twitter here, for those wishing to stalk. But most of all what people can do is donate to the project to help it get made. (I’ll stress, they’ve not asked us to ask you to do this.) So to make donations, head here. There’s a bunch of bonuses for people who donate, and for $10 minimum you get a place on the (currently not dated) closed beta.


  1. u335 says:

    “Oh please can they make a version where you don’t fight, but instead just sneak around the landscape watching the dinosaurs getting on with their business?”


    An exploration or wildlife adventurer mode would be sweeeeeeeeet. /runsofftodonate

    • Blue says:

      I am all over that. It would be like Endless Ocean (which is AWESOME btw) with dinosaurs. DO WANT. Want like crazy. Am mad with want.

  2. Gareth Coker says:

    Hello all,

    I’m one of the developers (composer, audio QA) on this project. I’m frankly staggered (in a good way!) by the amount of interest that has been shown (and critiquing, both positive and negative).

    This trailer doesn’t really show much, because it’s as much a demo for Unigine rather than our game. Our next video will almost certainly have plenty of carnage, and the soundtrack will certainly be more primal.

    I feel like we’re in pretty good shape for an independent project, and look forward to bringing you more media and of course the game, over the course of this year.

    For those who are interested, the final soundtrack will be nothing like what is presented in this trailer, but I guess I wanted to represent majesty and peace for this video alone. It’ll be a nice contrast to our next video, and also when we re-render this one, we’ll have two contrasting pieces showing off the assets in the game. The final soundtrack WILL be orchestra only, no electronics, and there are plans to get it recorded with an orchestra the size of which is used in ‘Lost’ (45 players). The music *may* take influence from Akira Ifukube (Godzilla) and Michael Giacchino (Lost, Cloverfield, Star Trek, The Incredibles) and Bruce Broughton’s (Silverado) work. It will be an old-fashioned but highly visceral and primal score.

    Thank you for your interest, please check out the Primal Carnage website – and join the forums. We need your support and greatly value your feedback. As an independent studio we are learning new things every day, and you guys and girls really help us with that.


    Gareth Coker

    mail at

  3. Mechtroid says:

    I actually remember a game like this as a kid. It was called Dinosaur Safari. You went back in time and took photos of dinosaurs for the extremely important reason of…. something or other. It involved crystals, I believe. This was back when we were young, when Mechwarrior 2 seemed so imposing that one of us would use the keyboard and the other would use the mouse. Ah, those were the days…

  4. Kakksakkamaddafakka says:

    This is sort of out of the blue, but: can we expect heavy foilage?

    To me, it seems that a class based game like this, with dinos and humans, really needs forests and complex terrain to function.

  5. Finn says:

    @Tei: CAD? This jumps to mind, Fallout 3 with dinos and vehicles. *stiffy*
    Also, if you are a fan of CAD:

    link to

  6. Donkeydeathtasticelastic says:

    Man, this reminds me of Carnivores: Cityscape.

    Quite a mediocre game, but there was a campaign which basically consisted of running around and eating people as a variety of big-ass lizards.

  7. Tom OBedlam says:

    Am I genuinely the only person who finds man versus dinosaurs cool here? Really?

    Wow… I can’t think of many things cooler than trying to survive while being hunted by a pack of velociraptors.

    • invisiblejesus says:

      Nah, you’re not. Bring on the boomstick and the reptilian carnage, I say.

  8. Justin says:

    It would be nice to have an exploration game sorta like Stalker – “Reconstruct your time machine while avoiding dinosaurs”, perhaps. Something where maybe you could fend off smaller dinosaurs but the larger ones represented something you could only avoid at best.

    On the other hand, the idea of being able to sneak an antitank mine in front of a Protoceratops would be fun.

  9. Shadram says:

    Anybody else wish they’d just can the whole multiplayer shooter nonsense (seriously, unless you’re Counter Strike or TF2, the servers are empty after a month or so anyway) and turn this into an epic adventure game? I’m thinking the Jurassic Park game on the SNES, but with those visuals… Could be greatness.

  10. Carey says:

    Shoot her! SHOOOOT HER!

  11. bill says:

    I played Trespasser for the first time last year.
    It was pretty awesome. With it modded to slightly better textures, and with a draw distance that shows that they actually designed some pretty awesome levels. It’s a good experience.

    Of course, the fact that it’s basically impossible to aim and shoot in that game means that most of your time is simply spent either observing or running away… as it should be!

    If someone would remake that game with modern tech, and working AI then it’d be awesome.

  12. Leonard Hatred says:

    Left 4 Extinct.

  13. Quine says:

    Armed humans vs. a bunch of plant-sniffers?

    I guess it will be carnage…

  14. Daniel Klein says:

    Noting a marked absence of carnage.