SWTOR: Combat Explained

By explained, I mean hyped. In a good way. Bioware’s Ray and Greg (amongst others) feature in this video which explains the design philosophy for combat in Star Wars: The Old Republic. The Biowarrians seem keen to emphasize how the game will be more exciting than other MMO combat, which gets away from from the repetitious skill cycle stuff. Light saber combat should, apparently, feature much the same acrobatic movement as in the recent films. Blaster-wielding characters will have to be more careful, and make use of cover. It actually looks pretty interesting. Vid is posted below, obviously.


  1. Cyrenic says:

    Nothing compared to Jedi Knight 2!

    • EthZee says:

      Yes. Yes. I reinstalled Outcast yesterday, coincidentally; I’ve given myself a lightsaber in the beginning (I know, OMG HAX). The ranged combat manages to be entertaining, but there’s something about wailing through a bunch of stormtroopers with such an over-powered weapon that can’t be beat.

      Favourite thing: “g_dismember 3” + “g_saberrealisticcombat 1” + first-person view. THAT’S how you do lightsabers. (clip of the wonderful, if slightly buggy, dismemberment system here) Best thing is to have excessive slow-motion kills enabled in first-person view; it’s like watching 300, IN SPAAAACE-

      Of course, it’s allowed be overpowering because it’s singleplayer, and as well as having plenty of mookish stormtrooper you have other saber-wielding foes to be a threat. In multiplayer, the slice-n-dice mechanics are toned down (or removed entirely), which kills the fun somewhat. You can enable the dismemberment for multiplayer, but it only happens after you’ve lathed their health down so it’s not as neat.

  2. Robert says:

    There is a William Wallace in that vid. Talking about lightsabers. I believe that might be Bioware’s secret ingredient.

    That aside, I am quite hyped by it. I buy bioware stuff blindly. And, I am tired of MMO’s, and somewhat disillusioned by Bioware’s ‘innovation’. I’m torn.

    • Auspex says:

      Sadly the Bioware William Wallace is less Mel Gibson and more Myron from Fallout 2…

    • Robert says:

      Well, both Myron and Mel have issues with psychoactive drugs…

    • Web Cole says:

      Speaking as a Scot, the less Mel Gibson the better :P

    • ulix says:

      William Wallace… “What the hell, senior game-designer? This guy looks like he’s 17…” <- My thoughts

    • The Great Wayne says:

      Really, at first sight I thought it was a talking lightbulb. However, Myron seems to fit too.

      No offense intended of course, we all look like someone. Myself I look like Harrison Ford. True story.

  3. Bolt Axyon says:

    I can’t wait for them to start revealing playable species.
    Human Knights of the old republic seems a bit dull.

  4. clockwerkgoblin says:

    6 mins in short: “It’s gonna be great, epic, challenging, fun,better than anything before, so exciting.” I really hope so, some actual information would be nice however.

  5. SoSayethTheWise says:

    Animations look terrible but it’s early stage. I still don’t like how a lightsaber passes through someone with no effect other than their HP going down however many points. The “Come over here” bounty hunter grappling hook looks nifty though.

    • jon_hill987 says:

      Until developers do away with the idea of hit points this will be a problem in all games not just ones with Lightsabers (though the Jedi weapon of choice does show the problem better than most weapons).

    • Alexander Norris says:

      There’s a pretty simple solution: you replace hitpoints (a shorthand for stamina and overall health) with stamina points. While you have stamina points left, your character blocks every single enemy attack in some way or another. The stronger an attack is, the more tiresome it is to parry or dodge (= does more damage). When you reach 0 stamina points, your character was too tired, slipped up, and died.

      With guns, you can just give shield points to the classes that engage in ranged combat (and to the mêlée ones too, except in the case of Jedi who can just parry the blaster bolts and therefore don’t have personal shields). That way, the hit point analogy stops bothering people, and combatants drop when hit just once.

      This works even better in a video game since you don’t have to narrate your attack missing or being parried; the animations do that for you.

    • robrob says:

      @Alexander Norris

      That’s how the D20 Star Wars RPG thing works and you are right that it is a much better system. There are lots of much better systems than whittling down hit points but MMOs aren’t really the genre to innovate in since everything is so dominated by WoW and the budget going into this thing doesn’t give them much room to take risks.

