Fixing The Sky: Shattered Horizon Updates

You’re fired into battle at a speed just shy of making the stars in front of you blur into parallel lines, an ever rising tone in your ear letting you know that your suit is coming online.

‘Establishing communication uplink.’

‘Creating simulated audio environment’

The HUD flickers into life on the inside of your visor, letting you know your orientation, the position or your nearby team mates, locations to hold and take. You’re in the thick of it.

That was a metaphor for something, but we’ll come back to that.

Futuremark’s Shattered Horizon had a somewhat shaky start. It shipped with a paltry four maps, two game modes and a single gun. Of course, this was offset by a truly unique space with which to kill your fellow man: the fragmented pieces of the Moon after a catastrophic mining explosion wrenched it asunder.

The novelty was in the movement. Each player was their own astronaut, sailing through the nothingness as they strafed their targets, using this new third dimension to outflank opponents from above and below, while at the same time any notion of above and below was entirely relative.

This was the game that should have used the word ‘veritcality’ and been proud about it.

But it wasn’t enough. The scarcity of content meant that the novelty soon wore off, leaving you with an entertaining, but ultimately limited experience that left you yearning for a more varied experience. Sure, it might have been a budget release, but that was hardly the most solid of excuses.

Anyway, that metaphor. Here’s why the spawning system within Shattered Horizon is allegorical for the development of the game so far. While visually startling on release, it wasn’t until the actual interesting stuff turned up post-release that the game itself started to get its spacelegs. Among the smaller patches tweaking this and that, Shattered Horizon has received a pair of massive updates that have turned the game from the nutritional equivalent of space-dust into a hearty meal. As in, there’s sustenance there now.

First of all, they doubled the number of maps. I’m tempted to start throwing around hyperbole here because of the exact /nature/ of these new maps. This isn’t just a re-arrangement of asteroids and mining equipment. This is a developer hearing that the current environments are too bland and uninspiring, and working /bloody hard/ to make sure their new offerings don’t suffer from the same issue.

We’ve got a space hotel covered in radiation shielding, with a backdrop of the fractured moon. We’ve got a huge, mostly-derelict harvesting vessel, dozens of intensely bright searchlights lancing off into the nothingness. We’ve got what I think is a huge radar dish fragmented by some sort of massive collision, causing it to buckle and shatter, each piece floating as if in a frozen moment of explosion, the impact permanently visible. And we’ve got a fucking Mass Driver. It’s essentially the World’s Biggest Gun. Hundreds of feet long, it’s a huge tube of advanced engineering that’s both beautiful and monstrous at the same time.

They all play on the Space Porn aspect that is the game’s biggest selling point. The reason we /want/ to play Shattered Horizon is because it lets us live out any wildly ambitious professional fantasies we had as children, while at the same time shooting dudes with guns. However, it’s the environments that demand the sort of reverence that’s reserved purely for The Great Beyond. Architecture that is at once practical and realistic, while also being unearthly. It’s beautiful, and the kind of things games are able to execute magnificently.

I also mentioned the simulated audio environment earlier. Tautologically, that’s the aspect that both strengthens and weakens the game the most. Essentially, it’s your suit’s computer creating a virtual soundscape of everything that’s going on around you, from gunfire to explosions to dying enemies. It circumvents the issue that arises with space combat; the deathly silence of space. Insert Tired Joke Here. By simulating the sound, we avoid that, but then, by allowing you to /turn off/ your suit’s supplementary functions in pursuit of stealth, you can still get the power of that distinct lack of sound.

And it’s when you’re floating thrusterless around these levels that they move from combat environment into something bordering on the mystical. Sure, guys might still be shooting at you, but unless you’re actually getting hit, you won’t hear them. Every time you turn off your suit, you slip into a sort of revelatory state where you transcend the battlefield. This makes the shock of conflict all the more powerful when you turn your suit back on. And that brings me neatly to the second update, released this Wednesday. With the lack of maps dealt with, Futuremark turned to the other big complaint about the game; its single gun. So they’ve swapped one for five, added a side arm, three new grenade types, and a mining pick for picking those oh-so-fragile space suits.

