Behold: Some Fresh Rage Images

Bethesda have also been showing off their newly-acquired Id Software game, Rage, which will now hit in 2011. (Note the teaser sites that EA spawned are vanished. Poor old teaser sites.) Mr Meer has seen it in action and should have some comments about it later. In the meantime you can click for grande versions of these here apocalimages.


  1. Davee says:

    Pretty! And hopefully the gameplay is good.

    You can never have enough post-apoc games!

  2. lhzr says:

    looks great. especially since you posted this back to back with new vegas..

  3. Roadrunnerr says:

    It looks like a good version of Borderlands

    • qrter says:

      I actually think Borderlands looks better, myself.

      As soon as you start depicting these ridiculous post-apocalyptic images in something approaching realism, it only starts to look sillier (and not in a good way).

    • lhzr says:

      i think Roadrunnerr might have meant that Borderlands isn’t good, not that it doesn’t look good.

      add coop to any game and it becomes good. take it away and you’ll see it for what it really is.

    • Marcin says:

      What I’m hoping is that it will be a good version of Borderlands. Borderlands was a great tech demo for the random weapon engine, but it really needs some meat to the shooting and the driving. Everything felt far too floaty and remote :/

      If they can get some good missions in there, a bit of free roaming and couple it with good shooting (well it’s iD, I *hope* they can get that right ;)) and decent driving (if that’s still on the plate) then I’m sold.

    • Tei says:

      Borderlands is much more than that. It use the RPG parts to minimize the boring parts of a FPS, and use the FPS parts to minimize the boring parts of a RPG. Like… leveling, having to grind, or be content-locked, is a bad thing of most (all) RPG’s. Borderlands make leveling uninportant with a happy attitude and fast XP flow. A bad thing of FPS’s, is that skiping all the monsters is as good as killing then all. On most FPS’s theres not real reason to shot all these monsters. Loot give a real interesting need to shot these things.
      Borderlands has not completelly fixed the FPS’ and RPG’ genre, maybe because these too are imposible to fix, but is a good patch over the problems.
      This one, rage, probably will be a FPS, and will have all the problems we all know from FPS’, that games like Bioshock have.

    • lamellama says:

      “It use the RPG parts to minimize the boring parts of a FPS, and use the FPS parts to minimize the boring parts of a RPG”

      I would have said exactly the opposite

    • PeopleLikeFrank says:

      Yeah, I’d say the endless loot-comparing just got tedious and slowed the action down too much. But then, I felt like the action was a bit mushy to begin with.

    • Mario Figueiredo says:

      I dunno, the loot system in Borderlands didn’t excite me much. All my best weapons and other gear were always either from vending machines or from the very few bosses in the game. But maybe you mean only the bosses. Thing is they drop the same stuff all the time.

    • Jad says:

      A bad thing of FPS’s, is that skiping all the monsters is as good as killing then all. On most FPS’s theres not real reason to shot all these monsters.

      What? The reason to shoot monsters in a FPS is that the point of FPSes is to shoot monsters. Shooting monsters is fun. If you don’t agree with the previous statement, then don’t play FPSes.

      I don’t particularly enjoy driving, so I don’t play many racing games (especially the sim-y kinds). I don’t begrudge racing games for requiring me to drive. That is the point of them. Adding loot drops to a racing game will not make me want to play a racing game.

      Borderlands’s hybrid was (kinda) fun, but only to the degree that loot-gathering added to the base enjoyment of shooting things in the face, not “fixed” it.

    • Tei says:

      Re: the point of FPS games

      link to

      Also Doom is a game where you have to find the Yellow Key. Everything else is to slowdown you.

  4. toni says:

    I wanna know about the racing !!!! is it good ? is it totally linear or can I “go anywhere” ????

  5. Wulf says:

    Oh, hey, it doesn’t look plastic any more! Good job, Id! I was really dreading Rage after the early screenshots, which featured plastic rocks, plastic people, and plastic just-about-everything-else. I guess they’ve realised the error of their ways with that. It actually looks quite good, now.

    • Schmung says:

      Yeah, nice to game devs actually showing a bit of restrain with their specmaps for a change and not making everything really, really shiney.

  6. Choca says:

    I wasn’t impressed by this game the last time I saw it (back when it was still published by EA), the engine was pretty impressive but that was it. Let’s hope it got better since then.

