Darksiders Decide To Side With PC

THQ have dropped us a line to mention that console hack-n-slash business Darksiders will be coming to PC in June. Not played it myself, but I’ve heard good things, so this is pleasing. It’s a game about WAR, whose name must be spelled in all-capitals and shouted if you say it out loud, one of the horsemen of the apocalypse, doing harm to demons and stuff. Vigil Games’ David Adams says this: “We are really excited to have the opportunity to bring Darksiders to the global PC audience. We feel that the growth of digital distribution and PC online communities creates a great environment for our game. We are working really hard to make sure that key features such as user-defined resolutions, interface and both keyboard and game pad control sets are all up to the standards for today’s discerning PC consumer.” That’s YOU, because you discern all the time. Hooray! (Original launch trailer below.)


  1. Heliosicle says:

    Nice, I liked the look of this when it came out earlier this year.

  2. Psychopomp says:

    The PR speak. It burns.

  3. Clovis says:

    I wished they’d have gone with PESTILENCE! Maybe in a sequal …

    Glad it’s coming to the PC anyway.

  4. Gurthang says:

    Oooh, we get “user-defined resolutions”, AWESOME!

    Sarcasm aside, I kinda like the setting in this game, will be looking for how this turns out.

    • Vinraith says:


      At least they referred to them as a “key feature” rather than as some sort of bonus.

    • Gorgeras says:

      In case they read RPS, let’s go over what all PC games must have as minimum, which are often forgot when ports are made.

      1. Skippable cutscenes and load-up credits.

      2. Mouse acceleration off by default and an option for it in the menu.

      3. A first-load launcher where most settings can be adjusted beforehand, with the obvious tick-box saying ‘use launcher every time’ that can be unchecked once everything is perfect.

      4. A default profile(if any): we DO NOT want to have to friggin set up a profile for every damn new game we buy.

      5. Clearly defined menu buttons that are easy to click.

      6. A fast way to start the game and a fast way to leave the game.

      7. Support more than just one kind of controller and allow everything to be customisable, because a developer will inevitably forget that some controllers have different axis settings.

      8. Tooltips that reference any specific action should reference the primary button that action is bound to, not the action itself.

      For further reference, games which are good ports and bad ports in my Steam list are as follows from best to worst(strictly my opinion):

      Arkham Asylum – Mass Effect – Overlord – Mirror’s Edge – Borderlands – Grand Theft Auto IV – Saints Row 2.

      Don’t make Darksiders a Saints Row 2: one of the best games on consoles transformed into one of the buggiest and frustrating games on PC in modern times.

    • Warskull says:

      Darksiders is under THQ so sadly, you are likely getting a Saint’s Row 2 quality port.

    • Edawan says:


      And if there’s an automatic config, at least use a resolution adapted to my screen’s ratio.

      It’s always annoying when I launch a game for the first time, and I have to watch the opening cinematic in 1024×768 on my 16/10 screen.

  5. Koozer says:

    Take the Legend of Zelda, add attack combos, and slap on some hilariously oversized weaponry and a moody hood you have Darksiders.

    • ulix says:

      Which, of course, is – and could only be – incredibly awesome!

  6. 532sa says:

    Fuck, I hope they’ll patch the first boss to be a bit easier and the final one to be x100 tougher than a origami dragon.

    Nice visuals, great color design, shitty combat mechanics. Can’t wait for steam forums to fill up with “Hey, whats up with the orange and blue portals?”

  7. Bioptic says:

    Heard good things too, although the humourless Grimdark of the setting looks to be a sort of ‘Warhammer designed by committee’.

    Whilst it’s always nice to have more PC ports on the palette, I do fear for how the probably-low sales will be perceived: it was a Christmas-period release on consoles and is already at the £18 mark. Come June surely people will be reluctant to pay full-price for it, although I admit the summer’s becoming less of a dead period for sales.

    • KikiJiki says:

      The setting is full of humour if you look closely enough.

    • Freudian Trip says:

      It’s done by the guy who does the Warhammer comics and the companies next project is a Warhammer MMO. The stylistic choice isn’t a coincidence.

    • Zyrxil says:

      Doesn’t mean it’s not tiresome. At best, Joe Madeira is Rob Liefield with a sense of anatomy.

  8. Snidesworth says:

    Nice to see this coming to PC. I wanted to play it but my housemate had the audacity to trade it in for credit towards God of War 3 before I could. The nerve!