It’s incredible what a bit of variety does to a game. Instead of fighting on a purely equal footing with everyone, having five distinctly different weapons means everyone is suddenly playing with different tactics. Pick the Shotgun and you’ll want to be attempting flanking manoeuvres, using flares and ice clouds to get up close and personal. The Rail Gun lends itself to finding your own little rock on the edge of the map and picking off targets from a distance. Then the SMG, Assault Rifle and Machine Gun all go from medium close to medium to medium long respectively.

They’ve also rejigged the inner workings of the game, replacing hitscans with projectiles, meaning you have to lead your targets if you want your bullets to connect at range. Couple that with some surprisingly versatile grenade types, allowing you to selectively blind your targets, or create decoy radar signals, or even grab a localised radar pulse at great distance, and you’ve got far more tools to allow you to attack in far more ways.

One of the most startling experiences I’ve had with it since the latest update involved defending a point and throwing up a flare shield above it, meaning that enemies couldn’t pick us off from a distance. While it meant my team and I couldn’t return fire, we did get the wholly surreal experience of shapes coming out of the light, forming into astronauts only to get picked off and sent spinning away into the cosmos.

All of this combines to form an experience that has built and built on the basics that Shattered Horizon first laid down; the game now has more content added than it had in the first place, and it doesn’t look like Futuremark have any intentions of slowing down the amount of free updates. They’ve taken the Valve model and made it work for them, and in the process their game has become more than worth your time.


  1. GGX_Justice says:

    It’s brilliant.

    All it needs now is a larger community, and that starts with YOU, astronaut!

    • Mr_Day says:

      Hey, I took advantage of the -25% on Steam this week.

      Just need to get me graphics card sorted – it fucked up at about the same time I made a sarcy comment about Quinn’s card failing. BAH.

  2. Peter Radiator Full Pig says:

    But is it fun? As in, enjoyable…

    • AndrewC says:

      Quieter, slower and more distant than most online shooters, on account on the setting but, equally, less random, twitchy and chaotic than most online shooters. I really responded well to the pace of the action, personally.

      So ask yourself: do you think 2001 is mind-blowing or boring?

    • l1ddl3monkey says:

      I’m sorry, Dave. I’m afraid I cannot answer that question.

  3. Lobotomist says:

    I considered buying it. But its DX10 only. So no , im not installing vista/7 for one game

    • Alex Bakke says:

      So install it for Just Cause 2 as well. It’s only going to become more common in the near future, you might as well upgrade now.

    • Janxer says:

      Don’t install W7 for Shattered Horizon. Install W7 for W7. You won’t regret it.

    • jonfitt says:

      I bought it ages ago with the intent of installing the copy of Win7 I have sitting next to my desk.
      I still haven’t installed Win7…

      Reinstalling Windows is such a pain in the arse, I’d rather be playing games! Perhaps this weekend is the one to waste updating my computer.

    • RedFred says:

      Hey, head back to DOS. It has Doom you know?

  4. Quasar says:

    It’s a pretty fun game all round, but not one I can play for more than 30 minutes at a time without getting bored.

    Plus, it runs like arse on my PC.

  5. The Unshaven says:

    Ooooh. Now this game is on my radar, although I refuse to run Vista and can’t be bothered setting up my copy of Win7 on my home machine yet: it’d unlock Shattered Horizon, but bust a bunch of my other games. Le sigh.

    Still, one for the list!

    – The Unshaven

    • Azhrarn says:

      What games are you afraid it might bust? Windows 7 compatibility modes are a lot better than those XP or Vista offered.

      I’ve been running a whole bunch of older XP games without any issues. I even managed to get an ancient copy of Dune2000 running with a few tricks, mainly to get around the blasted 16-bit installer of the game, the game itself didn’t have any issues with Windows 7.

    • jon_hill987 says:

      I have also yet to find a game that won’t work in Win7 with a bit of tweaking, most work out of the box and some old games work better than on XP (as the compatibility mode is no longer a pile of poo).