  7. Tomski says:

    Wow, the graphics are looking incredible. The first pic looks like a drawing not a screenshot. The only bit letting on that it’s in-game is the last pic, his foot is dissappearing into the floor!

    Lets hope the gameplay is a similar quality too.

    • Bhazor says:

      I don’t know, the ground textures still look really flat compared to the character models. Particularly with the third shot.

      But then I’m happy to sacrafice a few high resolution textures for fast load times/large maps/steady frame rates/no texture pop.

  8. Sagan says:

    2011? Good gracious. I don’t even remember when this game was announced. I thought everyone thought it would come out last year.

    But man does it look pretty. I don’t even mean the detail, but the style. I wouldn’t have guessed that id had artists like that. Or maybe every artist would start putting out more interesting looking stuff if you took away the limits. After all concept art always looks way better than the final game.

    • Shalrath says:

      They probably out-sourced the art. Happens a lot.

    • perfectheat says:

      “After all concept art always looks way better than the final game.” You are right. That’s when they get to play around with a bunch of ideas and try to be ground breaking. Look at some of the concepts from Epic throughout the years and then look the the results, a bunch of Michelin men fighting dinosaurs.

  9. Clovis says:

    If you played this game split-screen with someone you could make up a fun game where you get to punch the other person whenever you see a road sign. “Yield!” THWACK!

  10. Brumisator says:

    Hmmm, it looks good, nothing insanely awesome.
    I hope they fix the foots clipping though the floor bug.

  11. Red Scharlach says:

    I’m interested because it’s id Software. I am worried it will be a repeat of DooM 3, though. The few screenshots and footage revealed so far have made it look rather claustrophobic. I could be wrong, it’s still early days.

  12. Stijn says:

    I wonder, why would you release a promotional screenshot with textures as low-res as on that vending machine (second shot)? I imagine it could be an attempt at a grungy, post-apocalyptic look, but as far as I know prints don’t drop in DPI when you leave them outside to weather away for a few years.

    Looking good overall, though

  13. westyfield says:

    Picture 3, would you?

    I’ll shut the door behind me, shall I?

    • Sarlix says:

      Argh, I took that from the second block of pictures which makes 3,

      ‘Tentacle lovin’

    • Sagan says:

      But you do remind me of this article.

      I’m just going to leave that link here and not say anything else because I really don’t want to enter that discussion based on a few screenshots. Who knows what kinds of enemies will be in the full game.

    • Lilliput King says:

      “Picture 3, would you?”

      At only 10 cents I’d be a fool not to.

    • EthZee says:


      The question still stands. Would you? ¬_¬

    • bill says:

      I thought we all came to RPS to avoid the “i’d hit it” mentality?

  14. Shalrath says:

    I guess I’ll be the nit-picker here, but what the FUCK is with shooters making the bolt on the left side? Having shell casings spray directly into my face is a bizarre experience in every game I play.

    • Brumisator says:

      it’s pretty.

    • Smithee says:

      Because game makers are trying to remind the public about the plight of southpaws who get brass thrown in their face every time they shoot guns in the real world. Or perhaps games exist in a bizarro world where all firearms are left-handed models. Either way, lefties win!

    • Jad says:

      Its definitely the second one. That’s why all the people want to kill you in these games. You’re a lone right-hander in a sinister world.

    • chad says:

      “sinister”– I see what you did there.

  15. Peter Radiator Full Pig says:

    The thing to the far left of the first picture looks like an evil katamari damaci (Or whatever) character…

  16. perfectheat says:

    Looks quite good. I’m not into this new trend of making everything a bit cartoony though. Might be because of the amount of the detail they get with the engines now makes realism look a bit off. But it’s probably also a way to cater to the masses by making the violence more cartoony. Argh I’m just bitter that they aren’t more original with their art direction.

    • perfectheat says:

      …and why are some of the textures so low-res? Earlier there were talk about releasing a special version for PC with proper hi-res (borderline uncompressed) textures.

    • poop says:

      the new trend of making things cartoony is a big improvement over the presumable old trend of making everything GRITTY AND REALISTIC

  17. Tei says:

    I think I have a new wallpaper with rage2.jpg. Me likes this :-)
    Looks a step forward to.. well.. everybody. Specially the latest brownish postapocalipsys games.

    ( See? I have writte a comment withouth saying Bordelands).