    • Richard Beer says:

      Now that’s a good idea. Stamina points or some synonymous measure of one’s ability not to die instantly solves the problem of magic healing etc in so many games.

    • DrazharLn says:

      Stamina points are a good idea, if you’ve got the animations in it will really feel very risky and exciting, IMO.

      I’d like to mention the Dwarf Fortress combat system, though. That has nothing to do with hit points. Perhaps a more detailed model would be better?

      I would build the system and have stamina points, when your stamina is high, you block attacks but blocking attacks costs stamina proportional to the power of the attack. So far so samey.

      I’d also build in, however, a chance that increases as your stamina decreases of receiving a hit. You slip up once and you don’t quite block or dodge, your leg is cut or you receive a blast to the chest (where your armour absorbs it). You don’t die, but you do take damage and this damage instead of affecting hit points is instead represented by you not being able to move as deftly (cut legs) or in you being thrown backwards in a cloud of ablated armour.

      This would be far more engaging to me and would provide some way of taking semi-permanent damage, thus increasing the risk of the enterprise of adventuring.

      If you modelled the bodies at all you could even have a huge variety of different possible wounds, as in DF. That would really add to the realism for me (providing these wounds have a noticeable affect on character handling, animations etc.

    • Jimbo says:

      Alexander is correct. It makes more sense in the context of the game to think about it, and use it as a ‘How-Close-Am-I-To-Losing-This-Fight Meter’ (TM). Just have dodge or parry animations until death time. It will look way better.

      Also, people need to fall in half like Darth Maul.

    • Skree says:

      Did you guys not play PotBS? :) The much maligned combat system used exactly this system in its melee combat. A balance meter, which dropped when attacked, which acted as a % chance to block, and then minimal hitpoints underneath. It made, realistically enough, fencing against multiple opponents difficult, as your balance dropped almost immediately, leaving you open to attacks. But yeah, I actually quite enjoyed that system :)

    • ulix says:

      Come on guys… this proposed “stamina instead of HP”-System sounds like it would, in pure gamplay-terms, work exactly like the HP system, the only thing different would be the animations. So, cosmetics basically.

      The problem with this system (in a videogame especially, not so much in a P&P) is that you do not get the sataisfaction of hitting your enemy. Until the end of the fight of course. You’d constantly think: “come on, let me through, just once”. I imagine this system to be incredibly frustrating.

    • Pantsman says:

      Not as frustrating as hitting a guy ten times with a lightsaber and only lightly singing him.

  6. bill says:

    Videos are worth a million words and all that… but sometimes i wish the web hadn’t turned into all video clips… sometimes it’s nice to be able to, you know, skim read stuff to determine if it’s worth your time.

    • Hamish Todd says:

      All you need to know: there’s a part where a storm trooper dual-weilding pistols crosses his arms while shooting. Fuck this game!

    • Heliocentric says:

      Crossed arms like “akimbo gunfighter shooting in both directions” or crossed arms like a disgruntled librarian?

    • skalpadda says:

      Wasn’t that a bounty hunter?

  7. Smokingkipper says:

    Does anyone else think that this looks just like World of Warcraft to me? Surely the IP can carry this only so far before,you know, gameplay needs to shine through?

  8. taikonaut says:

    Again, I see tens of thousands of ppl running around as Jedi/Sith, shortcutting years of hard training into 5 levels of grinding. I´ve neven been comfortable with that SW-MMO-thingy.

    I´m not a fanboy… just witnessing another MMO going down the drain because of “jumping right into the action at low levels” and “being able to see the carefully choeographed light sabre fights, as we know them from the movies”.

    Where have all the sustainable and immersing gameplays gone?

  9. panik says:

    “What is heroic, is a hero faced with unbeatable odds, against multiple opponents”

    So I assume there is much to lose by risking defeat in this game?
    If not, that’s not “heroic”, just challenging.

  10. Monchberter says:

    Not sure if it was intentional, but it all looks very ‘action figure’. Another pretender to the TF2 crown of cartoony violence?

    • Froibo says:

      You aren’t going to see a realistic MMO because then it wouldn’t be rated for teenagers which is probably a good quarter to half the subscribers of MMOs

  11. Rob Hale says:

    I’ll say it if nobody else will: Holy Crap how big is that guys head!

    On a more related note: It’s still disco dancing melee combat. Giving it nifty animations isn’t going to change that.