    • Nesetalis says:

      Privateer 2 wont work :P
      i tried playing the game again.. missed it.. but nope, it failed horribly ;.;

    • Azhrarn says:

      Privateer is indeed a right ‘ol pain in the rear.
      But in theory it should be able to run in a DOSbox environment, it simply won’t work under any variety of windows.
      That made running it on a Windows 98 PC hard, and it hasn’t gotten any easier.
      I personally haven’t tried DOSboxing it, but I’d imagine that could work with a little tweaking.

    • Wraggles says:

      If you can’t get it working using the simple “run in compat mode” checkbox, try applying a SHIM (look them up, they’re part of the standard windows 7 compatibility tools).

      If that doesn’t work, you could always dual boot Win 7 and XP.

  6. Carra says:

    I’ve tried it but the completely 3D experience made me feel like a complete FPS noob. Looks like this game needs a lot of time to get decent at it.

    • sasayan says:

      There are servers set up to only allow players under a certain rank, as well as a few servers with damage turned off to let you get used to moving around.

  7. Karthik says:

    Does shooting propel you backwards?

    Essentially, does the game conserve momentum?

    • Phill Cameron says:

      I’m not entirely sure about bullet kickback, but I do know that the game conserves momentum, which is something that it seems 60% of the player base isn’t aware of, and just hold down W to thrust forwards, which lights them up like a Christmas tree.

    • Peter Radiator Full Pig says:

      I dont know if you ever stand in the game, but the kick back should only apply in the air, as it were…

      /if i was gonna get a 3d action game, this or the robot one?

    • Azhrarn says:

      According to the game’s manual, some weapons have “suit integration” that sync with your boosters to compensate recoil in flight, others don’t and have the expected kick back but only in flight mode.
      In ground mode (ie. attached to a surface) you can obviously compensate for recoil much easier.

    • jon_hill987 says:

      You do get kicked back if you turn your suit off, not a huge amount, as bullet has too little mass to make much difference even at that speed. With the suit on, it compensates by firing thrusters.

    • Drexer says:

      @Peter Radiator Full Pig

      Conservation of the linear momentum is universal and applies in every condition, otherwise space shuttles would not work. In fact, in the air such an effect would be less visible due to the air resistance.

    • Vitamin Powered says:


      I think what Peter Radiator Full Pig meant by “in the air” was more “feet not braced against any form of ground” versus “in an atmosphere”.

      Unless you yourself also meant that, in which case I apologise.

    • Thants says:

      This game is sounding more and more impressively detailed. I gotta try it now.

    • Tokamak says:

      Yes, shooting does propel you backwards. If you have your suit turned on it will compensate a bit, if you have it turned down you need to be careful.

      Shattered Horizon is an amazing game. If you’re still hesitant, be on the look out for the next free weekend.

    • dsi1 says:

      Suit on: Most guns have the same recoil in flight and grounded (shotgun and railgun I think don’t apply), and your suit compensates for the force of the shot on every weapon.

      Suit off: You can get a nice speed boost by turning backwards and letting your MG loose, too bad you light up the area and give everyone a nice trace line to your position.

  8. Harlander says:

    It’s only a matter of time before the number of DX10-only games crosses the threshold that’ll justify an upgrade, but two games is not enough..

  9. abhishek says:

    link to

    These are global stats. No matter what they do, they seem unable to get their currently active population to cross 100 or 150 at any given time of the day.

  10. Crake says:

    it does, but only when you turn off the active thruster assist – Silent Mode turns off the “simulated sound environment” so all you can hear is your own breathing and your own gun vibrating through the suit (and makes you very stealthy).

    • Crake says:

      oops, was replying to Karthik

    • says:

      I can’t help thinking that turning off the in-suit speakers to be more stealthy is the most absurd way of hiding in space. It’s the shooty mans in spacesuits version of tying a towel over your eyes so the ravenous bugblatter beast of traal won’t eat you, because you can’t see it.