  18. Durns says:

    Its good to see a ‘pretty woman’ without enormo-boobs (the pic with the coke machine). I mean, she’s still wearing short-shorts in some kind of post-apocalyptic nightmare-world, but at least she looks like a real person that you might actually meet on the street.

    Her face is a bit uncanny-valley though…

    • PeopleLikeFrank says:

      Well, it does look kinda warm there, and dude in the pic above has no shirt on. I’ll take this as the hanging around town garb instead of the fighting mutants garb. And honestly, showing a little skin is fine as long as it looks like something someone would actually wear (it does), and is consistent (i.e. no metal right next to dudes in full powered armor suits).

    • PeopleLikeFrank says:

      wewt, I’m logged in, but it won’t let me edit!

      It should say “metal bikini” in those parentheses there.

    • Sagan says:

      To edit a post you have to venture into the forums, find this thread and edit your post there.

  19. Baiter says:

    I find the lack of Nuka Cola on that pop machine disturbing.

  20. ZIGS says:

    Thank you consoles, for incredibly low-res textures

    • Schmung says:

      There will be a higer res option for PC. There was a really interesting tech paper about rage a while back that featured on RPS. It’s all sorts of splendid.

    • Pozz says:

      are you sure? I am pretty sure they confirmed a downgrade of the pc version

  21. Mario Figueiredo says:

    Very nice looking. Looking forward to this game. Bethesda… I like ’em very much.

    Just didn’t like that Kola-Kong machine. They ought to drab those colors.

  22. Web Cole says:

    The screen don’t make it look anywhere near as visually impressive as it did in the last trailer I saw.

  23. Mo says:

    SO excited. It’s really nice to see id software out of their comfort zone, doing fun, new, innovative things. There was speculation a couple of posts above about the art being out-sourced… AFAIK it isn’t. The drastic change in the id Software Art Style (TM) is very deliberate… Carmack/Hollenshead talked about wanting to get the team excited about doing new things, and so they basically did a 180 on everything we expect from id. Big open spaces, vehicles, human(ish) enemies, etc, etc. Looks like it worked out for them. :)

    • pilouuuu says:

      And don’t forget no more extremely dark places with only a crappy flashlight to use.

  24. Bumholio the Wise says:

    looks “braw”

    hold on though.. it’s ID..


  25. pilouuuu says:

    2011? Wow, then we’ll have to wait even more for Doom 4. And I can’t wait for Fallout 4 to use this engine!

    I am expecting a big leap in graphical quality in games, as everytime Id releases a new engine. Hopefully this time gameplay won’t be boring as in Doom 3. I wonder what kind of video card this game will use though.

  26. Monchberter says:

    Another Fallout clone…

  27. the wiseass says:

    I dunno, but these screenshots are a bit disappointing. Come on Carmack, I know you can do better, don’t let me down my man!

  28. EBass says:

    Meh, haven’t cared about ID since Quake 3. Point gun fire monster fall down, their gameplay hasn’t evolved much beyond doom. Or their narrative for that matter.

  29. Sidorovich says:

    It’s not too late Bethesda to dump that awful looking ‘New Vegas’ and re-brand this as the new Fallout. If you do it darn quick, nobody will notice honest.

    • Momo the Cow says:

      Agreed, posting this back to back with the New Vegas pics is almost mean.

      Anyways, at least it’ll be Obsidian’s dialogue and storytelling coming through Bethesda’s hideous engine.

  30. lethu says:

    I don’t know how everybody else didn’t notice the awfully low textures on some of the pictures (rage4, rage2), it makes me quite worried about the average player expectations on the PC medium, please don’t tell me you aren’t concerned by the resolution on these pictures, especially the Kola machine one, it’s ridiculous how low the quality is, did you see the grass? I am pretty sure grass on the Nintendo 64 looked like that, c’mon are those images really from “Id Software” 2010 ?!!

  31. Davie says:

    Looks pretty snazzy.

    Although I really expect a plagiarism lawsuit from Gearbox any day now. Does that ever look like Borderlands.

  32. Tisan says:

    Apparently these screens are from the 360 build :/

  33. troy says:

    Hey ! where are the cars ??!!!!!!!!

  34. GetOutOfHereStalker says:

    oh wow thats allot of gritty realist grit huh

    makes me want to over dose on my meds