Wonkey Donkey: Poto & Cabenga


Ah! Denby spots this on Robert “Radiator” Yang’s facebook status and it has such a strikingly beautiful title page there was no way I wasn’t going to fire up wordpress and have it looming over RPS’ front-page overnight. Poto & Cabenga is the work of Honeyslug and a one button game about a sorta-guy and his sorta-donkey. Think slow-motion Canabalt with a split-screen twist. Worth playing for the gorgeous aesthetics alone. Hell, worth playing just to have the title screen bobble along with its neat parallax. Do so!


  1. Tei says:

    Is fresh, interesting, and the twist is a twist and more. It worth 4 internetss.

  2. Abe says:

    Nice, I’m loving the art style.

  3. Mil says:

    Didn’t like it much. The graphics didn’t seem very interesting and this sort of gameplay where you have to keep on changing the focus of your attention every second or you die are definitely not my thing, even less so in a platformer format.

  4. Lambchops says:

    Wow I’m horribly rubbish at that.

    Nice though.

  5. Robert Yang says:

    In truth, I stole the link from TIGSource, but STILL GIVE ME ALL THE CREDIT I DESERVE THE CREDIT

  6. Dean says:

    No, no, no. Bad RPS. Brain hurt.

    (Looks kinda awesome, but not on a Sunday night…)

  7. Robert Yang says:

    … and the full status, which explains what I find notable about it personally —

    a really well-designed one button browser game — it’s not only elegant with a great amount of depth, but really interesting from a games narrative perspective — the way their movements are so connected, as if they’re dancing together — it’s the gameplay that unites the characters as partners, not a stupid textbox or a strained cutscene.

  8. Hellweaver says:

    Heh, that was an interesting challenge, +1internets

  9. Psychopomp says:

    The World Ends With Canabalt?

  10. Raum says:

    Bloody impossible. Looks and sounds nice, though.

  11. Kits says:

    That was interesting. Though it seems almost impossible to press and un-press space fast enough to avoid stuff both at the top and bottom sometimes. And seems you only have until the…err..”end” of the dragon to rack up your score too. Not the most pleasant means of escape.

  12. Cynic says:

    The gameplay is really not my cup of tea. Pretty though.

  13. Wulf says:

    Nice aesthetic but I’m particularly shit at it, too. Definitely pretty to look at though, and something a bit different, have to love something a bit different, I just wish I wasn’t so hopeless at it.

    @Robert Yang

    Nothing wrong with a good bit o’ dialogue, if it’s done competently (see VVVVVV).

  14. leo says:

    Ah, I played this at the GDC party that the one button alliance threw. It’s a bit easier to concentrate without being in a loud, dark bar full of strangers.

  15. Chiller says:

    As far as games where the primary challenge is fighting the controls go, this was almost bearable. Still can’t count it as good design, but it’s cute.

  16. drewski says:

    I may have played more counter-intuitive games, but I don’t recall any.

    Interesting, but not really very entertaining.

  17. Scuzzeh says:

    Poto reminds me of the “bad health” stages of link to images3.wikia.nocookie.net

  18. Ian says:

    Neat. :)

  19. Robert says:

    Lovely ideas, especially the interconnectedness. Though the gameplay is not my cup of coffee.

  20. EthZee says:

    Confusing. But cute!

  21. kromagg says:

    I think it’s actually not working properly on my system (the donkey keeps jumping when I hold space down, I assume it’s supposed to only dash). So uhm, darn. The idea is nice, too bad it’s somewhat buggy.