    • jon_hill987 says:

      it isn’t the “turning of the speakers” that hides you but the powering down your electronics so their sensors can’t detect you. It also minimised your thrusters so they don’t after-burn (highly visible) at the expense of acceleration.

    • Lilliput King says:

      You aren’t just turning off the speakers, you’re turning off your suit entirely, so nobody can identify you by their own in-suit electronics. Most of the time, this means they just can’t spot you. If they do, then you look a lot like a corpse (especially if you spin a little).

  11. Lilliput King says:

    Please, not the shooting -> backwards dicussion again. We’ve had this at least 3 times.

    It’s a brilliant game. I recommend it to anyone who can run it.

  12. MadMatty says:

    mmm kinda like Killing Floors updates bringing it from mediocricy to pretty effin playable?
    i would get this if i had the rig… just for the real inertia- not the same ol´ “cars in space” shite.

  13. wat says:

    Pity there’s no free trial.

    I’d like to give it a go but I’m not going to invest in a game that I’m not reasonably sure I’ll enjoy.

  14. Hmm says:


    How did you get around the 16bit installer for Dune 2000, if I may ask? I know there are some 64bit installers for Grim Fandango, Monkey Island 3&4 for example, but what about Dune? Or did you install the game on XP, then copied the files etc.?

    • Azhrarn says:

      You could say I used XP Hmm, I installed the game in XP-mode (which can handle 16-bit software) and then moved them to a normal Windows folder. It doesn’t need any registry entries anyway. Finally edit the Resource.cfg file to adjust the paths to the correct locations (game location and CD-ROM drive) and play the game.
      Runs quite nicely from W7 with the appropriate compatibility mode (Windows 98 works well), although it won’t run in the XP-mode VMC itself due to limitations in the emulated graphics drivers.

      Interesting addition: Windows 7 recognises the game when run and automatically adds a launch icon to the Game Browser.

  15. Dolphan says:

    That use of ‘tautologically’ is the opposite of what it actually means … /pedantry

    • Tom O'Bedlam says:

      *breathes a sigh of relief*
      I thought I was going to have do that

  16. subedii says:

    Depends on whether your suit is powered up or not. If you’re powered then amongst other things the suit compensates for recoil. If you’re unpowered then yes, you’ll usually find yourself floating backwards a bit.

    The powered / unpowered thing is pretty important. Turning off suit power makes you undetectable by radar, and much harder to see unless you’re actively thrusting. Because there’s no atmosphere, light and shadow are far more stark in contrast, so if you move into the shadow behind an asteroid or a structure, you’re effectively invisible when unpowered (again, unless thrusting). However it also turns off the audio simulation, and your movement becomes far more sluggish. You also can’t “attach” to surfaces (effectively automatic downward thrusting to have you walk on something).

  17. Alexander Norris says:

    Psst, Sponge! SH had three game modes from the start, not two.

    Also, your italics seem to have been lost in spaceflight, like British-Airways-treated luggage. In space.

  18. Aldaris says:

    I won’t link to them, but on the internet there exist cracked versions of DX10 that work with windows XP. Just saying.

    • Starky says:

      No there aren’t and no they don’t.

      Every time DX10+ comes up someone says this, and it is just false.

    • jon_hill987 says:

      No there are not, they don’t do the same thing at all and though they may trick some games into running you will get a slide show as it tries to do the DX10 calls on the CPU.

    • LMN8R says:

      It’s always entertaining when people are so convinced with the release of every DX10-only game that they assume some hackers are smart enough to back-port the entire overhauled driver model introduced by Vista to XP, in order to enable DX10 (which requires that overhauled driver model) to work.

    • jalf says:

      DX10 *could* be implemented on XP.

      Some features would require a fair amount of work to implement efficiently without the WDM driver model, but there is absolutely no reason it couldn’t be done.

      However, that certainly doesn’t mean that hackers have just gone ahead and done all that.

      There is currently no official or unofficial DX10 on XP.

      Perhaps there one day will be. But it won’t be a matter of hacking the official DX DLL’s, but of writing a separate implementation of the whole API.