  9. Sp4rkR4t says:

    But THQ have never made a fully working port of a console game to the PC so it’s a pointless announcement.

    • Freudian Trip says:

      Red Faction Guerilla worked fine for me. Unpatched.

    • Shih Tzu says:

      Red Faction: Guerrilla was a nightmare of constant hangs and regular crashes until I finally tracked down a tip on a message board: every time you start the game, you have to then bring up the Task Manager and set priority from “Above Normal” to “Normal”. After that it was fine, aside from the annoying and mandatory GFWL intrusions. Still, I shouldn’t have to become Internet Detective just to play a PC game, even if I bought it for five bucks as a lark.

    • Vinraith says:

      @Shih Tzu

      As best I can tell, damn near every problem with RFG is resolved by removing GfWL. Xliveless is your friend.

    • Heliocentric says:

      Xliveless tripled my red faction frame rate, madness.

    • Shih Tzu says:

      Crazy. I’ll give it a try one of these days.

    • DarkNoghri says:

      I installed Red Faction, oh, a month, month and a half ago? First it never got past the loading screen. Patched it. Didn’t help. So I ran it in compatibility mode. I now got past the loading screen to what should have been the menu. But it was merely a black screen with a cursor. Fast forward a month: I finally decide to try xliveless, after having thought that there’s no way it could help.

      All of a sudden, I can get into the menus. I can get in the game. I crash the first time I try to open options in game (first level), mind, but baby steps here.

      So either xliveless has fixed the issue I was having (seems likely), or my upgrading my CPU over the weekend suddenly allowed it to work. Which would be weird. I can now remove compatibility mode. Woohoo!

  10. Hmm says:

    Will they add higher res textures and some other improvements to those “user-defined resolutions”?
    Anyway, very good news, but there’s no chance they’ll use Impulse Reactor for DRM/achievements/community since it won’t be ready by June, so they’ll probably opt for Steamworks again. That sucks.

  11. Isometric says:

    A step in the right direction THQ, so please apply this same strategy to the Warhammer 40k Space Marine game please. Release it on PC please!

    • ZIGS says:

      Maybe they’re testing the waters with this one. If it does well, who knows

  12. Tei says:

    I have followed this game from the start, and lost interest wen it released as a console game. I suppose It may regain interest.. but God of War is out, and no one fuss with Kratos.

  13. ZeeKat says:

    After seeing that screengrab at the top of the post I was hoping it would be in bit better taste than usual generic big manly men beating mahoosive monsturs. Oh well, at least The Witcher 2 is coming.

  14. LewieP says:

    Game’s utter garbage.

    I’ve got no idea how come it got such good reviews. It’s ugly, it has whole dungeons which are straight up taken from zelda, and it’s filled with some pretty horrible design decisions (poor checkpoint placement, difficult to navigate overworld, and horrible repeated forced tutorials).

    More than anything, it is just unoriginal. It has no new ideas, and the only thing it has to stop it feeling stale is a poorly implemented, limited portal gun.


  15. cmo7 says:

    You are wrong. The game es derivative, but its only sin it’s to be to much like other awesome games.

  16. Baron Crumbly says:

    I really like Darksiders.
    I know I like it as I already bought it because I DIDN’T THINK IT WAS COMING OUT ON PC.

    • Hmm says:

      Then sell the console version and buy the PC one?

    • Baron Crumbly says:

      Perhaps in a sale.
      I don’t like it enough to pay full price twice.

  17. HermitUK says:

    Oh aces. Loved this on the 360 and the only reason I didn’t finish it was down to some annoying framerate drops. trundling along at 20FPS in heavy fighting, in a game all about timing your attacks, is annoying.

    • Andy says:

      I keep hearing things like this and it confuses my brain. I thought one of the main selling points of consoles was consistent framerates (constant 30 or 60fps), as opposed to PCs where people tend to turn settings up further than their gfx card can handle and then complain that they only get 15fps.

      Basically if a console game is dropping frames they did it wrong.

    • HermitUK says:

      You’d be surprised how many do drop frames. Most target 30fps but few mantain that over everything. There’s exceptions where they go for full 60, but for most devs halving the framerate is an easy way to free up more power for graphics.