    • jerbear says:

      THANK YOU!! I was reading these comments just to see if anyone noticed.

  12. Choca says:

    Not to rain on their hype parade, but the last time I played the game I found the combat system to be extremely generic (at least for the lightsaber wielding class I was playing). The only original part of it was that each strike from the auto-attack was actually rendered as a very short duel where the enemy dodged or parried in a cinematic fashion before they finally got hit. IIRC the same thing was used in the KOTOR games.

  13. Hurion says:

    Looks like another push butan combat system. How revolutionary. I mean, it’s not like every single fucking MMO made in the past 10 years has done the same thing, amirite?

  14. Jockie says:

    It lacks movement for me, the number of times it shows lightsaber people stood stock still clashing sabres looks a bit slow and dull and you can tell when someone has activated a skill because they actually change their standing position or do a flip or something.

    The best things games like Champions Online and AoC and WAR (although only in PvP) did was force the player to move a bit more, jumping around and actively dodging attacks. It makes combat far more frenetic and exciting when you’re forced to stay on your toes and time things correctly, dodging as well as attacking and generally adding a bit of reaction based skill to the behind the scenes number crunching and stock animations.

    This video didn’t really show me anything of that, it was more about them capturing the flavour of Star Wars and trying to big up the non-jedi classes.

    • Devan says:

      Yeah, I wouldn’t have much of a problem with them making a generic combat system if they weren’t trying to convince us that it’s not. The characters standing stock still taking turns shooting at each other (and waiting politely for that jedi to charge up his AOE lightning attack) is not particularly new, innovative, or exciting.
      They’re either not willing to take risk and so are sticking to the tried-and-true formula for combat (but trying to hide that fact), or they genuinely tried to make something different and failed.

      Of course, the game is still not out yet and it might be different from what it seems right now, but I don’t anticipate drastic changes in a game this far along.

  15. Garg says:

    Sticky bombs FTW.

  16. andrew says:

    Some of this looks a bit lame really. The lightsaber passing through people thing is just one. If they were trying to be original they’d do something like make the gameplay for jedis much more challenging than the other classes, but with the potential to take people out or disable them in a single connecting swipe. Also the general lazy non fluffiness is annoying; the trooper class? In what way does it makes sense for a single soldier to be running around by themselves? Coming up with a new and original mechanic where, say if people wanted to play as trooper it would be a completely different experience with, for instance sith and jedi armies being ordered around, with squads of troops led by jedi being assigned missions etc, is obviously too much work.

    Hopefully the 40K MMO won’t engage in similar idiocy, with a good and bad faction and parties made up of a space marine, and eldar ranger and a tau fighting chaos space marines and necrons etc.

    Obviously Bioware has to cater to the lowest common denominator where people would cry if they couldn’t just all be jedis.

    • jalf says:

      Yes, because what MMO’s really need are all the imba powersets available *only* to powergamers with no life…. SWTOR might be lame, but it could be much, much worse… For example through the belief that “if we just make jedi gameplay more challenging, it’s ok that they can destroy planets with a blink of their eyes”

    • Choca says:

      @andrew : “parties made up of a space marine, and eldar ranger and a tau fighting chaos space marines and necrons etc.”

      If they do this (and the sad thing is that they might), the drama explosion will obliterate all life in the known universe.

  17. Metalfish says:

    Actions from one character don’t often seem to provoke much of a reaction from others. Viewed through the lens of MMO what I just said is complete bollocks as this is quite far ahead in that area. But it’s still true if you hold this up to other genres.

  18. Jezebeau says:

    If hitting someone with a lightsaber doesn’t match up DPS-wise to a gun, how can that possibly be exciting? I also take it every door will be made of lightsaber-resistant materials?

  19. robrob says:

    When they say “the movies” they seem to be referring solely to the prequels. That does not fill me with hope.

  20. Tei says:

    MMO’s are soo bad, man.

    The world is static, you never see destructible terran, trees that can burn, or anything else. Vehicles!.. where is the vehicular combat on that video?
    Also, where is the sniper? where are the mines!.. KOTOR is about a 33% about placing mines, the other 33% is hacking bots to help you fight and the other 33 is probably putting poison on the water, so your enemy die and you don’t even have to fight…. or make so you don’t have to combat or fight, talking.

    First half of video is boring. Second half of video has interesting “effects”, but looks like another WoW, and we have enough of these.