    • Starky says:

      Any DX10 port to XP would be a YMMV flaky thing at best.

      There is no way Microsoft would do it because it would be a Tech support NIGHTMARE, and could only ever damage their reputation and brand (which is on an all time high given the almost universal love for win 7).
      Given that aby DX10 on XP would have to hack it’s way into the OS in dirty, dirty ways to even begin to work (which ironically is exactly what said hackers are doing), defeating the ENTIRE purpose of DX10 – which is a more stable, integrated (into the OS) model, and standardized system for developers.

      DX10 is 90% for Devs and 10% for users, it is as simple as that.

      So of course users bitch about not seeing any obvious upgrades visually, that was always a minor focus of DX10+
      It was about making it easier, and cheaper for Devs to produce games (and QA them) and software (as you can see by greater GPU intergration into many major apps), in which DX9 was a horrid, horrid mess.
      DX9 was like a stack of pizza boxes, each new feature added over the years adding another box – all it takes is for one of those to throw a fit and the whole stack tumbles – often resulting in a crash (of program or a BSOD).
      DX10 fixed 80%+ of that (with DX11 fixing most of the rest) now errors very, very rarely result in any critical or catastrophic system failures.

      Allowing devs to easily and quickly find, test and fix any errors during their QA process (some of the tools in windows 7 are amazing for that also).

  19. Ranneko says:

    That’s because you aren’t just turning off the speakers, you are powering down the majority of the systems on the suit, all you have are some really low power thrusters when you power down the suit.

    The most obvious aspect though is that the audio simulation is gone, but additionally so is the HUD, so you can’t even see how damaged your suit is.

    • Ranneko says:

      Damn it, that was meant to be a response to‘s comment.

      I really enjoyed playing this game unfortunately there is no Aussie community to play and I really dislike lag in my FPS gaming.

  20. DrMelon says:

    To people saying “turning off your suit won’t hide you lolol” it’s that when your suit is off, the other suits can’t pick it up (and thus include it in sound simulation) rendering you silent and them silent.

  21. Winged Nazgul says:

    Yeah, I tried it on the last free weekend and bought it as well. While I admit I haven’t played it much after that weekend, I was more than happy to throw money at the devs responsible for this magnificent space opus.

  22. broklynite says:

    The big thing holding me back i the lack of in-game speaking. Yes, there is open text, but nobody uses it. Why can’t I talk to my team to coordinate efforts? In-suit radio is a technology available in all spacesuits *now* so why isn’t that the case in the future. Sorry but until I can actually chat, coordinate, call for help and more then this game simply isn’t worth it to me.

  23. blargh says:

    I’ve had the game for quite a while now, but never played it yet as I’m still on XP. I bought it for $5 during the Christmas sale on Steam despite the fact that I still can’t play it yet. I don’t mind investing a little bit of money in this game, where other developers seem to fall short in terms of technical progression in comparison. We’ve been stuck in 2005 now for too long.

    I’m planning to install W7 soon enough, though.

  24. MadMatty says:

    Yeah sometimes its definetly the intesity of the experience rather than the play time-

  25. Zen Master Flash says:

    I was reminded of Ender’s Game when you mentioned the relativity of the notion of what is above and what is below.

    In fact, are there any enemy gates in Shattered Horizon?

  26. Gdog says:

    What happens when you shoot whilst in stealth mode? How visible do you become and does the suit revert back to ‘powered up mode’ and therefore the sounds turn on again?

    • subedii says:

      Your weapons are still usable, although your HUD is no longer working so things like bullet counts and such aren’t displayed.

      “Stealth” in this game isn’t really a blanket on/off kind of thing. You turn off your main suit power, and the following happens to make you less visible:

      – You’re no longer highlighted on peoples HUD’s
      – Your suit lights are deactivated so you’re less physically visible. Consequently:
      – If you pass into shadow and don’t move, you effectively can’t be spotted.

      Firing your weapon causes muzzle flare, changing your velocity uses thrusters (though you can still turn without using thrusters, that works on gas discharge by the looks of it). Both of those light you up, and the surrounding area as well if you’re near walls or buildings or asteroids.