      With Darksiders, it’s an odd one. the game on release was fine, but had an excessive amount of screen tearing. Not game breaking, but annoying. They then patched it to cap the framerate at 30, but to my eye it seemed there was also a bit more of a performance dip when the framerate drops below 30. Certainly isn’t just VSync, as there’s still the odd tear, but it’s frustrating. If the game ran at a solid 30, I would have finished it, no questions. Still, I’ll take a nice smooth PC framerate over the 360 any day.

  18. Sonic Goo says:

    Wow. That’s quite a big… sword he has there.

  19. Urthman says:

    I let myself get excited about Assassin’s Creed 2 and Just Cause 2. This time I’ll wait for some sort of INSANE DRM or NOT ON XP shoe to drop.

  20. bleeters says:

    Hooray. Woohoo. Superfluous celebration.

    Now that’s out of the way, hrmph. PR explanations of delayed porting is traditionally full of bullshit so it’s not as if my hopes were high to begin with, but citing the growth of digitial distribution and online communities as though both have spontaneously sprung out of the ground in the last month or two and vowed to lead us to the promised land? As bullshit goes, it’s not even vaguely convincing.

  21. Ed from Brazil says:

    I don’t think THQ ports anything. They certainly did not port RFG. Some studio did that.
    They are probably just the publisher.

  22. Kevbo says:

    While I probably won’t get the game its good to see more hack n slash games making their way to the PC, especially with some care and attention and not just a quick sloppy port. The next step would be to release a SDK and then I would jump all over this for some modding goodness :)

  23. Teachable Moment says:

    Woo. Blerg. I recall in console-land a while back it was between this and Bayonetta.

    Typically, we get THIS. It’s a Soul Reaver clone, innit? Might be good.

  24. Dave L. says:

    @Ed from Brazil: ‘Some studio’ developed RF:G in the first place. It was just a different studio that did the PC version. THQ owns the IPs and is responsible for the ports. Thankfully, from the press release it sounds like Vigil is doing the port in-house, so it will definitely be better than the Saints 2 port, and probably be better than the RF:G port (which other than the 5.1+ sound bug and Win7 speedup was a pretty good port).

    @LewieP: why do you have to say mean things that are wrong and make me cry?

  25. Blackberries says:

    Some welcome news. I hadn’t got very excited about Darksiders, as it seemed a bit middle of the road, but I kept thinking it might be worth a bash for cheap. If it’s coming to the PC, I’ll happily wait til then, provided the price comes down soon after release.

  26. Arnulf says:

    I’ve played Darksiders (PS3). I’ve enjoyed it immensely. It’s nice that it will be coming for PC.

    But frankly I don’t get all the Zelda comparisons. If I had to compare it to anything, it would be Legacy of Kain – Defiance. Which, incidentally, I’ve played on my (older) PC. With a gamepad. And that was cool.

    Darksiders I believe is what Blizzard would do if they had decided they would do an action adventure. It has that level of polish and graphic artistry that’s typical for Blizzard games.

  27. edosan says:

    User defined resolution, huh?

    Well then, I want 7×894.

  28. BigJonno says:

    It’s a fantastic game. One part Zelda, one part Legacy of Kain and one part OTT comic-book mayhem. If you like that kind of adventure stuff, you should love it.

  29. Vinraith says:

    I wasn’t all that interested in this, but all the Legacy of Kain comparisons in this thread have me intrigued. LoK was one hell of a series, even at its weakest. Does this really get anywhere near it?

    • BigJonno says:

      It’s very different in terms of atmosphere, less gothic, more heavy metal album cover. I can’t think of a better game to compare it to, other than the dungeons, which are pure Zelda. It’s a lot more straightforward in terms of plot, but the voice acting is top-notch (Mark Hamill doing his Joker turn) and everything has a solid, comic-book feel.

      I think the marketing for the game has been terrible. It was only a couple of weeks before release that I even realised that it was an action-adventure and not just a straight brawler and I know for a fact that I was far from the only one.

      If you like that style of game and the screenshots appeal to you, I can think of no reason why you wouldn’t enjoy it.

  30. TheSombreroKid says:

    apparently it’s like zelda.

  31. TheSombreroKid says:

    i’d rather chew my own face off than play a legacy of kain clone so here’s hoping the people refererancing that game have been smoking crack.

    • Gorgeras says:

      Soul Reaver was ok but rushed, but everything since then seemed like it was deliberately trying to be mediocre when it could have been great.