    I bet is tecnically posible to build a game like Guild Wars, but with montly fee. AND let the player do on these games things you normally only let players do in a singleplayer game.

    I want to fucking kill all the people in a town, burn his houses, and steal his gods. In no particular order. Maybe save one.. I want slaves.

    Hell.. you could probably not steal the NPC vendors!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    MMO Genre: the most pointlsss, artificial, fabric, static, meaningless of all games.

    link to progressquest.com
    link to sophiehoulden.com

    Let me (at least) burn trees and stab NPC’s, please. Even if the guards get angry at me!.

    • Clovis says:

      I want to fucking kill all the people in a town, burn his houses, and steal his gods. In no particular order. Maybe save one.. I want slaves.

      Ah! Tei’s gone mad! We all knew it would happen one day.
      It’s like a nightmare of your teddy bear biting you in the face.

    • AndrewC says:

      When my cat wants breakfast, he wakes me up by biting my face. At least teddy bears don’t smell of old fish.

      I grant power of attorney priveleges regarding all my ‘opinions on MMOs’ from now on to Tei.

    • DMJ says:

      I, for one, welcome our new dark overlord.

    • DJ Phantoon says:

      What? You put the guy that shouts the loudest in charge?

      What do we do when BRIAN BLESSED shows up?

  21. Sp4rkR4t says:

    Ok I’m making a Bounty Hunter immediately as this comes out and calling him Scorpion, it HAS to be done with a grappling hook move like that.

  22. Cooper says:

    I hope lightsabres end up feeling deadly. Get a bit disappointed when lightsabres hit something, go through them even, and that something is still fighting.

    Early on, a tin-pot droid gets a lightsabre going horizontally through its middle.

    That droid should be in two pieces by that point. End of.

    • Heliocentric says:

      And because its a bot it needn’t be dead, just in 2.

  23. Sobric says:

    Perhaps later videos will fill you with, aha, a New Hope?

    Thank you, thank you.

    • Sobric says:

      that was @robrob. And now my joke is ruined.

      Fuck you Reply button, fuck you.

  24. Sagan says:

    I still wonder about the long term part of this game. No matter how many story missions they make, it is impossible to create a story that you won’t be finished with in a month. And what happens after that? Or are they somehow going to drag the story out to last longer?

    Also this reminded me of the Star Wars movies reviews by Red Letter Media. Here is the start for Episode 1:
    link to youtube.com
    And here is the start for Episode 2:
    link to youtube.com
    The guy is rather brilliant, and some of his criticism also applies to SWTOR. Like way too many lightsabers. A jedi isn’t anything special any more.

    • Mr_Day says:

      He is also absolutely right about the lightsaber being ruined as a weapon – not just in the stupidly choreographed fight scenes, but the way they are created and handed out has changed. A jedi makes his ligh….Obi Wan, Ani, you need some? I got spares.

      That video actually kinda filled me with disapointment. As someone has said, and I do agree, the JK games were fantastic at doing melee/ranged combat with the lightsaber. Watching a fight on a replay, sure the animations might be a little off, but it is a moving, flowing piece of combat where two people are trying to out-position each other.

      That video? Two people using stock moves whilst stood next to each other. I have seen rogues in WoW be more lively. And that is not me being a dick, either, rogues in WoW do move around a lot to stop the other player targetting them so quickly.

      Also, take that bit of the bounty hunter firing at two enemies, near the end. He fires at one, sticky bombs the other. I can recreate that with my mage in WoW – arcane bolt one, fire blast the other. What is the difference? In WoW, I don’t get sweeping camera angles or a memorable soundtrack – and i am betting you don’t get the sweeping camera when you play SWTOR.

      Ok. Yeah. Now I am being a dick.

    • EthZee says:

      Also, cheers for linking Red Letter Media. These videos are hilarious, if slightly disturbing. Truth is spake about the lightsaber duels; I was always annoyed by the flashy choreographed nonsense from the prequel films. People don’t swordfight like that!

  25. Wilson says:

    Mmm, that didn’t look super awesome. I guess that because it’s an MMO you aren’t going to get the nice looking and smooth animations you could in a single player game (even if they are going to work on what they have some more) but that just didn’t look amazing to me.

    But then again, they do have an enormously difficult job. How can you really have a weapon as powerful as a lightsaber in an MMO? There was always going to have to be substantial compromises.