      The downside to powering down your suit is that:

      – HUD gets deactivated, so targets aren’t highlighted with a box, and radar’s off
      – Movement becomes a lot more sluggish
      – Audio simulation is deactivated so you’re much less situationally aware of what’s going on.
      – recoil adjustment is disabled so you’ll float backwards a little when firing.
      – You can’t “attach” to surfaces.

      Basically powering down the suit is a good way to ambush people if you can find a shadowy place to glide into. It’s sometimes good to build up some momentum and then deactivate the suit as you pass into a shadowy area, so you’re strafing along undetected. It takes a few seconds to power back up though.

    • G says:

      Awesome, Thanks subedii

  27. Max says:

    I would buy it, but I have a feeling it would melt my computer.

  28. Wisq says:

    (Typo check: “Veritcality” -> “verticality” ?)

    • nate says:

      No, this was the article that should use the word ‘veritcality’ and be proud about it

  29. LionsPhil says:

    So, is this completely orientation-free quarternion-happyness time, or does the game/maps still fundamentally have a concept of “up”? Can I twist myself upsidedown?

    Also, demos, kind of important. Free weekends are not a substitute.

    • Walsh says:

      There really isn’t a concept of up or down, there’s no horizon like in some space sim games, where you level out on an invisible plane. You can attach to any surface and look in any direction.

    • LionsPhil says:

      I found a gameplay video, and unfortunately it looks like there still is: they still apply gimbal lock, even though they give you roll control.

      If you are not looking level to your “horizon”, turning left or right should actually roll you as well as a component of the motion. Otherwise if you look “straight up”, you’ll find that you can’t actually turn your view to the left, merely rotate it in place. This is a good and non-confusing thing to have in a “conventional” ground-oriented shooter, but kind of disappointing and inappropriate for Descent-with-legs.

      (I may be wrong, but that’s what it looked like from the video, amongst all the shooting of people.)

    • subedii says:

      I’m not quite sure by what you mean by that, there’s no limitation on movement or orientation, no “standard” plane of motion. If the enemy is coming from one direction in a given map, then “the enemy’s gate is down” is about as valid an orientation as any. If someone goes swooping past your head upside down, then well, that’s relative, to him you’re the one upside down.

      People tend to orient themselves with surfaces at their feet, but that’s not really mandatory or anything. The suit also has a function where it can “attach” to a surface, allowing you to walk along it. This can be anything down to a small asteroid that you attach onto, and then walk around in circles.

      Structures tend to have lines and lengths that people will prefer to orient themselves along (usually because the enemy is at the other end to your starting position). But then you’ve got stuff like maps set purely in an asteroid field and there’s no real frame of reference other than other asteroids. Your “standard” orientation there is as good as anyone else’s, and usually has more to do with getting a good view of things without exposing yourself too much.

  30. oceanclub says:

    Remember, the enemy gate is down.

  31. Mashakosha says:

    Going to try to get people together for a 4 pack deal before the 25% off runs out. Worked it out as £8.43 a pop or thereabouts. Anyone who wants to, I’m usually in the PC Gamer chat on steam.

  32. Ravenger says:

    jonfitt said:
    Reinstalling Windows is such a pain in the arse, I’d rather be playing games! Perhaps this weekend is the one to waste updating my computer.

    I installed a new hard drive in my PC and installed Windows 7 on that, dual booting via the bios. Saves having to back-up everything, and the old XP installation is intact and still usable on the old hard disk. I can boot the PC into Windows 7 by default, or press a key to boot XP.

  33. laikapants says:

    Fine fine, I’ll get it. I’ve been interested in it ever since I first saw it, but was still running XP when the Free Weekend appeared. Now that I’m all Win7’d up, it is time to step into one of the many locations that terrifies and delights me.

  34. Mistabashi says:

    I’d definately be reaching into my pockets for this if my system was up to snuff. Sadly my weedy CPU and below-average video card would probably enter into some sort of suicide pact if I tried to install it, so I’ll just have to look at the pictures longingly and pretend I’m a spaceman in space, like I did as a child.