      The story of course continued to make no sense, repeatedly ret-conned itself even in circumstances where time travel would not have actually explained it away- such as two versions of the Soul Reaver from different timelines coming together being able to change history: a fact forgotten in Defiance…which was some years ago now for the last LoK game.

      I don’t think I’ve fully forgiven Crystal Dynamics for the repetitive and pointless puzzle-filled temples. The best thing about Soul Reaver was you felt like you were in an open world and the only excuse for it being so enclosed was technology at the time, no longer a problem by the time Soul Reaver 2 came along.

      Anyway, I played a bit of Darksiders at a friend’s house and give it from what I saw a good B minus.

    • Starky says:

      I’ll have to disagree with you slightly on this, the LoK story was pretty damn good one of the better video game stories – it was just very complex, and incredibly hard to follow – the kind of hard to follow that requires several play throughs of each game, in and out of order (game order vs. chronological) and then maybe a trip to some of the LoK websites for some Q&A.

      I’ll grant it is a lot of work if your not that interested in it, too much work – take your example, it wasn’t 2 versions of the soul reaver, the soul reaver was just a blood drinking sword nothing important – kain simply believed it was the soul reaver in that encounter (and said so) as he did no know.
      It wasn’t 2 copies of the reaver that allowed them to shape time, but 2 versions of Raziels SOUL (actually 3).
      This is why Raziel was the only one with “free will”, because him chained to the wraith blade (his soul) meant he had 2 souls in contact from one of them out side of it’s own time.
      It’s why Raziel has no reaction when wielding the (none soul imbued) Soul Reaver blade.

      The only reason I ended up piecing it all together (as many others have done) is that game – without a shadow of doubt, has the finest voice acting to ever grace a video game.
      Hell it has some of the finest voice over work for almost any kind of animated media.

      Just a shame with the exception of defiance (as a DMC clone) the gameplay was pretty standard-poor for the series.

      The LoK games gave me a massive man-crush on Simon Templeman too, he’s got to have one of the best villain voices I have ever heard.

    • Gorgeras says:

      Starky, as well as being really patronising, you’ve also managed to be wrong. You only get to be patronising if you’re right.

      End of Soul Reaver 2: the Blood Reaver turns on Raziel once he kills his human self as the Soul Reaver snakes back into it; where ever the anti-vampire orb is, it’s no longer suppressing the Soul Reaver but yet again no explanation is offered for why it didn’t affect Raziel OR the clearly vampiric Blood Reaver(and Yanos explicitly states the blade is imbued with vampiric energy). It only affects vampires and the wraith-blade-formerly-known-as-the-wraith-Raziel-formerly-known-as-the-vampire-Raziel-formerly-known-as-the-warrior-monk-Raziel.

      Of all the places in that chain, the orb affects the vampire bit and the wraith-blade bit, but NOT the vampire-blade bit or the unspecified wraith-thing. So that’s vampires and wraith weapons but not wraiths and vampire weapons, gotcha. I expect if there is ever another LoK game(was a long time now since they left us with yet another tiresome cliffhanger, at least Blood Omen 2 gave the pretence of a complete story in itself)

      Which brings us to the second time Raziel is stabbed with that damn sword: no temporal disturbance despite the same number of swords and same number of Raziels, minus the dead human Raziel on the floor, Kain can’t seem to yank it out and doesn’t appear to try and is resigned to Raziel as good as dying. One of the actual interesting bits of Soul Reaver 2 is the second stand-off between Raziel and Mobius in the chapel by the tomb of King William. It’s holding the broken younger Soul Reaver and right after Raziel’s sword, the older wraith repairs its younger physical self, Mobius appears for reasons open to speculation and is immediately accused of being responsible because the sword assaulted Raziel for the energy it needed. There’s lots of speculation as to why Mobius would appear, my guess is that he wanted the Soul Reaver to taste Raziel’s soul so it would become parasitic but also because he needed Raziel to give up the physical sword or he’d be able to do anything. As Raziel leaves Mobius curses under his breath “you nearly had me, but that will be the only chance you get”. It’s strongly implied that such circumstances are the only way Mobius can be killed outside of his pre-determined death at the younger Kain’s hands. My problem though is that the demigod Kain has absolutely no problem stabbing Mobius with the Blood Reaver and with no apparent sign of temporal distortion.