  26. yhancik says:

    Is that Jedi using the Force around with no pants on ?

    Or wearing Very Tight Orange Jedi Pants ?

    • FRIENDLYUNIT says:

      I KNOW! “Attention guy on the left with the blue lightsaber! USE THE FORCE… TO GET YOURSELF SOME PANTS!”

  27. Alexander Norris says:

    Light saber combat should, apparently, feature much the same acrobatic movement as in the recent films.


  28. Colin Hansen says:

    Guys, I know it looks lame… but… Mandalorians! They might let you play as a Mandalorian!

  29. RC-1290'Dreadnought' says:

    It looks really fake. The animations are not synchronised. When someone is hit, he just shrugs it off, does not react at all, or falls forward into the attack. Every hit seems to be in the frame that is not shown. The bounty hunter has a jetpack with which he would be able to fly everywhere, but instead he just pops into the air and just hangs there. When he shoots, he looks like he’s hiccuping, in stead of firing a missile. It looks like he is glued with his waist to that position in the sky. At one point, a trooper is holding a mini-gun sized gun at the far end, with one hand!

    And NO, you DON’T have to make sure all classes are equally strong, because they would never go head to head in a one on one fight. Plenty of creative ways to kill a jedi have been made up over the years, so there are plenty of alternatives to making everyone saber proof.

  30. Wulf says:

    I’m still worried by the last video we saw, which had a bajillion buttons, most of which were on different cooldowns. When I saw that, the first thing I thought of was the Everquest/World of Warcraft style of MMO, the sort that isn’t accessible for a fogey like me with sight problems, and not all that fun, either. So I’m actually lead to believe that much of what we see here is cosmetic, because the actual in-play videos we saw before looked much different.

    Also, that kind of action-MMORPG thing they’re going for has been done before, with both Champions Online and Guild Wars (not a true MMORPG, I know). I’m sure there are others that have done this as well, and I believe some have done it better than this. A good fight scene recorded in Champions Online looks much more exciting than this. Though I got fed up of CO for its lack of content, and because Roper turned it into a grindfest, I still have memories of really, really fun combat.

    It is still in development though, so maybe those animations and combat situations will improved, but I have to say that I’d be a lot more interested in this if I hadn’t seen those videos which made it look an Everquest/WoW successor in a Star Wars skin…

  31. bmfof says:

    What was explained exactly?

    That they’ll have the same ol’ boring targeting system where line of sight will be in play (whoa, revolutionary) and.. yeah. That’s it.

    What is there to be explained?

  32. Bobsy says:

    I wish games like this didn’t have to be balanced. Why should a soldier be balanced against a jedi? He’s a goddamn JEDI. He’s SUPPOSED to be better than mere mortals. That’s the POINT.

    • Mr_Day says:

      You already know why. How dull would WoW be if everyone played a Paladin?

      Fuck. Don’t answer that.

    • Bobsy says:

      It’s like saying that a hobbit has to be balanced against a Gandalf. GANDALFS DO NOT WORK THAT WAY.

    • K.Boogle says:

      It’s because in order to sell the game they have to make sure that everyone is always happy at all times. They are deathly afraid that someone will become upset and quit if their class is weak against another.
      Long gone are they days of MMOs when classes had strengths and weaknesses against other classes. This is an era of WoW-clones, don’t forget.
      If you are looking for more intelligent games, they are out there, ones like Eve, Darkfall, soon-to-be-released Mortal Online.

    • Alexander Norris says:

      How dull would be a game without any Jedi, with only classes that are balanced against each other being in?

      Oh, wait. It’d be undull, and actually interesting.

    • The Great Wayne says:

      I like undull. Actually, I was fond of SWG before they introduced the stupid jedis.

      Enough with the pyjama/lightsaber wearers, really, the only people who’ll buy the game on that fact are those you don’t want to see playing what should be an overpowered character. Or just make every player a jedi, but with different skillset and talents, why not.

      Talking about Gandalf, who would want to see anyone playing an Istari in lotro ? That’d not only be game breaking, but lore breaking and plain moronic too.

  33. MadMatty says:

    looks like WoW style combat mechanics. innovation my rear-end.
    Ive had enough of the franchise anyways, even tho i still have fond feelings of the first 3 films.
    this, ill definetly skip.