  35. Kez says:

    I’m growing to love Shattered Horizon. Haven’t played it a great amount but every bit makes me enjoy it more.

    I just wish I wasn’t so bad at it. I must have an ENORMOUS head because half my deaths are Headshots.

  36. Bassism says:

    I still think this game looks like great fun.

    /me glances at his X1600 Mobility.

    Right then :(

  37. WiPa says:

    When they make it so you can play on XP, i’ll give it a go.

  38. Masaq says:

    There’s no gimbal lock, your viewpoint matches what you do with the mouse and never gets stuck on an axis.

    Totally need a bigger mouse mat to play this properly.

  39. Kevbo says:

    Thank you for bringing this to more peoples attention. It was a great game when first released but just needed some more maps. Now with all these updates it truly is a fantastic game that is above all else ‘different and innovative’ which is odd for the FPS genre. Finally I’m not a graphics whore but dam this game can just look awe inspiring. Well worth the money in my opinion!

  40. Corbeau says:

    I bought the Shattered Horizon today because of this article, and I have to say, I was blown away by the game. It really is three-dimensional in a way that I haven’t ever seen before. Even Descent was restricted to corridors, while Shattered Horizon manages to integrate a fantastic balance of clutter and open space in their map design.

    Jumped into a “new players” server to learn the ropes, and came out with an almost 2:1 k/d ratio. It’s not that unintuitive at all, even though full three dimensional freedom makes finding your way around unfamiliar maps a bit of a challenge. The controls are extremely intuitive (in addition to the four standard shooter movement keys, you can also go up and down), meaning that the challenge comes from adapting to the revolutionary environment rather than the control system.

  41. Sigma957 says:

    Stealth in Shattered Horizon can be tricky. Because debris is constantly moving it could knock you out of hiding at some point. Corbeau they always go for the head because of the faceplate. Crack it and the air sucks out instantly. I haven’t played Shattered Horizon since they released the new maps. I spent some time in that test server where you familiarize yourself with movement and how the weapons work. Some doofus decided to pick a gunfight while I was gazing toward earth just minding my own business (it’s a breathtaking sight from the space station) attached to the side. So I chased him and killed him with the grenade. I didn’t see him again.

  42. subedii says:

    [minor physics nitpick]

    “Crack it and the air blows out instantly.”

    [/minor physics nitpick.]

  43. kittens says:

    They won’t. Stop using outdated software.

  44. andrewdoull says:

    It’s worthwhile pointing out that physics dicates that bullets will barely push you back in the other direction – their mass is so small relative to you that the muzzle velocity would be a lot higher to propel you to useful speeds. The reason that people are knocked over when you shoot them is because getting hit by a bullet hurts a lot, and the natural reaction to that is to fall over screaming in pain.

  45. Sigma957 says:

    [minor asscrack nitpick]


    [/minor asscrack nitpick.]

  46. Lucien says:

    First thing: Windows 7 > Vista by far. Second, if those of you are running XP to play older games and don’t want to install Windows 7 because of possible compatibility issues you think you might face; there is a program called VMware. It allows you to install other operating systems on your current one without affecting the current OS. So in other words you can install Windows 7 and have VMware on it and run your copy of XP and the games through it or vice versa. Given the fact that your computer can handle it. It is a handy program to have.

  47. Lycopersicon says:

    WTF??? Seriously?

    You guys argue about bullet physics and it not running on XP???

    This is an original, fun, slightly tricky game.

    It takes some skill and practice.

    It is visually (presentation, environment, atmosphere, (NOT because of DX10 graphics)) amazing.

    I played it for 15 mins on a free weekend and bought it on discount, it impressed me that much.

    There is a sense of tension and excitement when hunting and being hunted.

    Getting killed does not seem like that big a deal, as the game is so much fun.

    It is good because it is different, not because it is DX10 whiz bang cool.

    So please stop nitpicking and try it if you can.

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