      Hey and didn’t Raziel imbue the Soul Reaver with the ability to harness the fire element in the first game? Oh then he did it again in the second, plus some other imbues which appeared to have no real use except as keys because their special abilities were so lame. What happened to all the magic Raziel learned in the first game? Did he only remember telekinetics? Oh and again in Defiance, his sword loses practically everything again and needs to start all over again then we see Kain imbuing the Blood Reaver with some actual snazzy stuff(and he knows where and *when* it’s the Blood Reaver, which is how he hatched his half-baked plan to rescue Raziel the first time; he’s known since somewhere between Blood Omen 2 and Soul Reaver 1 that Raziel was the inside the sword) that of course will not feature in any later version of the sword.

      So much of the long and boring ass bits of the later games could have been avoided if the characters and their weapons weren’t so forgetful.

  32. WilPal says:

    Looks like WoW and Gears of War had a baby.

  33. karthik says:

    I am SO going to run this game at 2200×314.

  34. Roft says:

    I only sat through the first few hours of this game. I am really confused as to why people like the game at all that are over the age of 15. The writing/dialogue is dreadfully immature. The voice work is done by C list voice actors. It plays like every other hack and slash that you slam X for 20 hours. Again, what is the excitement to be had for this game? Why not go buy god of war 3 and have a good hack slash experience. I suppose if your favorite thing to do is slam X until all things on he screen are gone, you could be excited about this release.

    Personally, I think it only gets any notice because of its biblical references. None of which make the story interesting or original.

  35. zaglis says:

    That came out of nowhere. Cool…I guess

  36. Spacewalk says:

    My excitement for this game hinges on what version of Direct X is required.

  37. Alastayr says:

    There’s a lot of cynicism and negativity on RPS these days. Could that please go away?

    It’s making the comments unbearable right now. Everyone’s paranoid about something and the way stereotypes are flung around really hurts the small community that we have here.

    All consoles suck, ports are sucky, Win7 sucks, no DX9 sucks, DX11 sucks, Gamepads suck, paying money for additional stuff sucks, having fun sucks… holy shit people. This is fast turning into every other PC gaming site comments section.

    On topic: I had hoped for this. The game looks fun on the 360 and if they can port it well over I’ll probably pick it up. As this is THQ, chances are they’ll stick GfWL on it, but I can live with that. They kinda confirmed the 360 controller is fully supported (and why shouldn’t it be) so I don’t particularly care for the KB+M implementation. It’s basically Zelda, and who’d honestly play Zelda with anything but a controller?

    • Dominic White says:

      Hear, hear! RPS comments have been way too packed with cynicism and outright paranoia for way too long. It wasn’t always this way. Things used to be much more mellow

    • Vinraith says:

      All consoles suck, ports are sucky, Win7 sucks, no DX9 sucks, DX11 sucks, Gamepads suck, paying money for additional stuff sucks, having fun sucks…

      So what you’re saying is, people that complain suck?

    • Starky says:

      People who complain do not suck…

      If they did I’d never have dumped my ex, for she complained a LOT.

    • Alastayr says:

      @ Vinraith
      I have a problem with people that outright refuse to see the positive side of many things. Progression, as an example, used to be the defining aspect of PC gaming because we have never been bound by forced cyclical static hardware/software and a “benevolent dictatorship” as consoles have always been. Nowadays, if anything on the PC gaming front actually progresses, people are up in arms and I don’t get it.

      There’s valid points of complaint, like a certain DRM that requires you to be always-on. Or buggy releases, or Volitions inability to port games. It’s the xenophobia that’s just grating on my nerves. People perpetuate the myth that DirectX 10 could be available on XP if not for some Microsoft conspiracy (and they’ll write M$ because that’s really clever and has never been done before) and other bogus shit in every threat that’s on the frontpage right now. Consoles have their fanboys, but here on the PC side, the whiners and haters are a far more vocal and undrownable crowd.

      I grew up with an SNES, I had a Gamecube and a PS2 once. I have a 360 right now in my room (borrowed) and I’m going to get a PS3 this summer (mainly for Blu-Ray though). Still, I’m a PC Gamer heart and soul. But if you look at other people and their perception of that label, it’s met with even more disdain than fanboy because of elitists and backwards thinking conservative minds.

      In short: It’s idiots that are killing my enjoyment of secondary and tertiary media about my favourite hobby right now, and I really don’t like that. Not. One. Bit.