  34. bleeters says:

    Shrug. I don’t actually buy Bioware games looking for innovative combat, myself. It’s akin to buying an icecream for the cone. Sure, it can be tasty in of itself, and it serves a vital purpose to the whole icecream-eating-experience, but fundamentally I’m here for the delicious toffee and coconut flavoured scoop. Not that it can’t be equally delicious, I’m just not going to be terribly disappointed when it turns out to be just a plain old cone.

    I know, bloody metaphors, huh?

    • skalpadda says:

      I was thinking pretty much the same thing. I do agree that the animations look a bit stilted, but that’s not why I’m interested in the game in the first place. And they should be applauded for wanting to put in fun abilities from the start. Thinking of WoW, I can’t think of a single class that has a genuinely cool ability to use in the first 25 levels or so.

    • Oliver says:

      I prefer banana splits.

  35. kulik says:

    …lame combat. Look at Mount and blade: Warband, to see how its done!

  36. K.Boogle says:

    Yeah, they SAY all those things, but you look at the videos and they aren’t impressing me at all. Same old MMO stuff of point and click.

    And what really gets me is when they say “to capture the essence of the movies”. The MOVIES. This is a GAME, not a MOVIE. When will all these huge companies that have the resources to make incredible games stop wasting all their money and talent into replicating movies and “cinematic experiences”. I want a GAMING experience.

  37. clive dunn says:

    I actually prefer the cone. Surely it’s not just me?

  38. EthZee says:

    I have an issue with the lightsabers. The lightsabers don’t look right in this. Proper lightsabers have more swooshy. You know, the light from the beam “trails” more. These are just glowey sticks.

  39. Alfie Noakes says:

    You don’t get it man… They SAY it’s different, so it IS different.

    Must be new to MMOs.

  40. dude says:

    indeed..exactly what i was thinking…

  41. Flimgoblin says:

    I hope they were just all standing around not moving while fighting just to make it easier to show off the SFX…

  42. Erika says:

    i really just want this to be out already, i’ve been waiting forever.

  43. geldonyetich says:

    Looks reasonably encouraging, but I’d say the devils are in the details as to whether or not this combat ideal pans out.

  44. The Great Wayne says:

    I don’t see anything revolutionnary here. Quite worrying even, this video has the “pow” laser *roll dice* “bang” railgun *rolldice* “schwing” lightsaber *rolldice* -rince repeat ad nauseam- of your usual theme park mmo.

    Why can’t they take the planetside combat gameplay, add social skills system from, say, SWG or UO and then add a market system ala EvE with -on the horizon- the capacity to make a spaceship gameplay based on Xwing vs Tie fighter with space battles, smuggling ships, escorts, convoys, exploration, etc…

    Imho, that would provoke a massive nerdgasm.

  45. Xander77 says:

    Is it just me, or are the one-handed blaster firing poses just a bit too non-nonchalant? (the ones at the beginning of the clip at least)?

  46. Pete says:

    Everyone standing around, barely two feet from each other and then abruptly launching into choreographed moves. Looks crap. Sorry.

  47. DarkFenix says:

    Just like in KOTOR, the lightsaber combat looks awful. Typical MMO fare with two characters standing next to one another taking turns to do insignificant damage with what’s supposed to be a powerful weapon, all the while doing absurdly flashy and out of place acrobatics. Oh, and all badly animated.

    UNlike in KOTOR, the ranged combat looks cool. I’m too big a Star Wars fan not to give the game a try, but I’ll be avoiding the jedi/sith classes like the plague.

  48. JonFitt says:

    So what I took away from that is that 12 year-olds can become “senior” designers, and while the combat is a step beyond the KOTOR, it looks nothing like the real films.

  49. Catastrophe says:

    Leave the poor 12 year old lead designer alone, hes not even grown into his head yet :(

    Sorry but the fighting looks generic and i’d say worse than WoW. In WoW you still need to move around and get out of melee range/stay in melee range (depending on if you’re melee or not).

    This is appears you run up to an enemy, and watch your character fight him taking turns Settlers 1 battle style.

    • Mr_Day says:

      You make it sound as if Settlers had terrible combat.

      For this – you die!

      *takes swing at you*

      *awaits your turn, noticing that a geologist has found coal*

  50. Herring says:

    I thought they’d confirmed that in W40K the Tyranids were the non-player ‘Big Enemy’ and the other factions were against them.

    In a non-cooperative sense, of course.