      Sorry for the rant. It’s hard to stay positive and I got carried away a bit. ;)

    • Vinraith says:


      There’s valid points of complaint

      The thing is, you don’t get to decide what’s a valid point of complaint. Neither do I. Half the animosity and negativity around here these days comes not from the complainers, but the people trying to shout them down because in their opinion the complaints “aren’t valid.” There’s a mutual disrespect and a mutual lack of civility, and I don’t think the general atmosphere that is (I think rightly) troubling you around here is going to become more pleasant until that issue is addressed.

      To be clear I’m not accusing you of anything here, nor disagreeing with your per se, I just think your choice of language is more likely to stir the pot than settle it. . I can remember a lot of flamewars started by mockery of “complainers” rather than by the “complainers” themselves, these things can’t exist without two sides.

    • Alastayr says:

      @ Vinraith
      You are right. I don’t get to decide the validity of a complaint and I’m more or less okay with people having their own opinions. ;)

      English isn’t my first language and I’m a very blunt person, and I always lack the finer details in my writing that voice and gesture can convey in other media. The myths and falsities are what’s bugging me most, and the general unwillingness to take part in an evolving medium by clinging to the past.

      But I can’t stop it, so please forgive me for the next paragraph(s). ^^

      There’s a difference between complaining about a nuisance and making up shit. Here’s some made up shit I take offence with. Hopefully that’ll make my position a bit clearer.

      – “The DirectX 10 debate.” It’s as incompatible with XP as it is with Linux. And it’s both faster and easier to work with than DX9, if used properly.
      – “Controllers are shit.” There’s no inherent disadvantage in controllers. Gameboys didn’t come with a KB+M and we were still able to play great games on them.
      – “Win7 needs a SP to be usable.” What needs to be fixed? What should it do? There’s no glaring flaw, it even fixes stuff like AHCI that’s bugged in AMD’s implementation for years.
      – “An 8800GT is enough for all new games.” It’s comments like this that confuse and misinform. The 8800GT is on par with the HD 5670.

      I’m okay with people saying they didn’t like this game or that game. But saying that it outright sucked and everyone else is wrong is taking it a bit far. Example: The MW2 campaign was just a bad experience and I didn’t like it at all compared to it’s rather good predecessor. Obviously, I’m in the minority but there’s no use in imposing my pov. It’s an opinion. Though, I’ll defend it if I’m attacked.

      See, everything I write sounds like I’m bitter or I need to take a dump. ;)
      And emoticons don’t help and make me look stupid. :(


    • Gorgeras says:

      As leader of the AIM, *I* get to decide what points are valid.

      After careful assessment of every whine post on the webs and subsequent backlash, I have determined that nothing is valid.

      1. None attacking a criticism or complaint will entertain the thought that it is valid.

      2. No critic or complainer will entertain that the attack on them is valid.

      3. All involved are HITLER and therefore what they say is invalid because it leads to Fascism.

      However, it is those complaining about the complainer who lose the most honour out of the filthy business: if there’s one thing worse than a persistent AIM it’s a hypocrite.

  38. Thiefsie says:

    This game was great on 360 :)

  39. beistet says:

    This game failed for me. The storyline is on some form of bad trip and the gameplay seems to be a linear grind.

    A lot of people seem to like the game, for some reason. They have lost me.

  40. bill says:

    All Zelda style PC games are welcome. It’s not like we have a lot of them.
    Beyond good and evil, and, er…

  41. ElArabDeMagnifico says:

    I’m gonna discern this shit out of this.

  42. Choca says:

    Excellent news, this is a good game and exactly the kind of console port we need.

  43. Joras says:

    This game was one of the three standouts console releases I remember from the past year, the others being demon’s souls and prototype. I have a hard time imagining playing this on PC, but the game itself is a very high-quality experience with some fantastic set-pieces. The worm fight shown in the screenshot is awesomely fun.

    For their first effort, Vigil games has put out a really high-quality game with a ton of polish. Hopefully they haven’t bitten off more than they can chew by going for an MMO as their second game, but after seeing how good Darksiders has turned out, it gives me high hopes for Warhammer 40k.

  44. Paul O'Hara says:

    I’d be interested in this version if it’s done well. Also, someone also said that since it’s a THQ game, it’ll probably have GFWL built into it ala the aforementioned RF:G and I’d be inclined to agree with that. I will never the less keep an eye out as it pertains to this game.